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Marquise*

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*cybermental hugs @Yanfly*


If thanks was a currency...  I think many of us would be rich.  But you would be overburdenlly richer than most of us RMW-wise!
 
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Yanfly

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*cybermental hugs @Yanfly*


If thanks was a currency...  I think many of us would be rich.  But you would be overburdenlly richer than most of us RMW-wise!



Thanks. :) This is just a temporary patch for now. I'll be working on a version to be included with the Core Engine to hide the events on battle transition, but won't make them a part of the snapshot used.
 

Archeia

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Fine. Thanks for the update!

Please refrain from reposting the same type of post on the same topic with nothing new. Based on your latest posts this counts as a spam.
 
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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
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