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So I noticed when using a stretched resolution (1024, 768) and even normal size but harder to noticed that the tiles tend to jitter a lot when your moving around. This tends to be a easy fix preventing the tiles rendered during the move from rounding up or down but only picking one... The downside is I have no clue if this could be done in the RPG Maker Scripting.

I noticed this script: 

http://forums.rpgmakerweb.com/index.php?/topic/17448-event-jitter-fix-display-rounding-error-fix/

It does not seem to have fixed the jittering issues that I'm talking about it seems to be even related not sure if it fixes only event tiles or the entire screen but what I would need is the entire screen.

Most will not notice this as an issue with lighter vibrant colours that don't have a lot of definition. A really good way to see an example of this is light colours with the dark rails from the dungeon tile set. You can really see the rail tiles jittering away.

Any help on this would be great!

Looks like the fault is caused by using this script with it still causing jittering like it cancels it out:

http://forums.rpgmakerweb.com/index.php?/topic/2033-basic-window-resizer/

I'm really screwed then :(  

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