Discussion in 'RPG Maker MV Software Updates' started by Archeia, Oct 27, 2015.
sry postet to the wrong thread wantet to go to the bug report thread xD
I would like to know if a fix is in the works for the elf ears problem in the generator. The human ears are part of the body base for SV, TV, and TVD and elf ears options do not update the SV, TV, and TVD sprite. I'm doing work on race resources and knowing what to expect is important to making sure I don't waste efforts doing things using the wrong methods.
I just want to thank you for listening to the fans and providing updates and fixes very very fast. Awesome work you guys and the devs do.
Water lag has gone, but the animation so weird...
ok the update works great
Ok, I copied the "Locale" file located in ProgramFiles/KADOKAWA/RPGMV/Locales/en and I pasted it on ProgramFiles/KADOKAWA/RPGMV, that is the same place my RPGMV.exe place is located, stil its not in english yet.. what exactly Im doing wrong or missing?
For some reason after installing the update the equipment I made for a new equipment slot no longer works or shoes up when testing the game. When testing against troops, none of the stats increase or decrease with the equip being added or taken away but all the other stats and equips work just fine. It took me a while to figure out how to make class exclusive equipment and slots, and now I might have to do it all over again, which may not work now...
It stated that MenuSubMember's help description now in english, but mine is still in japanese, and the file i downloaded doesn't include any of it. I use stand alone version, so I guess it only affect Steam version?
They is there anyway I can update the trial version of MV so I can see the changes for myself? It's still using 1.0.0.
StarWarrior00Yes, just download the package (RPGMV1.0.1.zip) from the start post and replace you RPGMV.exe in the KADOKAWA folder.
Hope this helped you.
thank you, Andar, for the redirect!
I am a Chinese user. Is it any possible to translate the RPG Maker MV to Simplified Chinese? Or get the open language file to make the translations by myself?
Have a local language will be more convenient for developer. So I want to ask and beg a possibility.
are the plugins posted here free for use with commercial games made with MV?
Ever since I updated the software, I am running into an issue where enemies aren't collapsing until an entire turn has completed.
For example, if I command all 4 of my party members to attack Target A, and Target A would reach 0 HP after 3 attacks, it will still take the 4th attack and will not collapse until the entire turn has completed. Anyone else running into this issue?
Works fine on my end. Maybe it's a plugin you're using?
Since the forums were down, I didn't have time to edit my post. After some further research, it may be from a plugin, but I'm not 100% sure yet. I've brought the issue to the plugin creators attention.
The local files, Where do I place them? I've chosen English as the language for MV when I installed it (when the program was released). What do this specific one do that is different from 1.0?
I think i overhauled yet this is amazingly confounding: we need to do it physically for both Steam and non-steam adaptation? In the event that we are utilizing the plugins we need to redesign each one of those as well? Shouldn't a programmed upgrade for steam be conceivable and a little auto-updater for the non-steam rendition?
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