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Archeia

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Hey everyone, the latest version of RPG Maker MV is here!


We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:


- Make a backup of your project.- Make a backup of your Generator folder if you edited it.


- Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js and index.html files (except plugins.js so it won't overwrite your Plugin Manager Parameters) to your current project!


If you did this correctly, it should look like this:


lL20YVV.jpg



----------------------------------------


Download Link

Before anyone posts here, here's a new rule.





All reports should go to the RPG Maker MV Boards. Do not make duplicates.



----------------------------------------


《Notes》


----------------------------------------


Sound Lag happens for 3 major reasons:

  • Your sound file is greater than 2-3 mb. If your sound file is higher than that, decrease it.
  • Your sound card settings is wrong. Please follow this video or do something similar to it:






  • If you are OK on the above two, then it means it's our problem. We're aware of the problem and finally found a fix thanks to orlando. However this is not something we can fix in 1.3.0 so we're still working on it.



《New Features》


----------------------------------------

  • Graphics library upgraded to pixi4.



    ShaderTilemap is implemented. It renders WebGL tiles very fast. It means that animation doesn't run on script and depends on the user's video processor problem now, like in fancy 3d games.
  • Video Memory Leaks are fixed.
  • Fix for original RPG Maker tilemap, use _image instead of _canvas in Bitmap.bltImage, which takes away terrible canvas performance by 5x.


[*]
Simple Encryption added.
hwnyDuE.jpg


[*]
Splash Screen plugin added. (ON by default in new projects).
vPu1htF.jpg


[*]
You can change the "Object Selector" in [Tool]/[Option], with Extended/ Smart for better support of huge lists of objects.



ORqlSD4.png



  • Now possible to copy the Event Editor content either as text or HTML

Sl0jTNh.jpg
 


  • New Plugin: "ConfigureRootElement.js" to setup the DOM element of a game (dlc/KadokawaPlugins)

  • (optional) Additional Fantasy sample database (English: NewData_FantasyEN, Japanese: NewData_FantasyJP)
 
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Kyuukon

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Yay! Good morning news :D
 

Boxycloud

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Awesome! The updates are looking cool so far!
 

Jomarcenter

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Anyways can someone explain how simple encryption works?
 

Halcy0n

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Did not expect this to go live today, what a lovely surprise to wake up to. Was going to work on my novel today, but it looks like I'll be firing up MV instead!
 

Platoon666

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Thanks for the update. Anything to help in optimization is very appreciated.
 

Ally

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Awesome! Thanks Arch! :D
 

Isaac The Red

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Been looking forward to this. Just in time too I was just getting back into seriously working in rpgmaker again. :D
 

SwiftIllusion

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Had been waiting for the new update to fix the memory leaks to feel more comfortable about trying to release something in RPG Maker,


however now sadly there's a sound lag issue that won't be resolved for potentially more months of waiting?


Is there any means of resolving it on our side if it still persists after those 2 solutions don't work, or is it a matter of just having to wait until the next update?
 

Maidlyn

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Thank you for the new update!
 

nio kasgami

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I got impressed but the huge update...and THIS shader tilemaps <3 
 

Jomarcenter

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Can anyone tell me what  ConfigureRootElement.js do? The plugin info is all in japanese.
 

Gubump

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For some reason, after downloading this update, RMMV thinks that I have the free demo and not the full version, even though I bought the full version several months ago. Please help me!
 

Jomarcenter

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For some reason, after downloading this update, RMMV thinks that I have the free demo and not the full version, even though I bought the full version several months ago. Please help me!

Simple fix, try inputting your code again.
 

Touchfuzzy

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If you bought through Steam, the update should have automatically happened through your Steam Client, you would not have needed to download it here.
 
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Just about finished I reckon.
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:

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