- Joined
- Nov 19, 2021
- Messages
- 737
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- English
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- RMMV
Hey folks!
Something which has come up in a bunch of threads recently (Advice You Disagree With, Things in RPGs Which Annoy You, Are RPG Maker Games Asset Flips) is the undeniable public opinion that RPG Maker Games - which is to say games made with RPG Maker, not the engines themselves - have an image problem. Words like 'shovelware', 'low effort', and 'low quality' get thrown around a lot, but it seems like we all seem to understand and have thoughts on the validity of these criticisms, and opinions on how to circumvent these issues.
The reason I wanted to start this thread was to get a list of these issues together and discuss them in an open and friendly place! I don't mean posts saying, for example: "I hate the RTP, every time I see the RTP I assume a game will be bad." I'm not interested in that kind of bias without a suggested solution - what I'm looking for moreover are things like:
Issue: A lot of RPG Maker games are criticised for repetitive or uninteresting combat.
Possible Solution: Designing more interesting encounters, and seeking testers both for design and usability prior to any kind of commercial release.
That way we, as a community, can look at crowd-sourcing a list of potential pitfalls which creators can then navigate around by adjusting their content appropriately (or even to see which they prioritise as issues personally, and which they are willing to release with).
I do want to make absolutely explicit that I don't want to necessarily see critique of specific projects in here. I don't want to know that you have personal beef with a specific user or project's narrative, or design. The intention is not to have this thread lead to any fights, be they personal or just rehashing the same three points people have about the RTP for the sixtieth time. This is a place for us to look at the stigma attached to games made in RPG Maker and figure out what can do as individual creators to not fall into these pitfalls.
I'm looking forward to hearing what you guys see as the priority issues with RPG Maker games, as well as the issues you see with those same games in terms of their outward perception and how we can fix this! I hope this discussion yields really positive results for everyone!
Something which has come up in a bunch of threads recently (Advice You Disagree With, Things in RPGs Which Annoy You, Are RPG Maker Games Asset Flips) is the undeniable public opinion that RPG Maker Games - which is to say games made with RPG Maker, not the engines themselves - have an image problem. Words like 'shovelware', 'low effort', and 'low quality' get thrown around a lot, but it seems like we all seem to understand and have thoughts on the validity of these criticisms, and opinions on how to circumvent these issues.
The reason I wanted to start this thread was to get a list of these issues together and discuss them in an open and friendly place! I don't mean posts saying, for example: "I hate the RTP, every time I see the RTP I assume a game will be bad." I'm not interested in that kind of bias without a suggested solution - what I'm looking for moreover are things like:
Issue: A lot of RPG Maker games are criticised for repetitive or uninteresting combat.
Possible Solution: Designing more interesting encounters, and seeking testers both for design and usability prior to any kind of commercial release.
That way we, as a community, can look at crowd-sourcing a list of potential pitfalls which creators can then navigate around by adjusting their content appropriately (or even to see which they prioritise as issues personally, and which they are willing to release with).
I do want to make absolutely explicit that I don't want to necessarily see critique of specific projects in here. I don't want to know that you have personal beef with a specific user or project's narrative, or design. The intention is not to have this thread lead to any fights, be they personal or just rehashing the same three points people have about the RTP for the sixtieth time. This is a place for us to look at the stigma attached to games made in RPG Maker and figure out what can do as individual creators to not fall into these pitfalls.
I'm looking forward to hearing what you guys see as the priority issues with RPG Maker games, as well as the issues you see with those same games in terms of their outward perception and how we can fix this! I hope this discussion yields really positive results for everyone!
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