To be fair, this I can't agree with. "What about self-taught people" - well, they'll get better after receiving feedback. People learn things on their own, sure, but a person is always going to have blind spots and things that they don't notice, so when people say "hey, I didn't like X", or "why don't you try Y" that's not an attack, that's a service.
I feel like this depends on what they're suggesting. Is it "I didn't like X because I found it hard to understand" or "I didn't like X because I don't like X anyways"?
Is it "why don't you try Y because it's much easier than doing Z", or "why don't you try Y because it's what I prefer"?
They're similar, but very different in meaning. One considers the intent of the creator, the other is based on what some would call a "Karen" approach; i.e., change it because I don't like it, and I'm not gonna explain or further justify why you should change it.
An example would be something like this if I apply it to the RTP argument; "don't use the default RTP because it might not fit the style of your game" vs "don't use the default RTP because RTP bad and I hate it".
I'm a strong believer that feedback helps to illuminate weaknesses you didn't know you had, so yeah I do think that people who don't seek feedback and to improve themselves through the lens of other peoples' experiences with what they make are worse off. Like sure, there's a difference between constructive and non-constructive criticism, but some of the things I like most about my games have been the things I changed because people have been like "this mechanic is dogshit" with no constructive element to it.
And that's absolutely valid. I'm not going to contest what a person should or shouldn't do with critique or feedback they receive. If anything, I'm just expressing concerns on the intent behind what's being said.
If you or anyone reading is the sort that can turn even coal into diamonds, I commend you for your adaptability.
Just ignore that from a scientific standpoint for a sec shhh
It was a jumping-off point for me re-examining the mechanic, but more importantly for seeking more detailed feedback to see if the feedback was unwarranted.
TL;DR - If you close yourself off to critique, you weaken yourself and your game.
I may sound like I'm repeating myself here, but I do really think it depends. I'm not saying I disagree with this approach, if anything it's probably closer to a "maybe, I mean if it works it works; but what about so and so in this context"
But I should be a little clear; I'm not saying to close off critique. Rather, I think that sometimes people should consider what it is they're about to say and why.
Are you somebody that was unfortunate enough to have bought YIIK and want an excuse to vent a little about wasting your money while giving much needed critique on the game? Or, are you somebody that looked at someone's neon-colored 'Mary Sue' and feel the need to tell them to give up their career?
Me personally? I'm already very finicky on being told what to do, and maybe that's something I need to work on. But I do think that giving feedback that keeps in mind the original intent of the artist
hence why I used to really hate mods is important, too. Unless, um, the intent in question is actually really, kinda bad, if not dangerous...but I really hope I didn't have to point out that you should definitely stop someone from throwing themselves off a cliff. Or from releasing an unfinished game that may have ruined a popular horror franchise as we know it
Security Breach
TL,DR: It depends, I guess? You do you.