RPG Maker MV 1.3.3 Update

Discussion in 'RPG Maker MV Software Updates' started by Archeia, Oct 20, 2016.

Thread Status:
Not open for further replies.
  1. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,632
    Likes Received:
    14,381
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    Hey everyone, the latest version of RPG Maker MV is here!


    We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:

    • Make a backup of your Generator folder if you edited it. If you already upgraded from 1.2.0 this is unnecessary.
    • Replace BGM files if you got it from 1.3.0. 



    If you have an old project that needs updating, do the following:

    • Make a backup of your project.
    • Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder. 
    • Copy the new js files (RPG*.js and Libs Folder) and replace the one in your old project. DO NOT COPY plugins.js or it will replace your plugin settings.
    • Copy index.html files to your current project.
    • It should now be updated!



    Download Links (1.3.3)


    Update Only


    Latest Full Installer


    Download Links (1.3.2)


    Update Only


    Latest Full Installer


    Reporting Issues





    Script Changelog


    http://yanfly.moe/2016/10/20/rpg-maker-mv-1-3-2-update/


    Editor Fixes

    • Character Generator JSON Save and Load is fixed.



    RPG* Updates

    • Fix to the Skill owned condition in Event Condition
    • Fixed some crashes in mobile play
    • Fixed to the Scroll Text event command
    • Pixi Bug: Unnatural Tile Scaling
    • Pixi Bug: resolution is not defined
    • WebGL Blend Mode: Overlay not working on certain features
    • Character Generator:ID can now not be sequential, and qXXX can be used for ID too
    • Fix to the damage popup when drain skill is reflected
    • TilingSprite Scale Bug
    • Fix to prevent negative value to be entered in Attack State
    • Support for Direct Input Controllers (not ALL controller are supported)



    Plugin Updates

    • Fix to some Kadokawa scripts so that their files are not removed by the "Removed unused files" in Deployment
    • BattleVoice.js
    • Foreground.js
    • TinyGetInfoWnd.js
     
    Last edited by a moderator: Oct 21, 2016
    #1
  2. Cunechan

    Cunechan Veteran Veteran

    Messages:
    88
    Likes Received:
    98
    First Language:
    German
    Primarily Uses:
    RMVXA
    aiii thank you so much we've been waiting for it ouo 
     
    #2
  3. Ioelas

    Ioelas Villager Member

    Messages:
    11
    Likes Received:
    2
    First Language:
    English
    So uhm. The Charater generator cannot save or load .json files anymore?


    Started a new project before I update the old ones, so haven't fiddled with anything. In other words, this problem is in a new project updated to 1.3.2.


    Its the same with the old projects though.


    Sorry if it's something painfully obvious.


    Oh and thanks for the update! Nice to see MV getting better and better :)
     
    Last edited by a moderator: Oct 20, 2016
    #3
    Indsh likes this.
  4. jupitersdaughter

    jupitersdaughter Veteran Veteran

    Messages:
    63
    Likes Received:
    52
    Location:
    USA
    First Language:
    English
    nooooo are all the plugins going to break again  ;_;
     
    #4
  5. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,632
    Likes Received:
    14,381
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    It shouldn't unless they did something unique.
     
    Last edited by a moderator: Oct 20, 2016
    #5
    jupitersdaughter likes this.
  6. jupitersdaughter

    jupitersdaughter Veteran Veteran

    Messages:
    63
    Likes Received:
    52
    Location:
    USA
    First Language:
    English
    Oh that's good! I guess I have no room to complain and should be glad they're continuing development instead of letting it rot or something.  :D
     
    #6
  7. Marquise*

    Marquise* Veteran Veteran

    Messages:
    4,718
    Likes Received:
    8,045
    First Language:
    French-Canadian
    Uploaded it.  Just to be certain...all Updates resets RTPs?  Because... well I am wondering how many times I risk flushing my own graphics...  Kinda!  (I wonder also the average of updates per new versions of RPGM out of curiosity!  ;)  )
     
    #7
  8. kovak

    kovak Silverguard Veteran

    Messages:
    1,248
    Likes Received:
    1,552
    Location:
    I'm from the Hu3
    First Language:
    PT - EN
    Primarily Uses:
    RMMV
    Is there any risk to install the update if i own the steam version?
     
    #8
  9. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,632
    Likes Received:
    14,381
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM


    Steam is automatic :)
     
    #9
    Marquise* likes this.
  10. Marquise*

    Marquise* Veteran Veteran

    Messages:
    4,718
    Likes Received:
    8,045
    First Language:
    French-Canadian
    Does that means it just crap out automatically the BGM folder and generator one? (on Steam?)
     
    #10
  11. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,632
    Likes Received:
    14,381
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    RPG Maker Updates don't affect your projects. It has to be added manually by you. The first post tells you the details.


    This includes the rtp.
     
    #11
    Marquise* likes this.
  12. quackenbirdt

    quackenbirdt Pixel Pili Games Veteran

    Messages:
    40
    Likes Received:
    35
    Location:
    Philippines
    First Language:
    Filipino
    Primarily Uses:
    RMMV
    My goodness, good job guys! Updating now!!
     
    #12
  13. kovak

    kovak Silverguard Veteran

    Messages:
    1,248
    Likes Received:
    1,552
    Location:
    I'm from the Hu3
    First Language:
    PT - EN
    Primarily Uses:
    RMMV
    Mine still says 1.3.0, shouldn't i be worried?
     
    #13
  14. padr81

    padr81 Guy whose game is taking too long. Veteran

    Messages:
    642
    Likes Received:
    640
    First Language:
    english
    Primarily Uses:
    N/A
    I updated and while all the plugins i've used are in my plugin folder they are gone in game.  Do I have to add them and fix there settings again?
     
    #14
    Lantiz likes this.
  15. SimProse

    SimProse Veteran Veteran

    Messages:
    363
    Likes Received:
    197
    Location:
    United States
    First Language:
    English
    I don't see anything about the memory leak issue, was this addressed with this patch at all?
     
    #15
    JLowther and Cunechan like this.
  16. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,632
    Likes Received:
    14,381
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM


    This is why in the first post we said, 

    • Copy the new js files (RPG*.js and Libs Folder) and replace the one in your old project.

    RPG*.js and Libs folder only. If you replaced plugins.js, you have to reset them. I hope you did backup............



    It means that your memory leak is related to your resource handling. There is a fix for memory issues.
     
    Last edited by a moderator: Oct 20, 2016
    #16
    SimProse and padr81 like this.
  17. padr81

    padr81 Guy whose game is taking too long. Veteran

    Messages:
    642
    Likes Received:
    640
    First Language:
    english
    Primarily Uses:
    N/A


    I misread and presumed it was the full js section.  At least I backed up this time, wouldn't mind but I've updated twice before.  Thanks dude, off to fix it I go.
     
    #17
  18. SimProse

    SimProse Veteran Veteran

    Messages:
    363
    Likes Received:
    197
    Location:
    United States
    First Language:
    English
    #18
  19. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,632
    Likes Received:
    14,381
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM


    There is a fix for memory issues here and the performance can be seen. Again, make sure to recheck all your resources and see how much memory it is eating. No matter how much optimization you do from code, if the resources themselves are not optimized, there is a limit to what we can do.
     
    #19
    JLowther likes this.
  20. Ashouse

    Ashouse Resident Zombie Veteran

    Messages:
    245
    Likes Received:
    91
    First Language:
    English
    Primarily Uses:
    N/A
    Thanks for this post Archeia! and the update. You guys are super!


     
     
    #20
    Archeia likes this.
Thread Status:
Not open for further replies.

Share This Page