I've been watching this, and it's very informative. Lots of very good criticisms, even if it's a bit painful to agree with. As someone who's read Lovecraft and his friend's work (Robert E. Howard and Clark Ashton Smith) for years, I can see how my writing has been influenced by theirs, maybe a bit too much.
I'm carefully writing everything down, and it's been very entertaining so far.
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD