- Joined
- Nov 10, 2016
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- RMVXA
Agreed. Back on topic, I think four things make a "good" game. It has to be story-rich, coherent, immersive, memorable. (In no particular order.)
Like you said the issue with RM usually lies in the graphics. I'd also add the default mechanics - RM's default battle system is so generic and boring that if a game includes it vanilla, I will generally just quit.
RPG Maker, I feel, is often used by people who are talented writers and have good story ideas but perhaps are not very good at coding and hard technical stuff like that, so for them, something like Unity or Unreal would not be ideal. A lot of RM games have good story and are coherent.
The issue is immersion and memorability. Quite simply, the RTP is anything but immersive and memorable. It breaks any feeling of immersion and does not remotely stand out in the memory.
I will argue that assets being custom made is more important than them being very high quality. You can hire people to draw resources for your game that do not cost very much money. (This of course under the assumption that you aren't an artist.) So for my game The N.E.X.U.S. Project, while the tilesets I use are just DLC (which anyone can buy and download), the character graphics are completely custom made. It is my attempt to make my game more memorable.
As for immersion, just adding some lighting effects can really do a good thing to your game. Even games that use just default RTP maps can be vastly improved through lighting plugins. Many of them are not too complicated to set up. Little things can make a massive difference.
Like you said the issue with RM usually lies in the graphics. I'd also add the default mechanics - RM's default battle system is so generic and boring that if a game includes it vanilla, I will generally just quit.
RPG Maker, I feel, is often used by people who are talented writers and have good story ideas but perhaps are not very good at coding and hard technical stuff like that, so for them, something like Unity or Unreal would not be ideal. A lot of RM games have good story and are coherent.
The issue is immersion and memorability. Quite simply, the RTP is anything but immersive and memorable. It breaks any feeling of immersion and does not remotely stand out in the memory.
I will argue that assets being custom made is more important than them being very high quality. You can hire people to draw resources for your game that do not cost very much money. (This of course under the assumption that you aren't an artist.) So for my game The N.E.X.U.S. Project, while the tilesets I use are just DLC (which anyone can buy and download), the character graphics are completely custom made. It is my attempt to make my game more memorable.
As for immersion, just adding some lighting effects can really do a good thing to your game. Even games that use just default RTP maps can be vastly improved through lighting plugins. Many of them are not too complicated to set up. Little things can make a massive difference.