RPG Maker 3 for PC?

amerk

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Not sure if this was a good area for this, or if it's better somewhere else, or even if the RMW crowd wants this topic or not, but since the topic for what we want to see in the next RM is here, I figured why not.

So basically, we already have the RM3 remastered audio in the store, and I figured why not RM3 itself? I know, it was console, under other publishing rights, but still may not hurt to ask if either Enterbrain or Degica would ever consider reaching out to the rights holder and seeing if this could be converted for PC.

It was probably one of the nicer RM's on console we received, but it was hindered because of its limitations, namely, on a console versus a PC. On a PC it could break away a lot of those limitations, plus it would be a product that would service the 3D crowd wanting something more than 2D. Not to mention the battle system for it is looked great.

Has EB or Degica ever thought of converting this or any of the other console makers to PC? It'd be pretty cool to final get the SNES, GB/A versions, or even the PS1 versions. Or is it tied up in legal disputes not worth their time and effort?
 

NeoFantasy

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I would love to see rm3 get a remastering as it was my first rpg maker engine but it lacks a lot of features that all the pc rpg makers have like the ability to import custom content. of course they can just add this in but I don't think it be easy. Still I would love to be able to mess around with it again.
 
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Jaymonius

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Honestly I'd sooner want to see RM2 than RM3.
 

Rikifive

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I also liked working with RM3. It had nice and simple world generation and such as for 3D stuff. It was really great itself (including battle system [though it was lacking some stuff]), but it had limit - no importing own resources.

If that would be remastered to PC, then it would be something really nice and fun to work with. ^^
 
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Lunarea

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Licensing aside, it would be a really massive undertaking programming-wise. While I'm not a programmer and can't give any specifics as to what's involved, I do know that the conversion would be rather costly and time-intensive. I'd have to question if the cost and effort would be worth it for such an old program.

Still, I'll bring it up and see what I can find out. :)
 

Zortik

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It could be fun. I own the original myself and promptly lagged myself to death with my first attempt to make a map (Fog, why you hate me...). I didn't get to play with this one very much though.

I'd balk at the amount of effort it would take to make custom resources for the engine, but if the product came bundled along with some restaff support. It could satisfy those members here who want a 3D product.

Also, Hiya Amerk! No idea if you remember me, but I remember you very well from RRR when I was just trying out RPG Maker ^_^. You gave me a lot of advise for Classika and helped me improve my mapping quite a bit with your feedback.
 
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amerk

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Also, Hiya Amerk! No idea if you remember me, but I remember you very well from RRR when I was just trying out RPG Maker ^_^. You gave me a lot of advise for Classika and helped me improve my mapping quite a bit with your feedback.
Yep, still waiting for the conclusion to Classica. :)

Licensing aside, it would be a really massive undertaking programming-wise. While I'm not a programmer and can't give any specifics as to what's involved, I do know that the conversion would be rather costly and time-intensive. I'd have to question if the cost and effort would be worth it for such an old program.

Still, I'll bring it up and see what I can find out. :)
I figured as such, still wonder if the pay-off would make it worthwhile, based on everybody who has requested a 3D RM. One can only hope.
 

NeoFantasy

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If they do do this I hope they fix the camera in edit mode, if I remember correctly it was always fixed making it insanely hard to map.
 

Seacliff

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I would honestly go for it, but it needs to be more than a direct port. I can understand not having script/plugin support, but being able to import graphics (2D and 3D) along with music would be awesome.
 

Andar

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The problem is with creating the 3D resources - that takes a lot more work with a lot more specialised skills.


After all, everyone knows how to place a pixel in a paint program - but how many artists know how to create a 3D modell with all it's data?


And even if you do know how to do that - making a pixel picture of an apple probably takes one or two hours depending on your experience as an artist. Making a model of an apple (including textures and rigging) would probably need one or two weeks.


And as asked above, the option to import resources has always been the advantage of the RPG-Makers here - there won't be much like that on any 3D-maker...
 

Zortik

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@Andar

It's a solid point that you make. However, it might boil down to whether or not the existing market is willing to continue the trend of 2D or if there is sufficient desire for a 3D attempt.

Considering the work necessary to make RPG Maker 3 work for the PC. If it were to happen, I think it would just make the most sense to take a 'lessons learned' from that game and make something from the ground up.

What about taking a whole new conceptual approach though? Making a stand alone, functional system (covering all of the bases) within unity itself? It won't be your engine, but a package deal of that caliber in Unity could easily go for several hundred dollars. And that would be reasonable.

Just food for thought though.
 

amerk

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True, but I'd put that off on everybody who keeps requesting 3D and thinking 3D resources are easier said than done to put their money where there mouth is. Personally, I'd pick it up as it'd be easier to work with on PC than a console, but I wouldn't expect very many resources. I guess part of me looks at it as:

1. It gives the 3D crowd something they are asking for

2. It could potentially open the door for a new direction for RM.

3. It might encourage more people to take a look at 3D design.

But... you're also right in that a lot of people will then scream that RMW isn't paying them any attention and all their staff should know how to make 3D resources and put them up in the store, that they've been scammed for a product they feel that is all but useless... even though they were told beforehand that resources would be lacking.
 

Andar

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There is more than enough desire for 3D - the main problem is that they don't only desire "3D", but "easily customizable 3D".


And the word combination "easy 3D" can be compared to "dry ocean"...
 

Jaymonius

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I think I should get into a slight detail about RM2, while it's slightly more complex than RM3, the block building factor of RM2 is what sold me instantly, and the battle system can really be made in any way you want it, I saw a video of someone making an ABS with the game.

Out of the 3 RM games, I enjoyed the 2nd one most, the 1st one second, and the 3rd not so much. :p
 

XPKobold

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But also if i recall since i have the maker for PS2 the maker has a high difficulty curve but in return is very powerful to use. Though it is a good idea but i actually prefer to use the 1st one since there were a lot of ways to bypass the 500 switch limit as well as the default dungeon stocks. Though there is one make i am very curious about that hasn't been talked about RPG Tsukuru 4.
 
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noctiluca

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The problem is with creating the 3D resources - that takes a lot more work with a lot more specialised skills.

After all, everyone knows how to place a pixel in a paint program - but how many artists know how to create a 3D modell with all it's data?

And even if you do know how to do that - making a pixel picture of an apple probably takes one or two hours depending on your experience as an artist. Making a model of an apple (including textures and rigging) would probably need one or two weeks.

And as asked above, the option to import resources has always been the advantage of the RPG-Makers here - there won't be much like that on any 3D-maker...
If someone takes weeks to model an apple in 3d there is something very wrong haha (or they have never touched 3d software). It could take anything from a couple minutes to maybe an hour since it is a very simple object.Pixel art may be faster (depending on the size) but I think a more apt comparison is making character graphics. But even then, it's just such a different process that it's not fair to compare. Once you build a rigged model in 3d, animations can be applied much more easily whereas in pixel art you have to draw/heavily edit every frame from every angle. If you want 96px sprites with 8 frames and 8 directions that can easily take weeks. There's also a big workload difference if you're making Playstation-era 3d versus HD 3d.

I actually think 3d (low poly) is easier because it's so much easier to make alterations, but pixel art has more fine-tuned control so you can make it look exactly the way you want. 3d still has to follow some basic physics.

The only real problem is that there are very few free 3d art programs out there that can produce something that can be used in a game. Blender is the only fully featured free one I can think of and the UI is daunting and probably turns off the average person
 

JulianSK

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I always found interesting the idea of one day seeing a 3D version of RPG Maker, and every time I read someone suggest something, people say to use other engines like Unity. But Unity comes with its own resources? It's something easy to use? Certainly not.

 

And it need not be as complex, at least for me, not. They could take as an example the Super Secret Bases in Pokémon ORAS, where you can choose the objects and decorate in very similar way to you see in RPG Maker, but in 3D.

 

It is limited? It is. But it would be something different from what we see today. Why can not the two coexist? The RPG Maker 2D, would continue to exist along with the RPG Maker 3D. Would be the choice of users.

 

On the other hand, claim that it is much easier to create your own graphics in 2D than 3D, I agree with that.

 

But if the RPG Maker never give a first step in this direction, we never see this kind of evolution.

 
 
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noctiluca

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^if someone really wanted to they could try and make an RM-like framework for Unity, but way easier said than done.

And no matter what you do, 3d is going to be less user-friendly than 2d because of the cameras, map-building process, cutscene direction etc. if you wanted to make a menu-and-visual-based cutscene editor and camera controller it would probably be a hellish experience. Also a model importer... there would have to be a standard format for bones and animation and all that. I am an artist and not a programmer though so idk. The pre-packaged 3d assets sound like the least of the issues that would go into making a program like that.

Edit: if it was going to have an easy 3d map editor though I'd want it to be more like The Sims. Tile-based but very flexible.
 
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Andar

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If someone takes weeks to model an apple in 3d there is something very wrong haha (or they have never touched 3d software). It could take anything from a couple minutes to maybe an hour since it is a very simple object.
Only if you want it to remain an independent object, but I admit that I simply used the first example that came to mind.

As soon as you want the 3D object to be interactable or animated (like a walking NPC), you'll need a lot more data like collision data, animation sequences and more. And you won't get that in a few minutes even for basic shapes.
 

noctiluca

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Well adding collision to the model isn't that hard in itself (primitives), but I think the main problem is having an engine that would actually recognize the information in the resource data. You can set up perfectly rigged bones, collision, physics, animations and so on in a 3d model but if the engine cannot parse that data, there's no point. Without detailed engine resource specifications (similar to how RPG Maker tilesets must be a certain file type and layout), it would be impossible to make plug-and-play resources in the first place. And that is a ton of data to parse, which isn't a problem with 2d. I can imagine all the glitchy custom resources due to the specifications being so complex.

The balance between "this is too limited" (RM for consoles) and "this has too much stuff and is so confusing" (general use engine like Unity) would also be really hard to strike. If there is a 3d RPG Maker engine, there are going to be people who will want to have pre-rendered backgrounds, 2d sprites on 3d backgrounds, fixed cameras, free cameras, open worlds, etc. etc. I can't even really picture in my head what such a program would look like, unless it really could only make one type of game (say, tile-based 3d environments with 2d interactive sprites and a rotating camera with a locked axis).
 

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