- Joined
- Oct 10, 2021
- Messages
- 25
- Reaction score
- 65
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- English
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- RMVXA
Hello. I'm mostly just a lurker, but I did want to add my 2 cents.
I think one of the biggest issues with RPG Maker is that even the people that use it believe the stigma around it.
I guess put another way, people believe that the engine really is as "bad" and limited as the stimga around it has people believe, and thus sort of psyche themselves out and build barriers where there maybe aren't any. I would say that a much more limiting factor for RPG Maker than not knowing how to code is making your own assets.
With a few simple custom assets, some pre-existing or even no plugins and the event system you can make some incredibly robust features for your game. It just takes time, and a willingness to experiment with the engine. After all, the event system is quite literally just pre-written blocks of code put into a simple and easy to understand format.
The event system is capable of doing things that seem complex, impossible without code even, until you break it down and realise just how straightforward it is. Even things people believe to be intensely complex like custom menu systems and even combat systems can be put together with the event system.
So if I were to break it down even more, it would be:
Issue: Even the people using RPG Maker believe it to be very basic and limiting
Solution: Spend time with the engine, experiment, push it to its limits and understand that is not the case. Sometimes the limitations we believe are unbreakable are things we've imagined.
RPG Maker may not be as flexible or complex as Unity or UE4 but it is still a suprisingly powerful engine, even if you don't know a lick of code.
And, also, of course as a side note, I think its important to not put too much pressure on yourself to match some of the huge commercial projects made in RPG maker. Just take your time, learn the engine, what you and it are capable of, and enjoy the process.
I think one of the biggest issues with RPG Maker is that even the people that use it believe the stigma around it.
I guess put another way, people believe that the engine really is as "bad" and limited as the stimga around it has people believe, and thus sort of psyche themselves out and build barriers where there maybe aren't any. I would say that a much more limiting factor for RPG Maker than not knowing how to code is making your own assets.
With a few simple custom assets, some pre-existing or even no plugins and the event system you can make some incredibly robust features for your game. It just takes time, and a willingness to experiment with the engine. After all, the event system is quite literally just pre-written blocks of code put into a simple and easy to understand format.
The event system is capable of doing things that seem complex, impossible without code even, until you break it down and realise just how straightforward it is. Even things people believe to be intensely complex like custom menu systems and even combat systems can be put together with the event system.
So if I were to break it down even more, it would be:
Issue: Even the people using RPG Maker believe it to be very basic and limiting
Solution: Spend time with the engine, experiment, push it to its limits and understand that is not the case. Sometimes the limitations we believe are unbreakable are things we've imagined.
RPG Maker may not be as flexible or complex as Unity or UE4 but it is still a suprisingly powerful engine, even if you don't know a lick of code.
And, also, of course as a side note, I think its important to not put too much pressure on yourself to match some of the huge commercial projects made in RPG maker. Just take your time, learn the engine, what you and it are capable of, and enjoy the process.