Personally, I'm not surprised that version 1.3 seems to have broken a lot of third party plug-ins. It's a major upgrade to the graphical aspect of MV, which, in my opinion, is a vast improvement from the previous version.
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With a vanilla project, the game seems to run much faster than before on my netbook which has an Atom Z3775 processor and 2GB ram. I think it's unrealistic to expect old computers to run RMMV as it would RM2k3, especially (but not limited to) the fact that MV uses GPU and not CPU to process the games. After all, MV is not RM2k3 with mobile support. It's a completely new and modern engine.
As for the plug-ins being broken, I'm sure the scripters are working to adjust their scripts according to the new framework. They just need time since MV was just updated yesterday, and they're mostly doing this on their free time for free. Honestly, I would have been more surprised if this update didn't break any plug-ins, considering the amount of changes it needed to optimize MV better compared to the previous versions, as well as the update to Pixi4.
I can only suggest for others to keep the base scripts from version 1.2 for their current projects until the scripts have been updated. Updating to version 1.3 won't overwrite the scripts from the existing projects until you do it yourself.
As for the accusations that the MV devs don't test their engine before releasing or updating it, I think it's unfair since every decent game making engine out there has to be updated and bugs addressed, plus they have a larger team to work on their more expensive and sometimes royalty-required engines. The bugs aren't as obvious as they are in RM engines because the others like GM, and Unity require at least some level of scripting ability, and users normally blame themselves for broken functions until the company fixed them. Functions are automated in RM so it's faster and easier to spot errors and mistakes.
Let's all be cordial here and help one another out. From the fixes and features that are being introduced in each version, I feel that the devs are listening to us reggarding bug reports and feature requests. They just need time to address the issues. Rome wasn't built in a day, after all.
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Since I only just bought this , I'm scared of updating and mucking up my Rpg maker and projects. You would think an update would be simple just click and done But for an ultra noob like myself I find it hard. I have used RPG Maker 2003 for many many years still do but really wanted to learn to use MV now as well
Also never heard of Pixi4 until today and that's all I see people talking about now and it just goes way over my head right now , do I need to use pixi4 to make my game now ? is it essential ??
Because if people who know how to install this are having problems what kind of issues will I get lol.
The Index.html and the js files you copied over into the project to "update" it, if you still have any projects in 1.2 that you havent updated, you can copy the same files from there into the project again to go back to 1.2 in that project. in the libs folder, 1.3 has a couple new files, just get rid of them again as well. I'm not entirely sure what went wrong but doing this can undo what you did to update the project.
RPG Maker MV on steam really should have versions selection features or something, so that in situations like this the steam users can drop back to a previous version.
Ah, I tried that and the same problem but all my other projects are working perfectly fine. Think it's more likely a different problem and just coincidence that I first discovered it after the update. Thank you anyway![]()
RPG Maker MV on steam really should have versions selection features or something, so that in situations like this the steam users can drop back to a previous version.
I have some problems too...
i havo no idea how to fix it...
It has - just go to steam porogram properties, betas, and select the version you want.
You can even go back to the extremely buggy 1.0.0 with the problem that it didn't support international numbers and crashed in half the countries on editing traits with percentages
I see... the problem is iavra minimap, if i disabile the rest is ok.
I have made a new project then change js core and html...
One question, what is the deprection warning in my console?
Thanks
You will have to upload those into drop box or mediafire or something, we can't download them from wherever you have them right now. "Failed - No file" error when attempting to download it.
It has - just go to steam program properties, betas, and select the version you want.
You can even go back to the extremely buggy 1.0.0 with the problem that it didn't support international numbers and crashed in half the countries on editing traits with percentages
It has - just go to steam program properties, betas, and select the version you want.
You can even go back to the extremely buggy 1.0.0 with the problem that it didn't support international numbers and crashed in half the countries on editing traits with percentages
Open your library, right click on rpgmakermv, click properties in the popup. than beta's is the 2nd last tab.
For those who want to try a project sample ported with XDK, now there's a fonctionnal link. Sorry, it's pretty heavy.
It's just a small prefilled database similar to VX and older beginning databases. It's optional and you have to manual add the files from the folders NewData_FantasyEN or NewData_FantasyJP into a new project. I go over it in my video here
about 12 minutes in, WARNING: I recorded this far louder than I wanted to. XD Headphone users beware. ;-; i'm loud.