RPG Maker MV 1.3.0 Update!

Discussion in 'RPG Maker MV Software Updates' started by Archeia, Aug 10, 2016.

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  1. Tsukihime

    Tsukihime Veteran Veteran

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    Last edited by a moderator: Aug 11, 2016
    #61
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  2. laaghisce

    laaghisce Veteran Veteran

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    That fixed it, thank you!
     
    #62
  3. Burns

    Burns Villager Member

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    any idea why it says file not found when they are already there?


    [​IMG]


    -EDIT 


    I don't see the errors anymore after adding .map to the files.
     
    Last edited by a moderator: Aug 11, 2016
    #63
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  4. Fogomax

    Fogomax Veteran Veteran

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    Line 305 of rpg_core.js: the key variable doesn't exist:


    /**
    * frees the resource
    */
    CacheEntry.prototype.free = function (byTTL) {
    this.freedByTTL = byTTL || false;
    if (this.cached) {
    this.cached = false;
    delete this.cache._inner[key];
    }
    };


    This causes the game to crash every time ImageManager.clear() is called. Maybe you meant this?

    Code:
    delete this.cache._inner[this.key];
     
    Last edited by a moderator: Aug 11, 2016
    #64
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  5. KaYsEr

    KaYsEr Koruldia Veteran

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    [@people with "plugin incompatibility"] Don't forget to copy/replace ALL the files needed, so far all the plugins I use are compatible with 1.3.


    A good news you guys forgot to put in the "fixed" list is that now parallaxes are not blurry anymore, we no longer need a plugin to fix the problem. :)


    Edit: but the "EGT_Auto_Fullscreen" does a strange blurry result when you come back to windowed mode with F4 if your game doesn't use the default 4/3 resolution, that's fine another plugin will do the trick later...
     
    Last edited by a moderator: Aug 11, 2016
    #65
  6. Little Adventurer

    Little Adventurer Veteran Veteran

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    Is nobody going to answer my questions?
     
    #66
  7. Nanaya

    Nanaya Veteran Veteran

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    Due to the increadible amount of post here, maybe should you wait more or ask it again.
     
    #67
  8. Burns

    Burns Villager Member

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    Fantasy Data are new examples that are now added by default in your database like: Items/Skills..etc can be found on this folder NewData_FantasyEN which is located at the software folder. 
     
    #68
  9. liamx2000

    liamx2000 Veteran Veteran

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    What is pixi ?


    Do you recommend I install this update now , or wait for the fixes ?


    Has this update stopped any of you from making your game for now ?
     
    #69
  10. Nanaya

    Nanaya Veteran Veteran

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    Well, Pixie is for WebGL, aka, your graphics and the their handle (I'm not an expert, so anyone is free to correct my answer).


    For the update part, aside from the "splash screen" that lag only on my main project (actually, I'm using MOG splash screen, works better, with more option), nothing to worry about.


    Juste take the time replace the files as explained and you should be fine.


    My main project count more than ... 50 differents plugins, from more than 4 scripters. And no bug so far. Sidenote : place them in the right order.


    For the generator, I hadn't any issue either, my new files are still in place.


    For the Fantasy Data, you have to copy/past them from their folder to the "NewProject" folder (make a backup of the old one first), then make a new project and enjoy the new stuff, like new actor pre-made, new item, new skill, new state, and so forth.


    Finally, I'm on Win.8.1, with a Steam version of RPG Maker MV v1.3.0
     
    Last edited by a moderator: Aug 11, 2016
    #70
  11. Iavra

    Iavra Veteran Veteran

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    Finally, PIXI 4 :o Time to learn some more GLSL and continue working on that Lighting plugin i wanted to do for so long :)
     
    #71
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  12. Rozel

    Rozel Villager Member

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    For those of you who had my issue of "Cannot Read Property of WEBGL Undefined", I was unaware I had to also copy things from the libs folder. That was my mistake. Everything seems to be working now.
     
    #72
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  13. Ultima01

    Ultima01 Unhinged Veteran

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    Either no one else is having this issue, I'm not reading carefully enough, or not many developers use custom music with looping metadata.  No one has complained about looping being broken for custom music.


    I have yet to test with the default audio files added , but if it helps diagnose, I have only used .ogg files for the music in my game.
     
    Last edited by a moderator: Aug 11, 2016
    #73
  14. Little Adventurer

    Little Adventurer Veteran Veteran

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    I *think* I might have solved my problem from earlier! I didn't copy over the libs folder.
     
    #74
  15. padr81

    padr81 Guy whose game is taking too long. Veteran

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    So much lag building now on my parralax maps now that wasn't there before.  Anyone else with a problem like this?
     
    #75
  16. Blue001

    Blue001 Veteran Veteran

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    • You can change the "Object Selector" in [Tool]/[Option], with Extended/ Smart for better support of huge lists of objects.

    • Now possible to copy the Event Editor content either as text or HTML





    Both of these things make me super happy.
     
    #76
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  17. lostdragon

    lostdragon Veteran Veteran

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    This update fixed the longstanding issue I had with periodic / random stuttering in RPG Maker using hardware that runs modern games on high / ultra.


    Very smooth now.  Good update.
     
    #77
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  18. Oscar92player

    Oscar92player Veteran Veteran

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    Great update, but there are new bugs to fix now... I've talked about that in the Support threats.


    After this update, it will be possible to continue with the work of re-translation?
     
    Last edited by a moderator: Aug 11, 2016
    #78
  19. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    It would be hard to go to fix the translation yet at this point in time.


    We are aware of some problems and fixing bugs. I only say not to worry because yes we're going to fix it just give us some time to recover. Having constant deadlines to pull updates and constant nagging from some people makes it hard to focus.
     
    Last edited by a moderator: Aug 11, 2016
    #79
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  20. Oscar92player

    Oscar92player Veteran Veteran

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     Yeah, I know that, there are many lines to translate. But if it's possible, I want to help again with that (or at last with the spanish version, that has many mistranslations).
     
    #80
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