RPG Maker MV 1.5.0 Update!

Status
Not open for further replies.

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
15,100
Reaction score
15,407
First Language
Filipino
Primarily Uses
RMMZ
Hey everyone, the latest version of RPG Maker MV is here! And it's the biggest one yet.

We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
  • If you are using standalone, download this!
  • If you are using steam and did nothing, it should automatically update. Do not use the downloads from here!
  • If you are using steam and don't want automatic updates, set RPG Maker MV's update to manual instead of automatic.
  • Make a backup of your Generator folder if you edited it.
  • Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
  • Make a backup of your project.
  • Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
  • Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
  • DO NOT COPY plugins.js (the script file that stores all your plugin settings) or it will replace your plugin settings.
  • Copy the new index.html file to your current project.
  • Update gamefont.css just in case.
  • It should now be updated!
Changelog

NEW FEATURES

  • Retry function when resource loading fails
  • Master Volume API.
  • Plugin / Event / Map search function
  • Community CoreScript added to allow users to control specific parts of RPG Maker MV.
UPGRADES AND BUG FIXES
DOWNLOAD LINKS
  • PATCH ONLY - download this if you already have it installed.
  • FULL INSTALLER - download this if you haven't installed RMMV or just want an updated installer.
Reporting Bugs and/or Suggestions:
Visit the boards and read all the topics here first.

In an effort to streamline our debugging process, we ask that you bring all serious issues – such as major bugs, program errors and other unsolved issues directly to our attention by sending an e-mail to our support address: support@rpgmakerweb.com. Alternatively, you can also send a support ticket through this form: https://www.rpgmakerweb.com/support/contact-us/tech. This will ensure that we’re aware of problems quickly, so that we can work on providing you with solutions.

Happy RPG Maker-ing!
 
Last edited:

BinaryToast

Villager
Member
Joined
Jul 19, 2015
Messages
28
Reaction score
18
First Language
German
Primarily Uses
RMMV
The updated Plugin-Manager is fantastic. Good job!
 
Joined
Feb 18, 2015
Messages
554
Reaction score
285
First Language
English
Primarily Uses
RMMV
Whenever I playtest, I get this error:

I'm unable to open the console (f8), so unfortunately this is all I can provide.
I tried turning off all plugins, and it still threw this error.
I did follow the instructions for updating (as I've done for every update prior to this one).
I am using the Steam version of RPG Maker MV.
 
Joined
Feb 18, 2015
Messages
554
Reaction score
285
First Language
English
Primarily Uses
RMMV
I did that at the start, when I updated my project.
Edit: Okay, that's very strange. I closed MV, copied over the index.html file a second time... and now it's working.
I'm confused as to why it worked the second time and not the first, but it's working, so I guess that's a good thing?
 

orzfly

Veteran
Veteran
Joined
Jan 11, 2016
Messages
18
Reaction score
78
First Language
Chinese
Primarily Uses
RMMV
For those of you who cannot remember the position/IDs of various things clearly, this update adds a handy feature.

You will find a "Find" command in the context menu (the menu shown with a right click) showing almost all places including variable selector, switch selector, databases, map lists, map (events mode), and plugin manager.

Cheers!
Screen Shot 2017-06-08 at 15.10.17.png

Screen Shot 2017-06-08 at 15.09.42.png Screen Shot 2017-06-08 at 15.09.51.png
 
Last edited:

Kyuukon

主人公
Veteran
Joined
Aug 22, 2013
Messages
2,215
Reaction score
1,077
First Language
Spanish
Primarily Uses
RMMV
Nice :D!

For some reason, Steam isn't updating my client though :(
 

EseQueL

Veteran
Veteran
Joined
Oct 10, 2016
Messages
70
Reaction score
27
First Language
English
Primarily Uses
so you gave us option to change screen resolution.
why not give us option to fit screen for mobile?
 

djDarkX

Retro & Remastered Music Guru
Veteran
Joined
Jan 17, 2013
Messages
2,698
Reaction score
1,894
First Language
Music
Primarily Uses
RMMV
Dat new Plugin Manager...so shiny and awesome

EDIT:
On Linux and so purdy...
 
Last edited:

Usaku-chan

Villager
Member
Joined
Jun 13, 2015
Messages
11
Reaction score
4
First Language
English
Primarily Uses
N/A
That plugin manager <3 SO sexy!~

Now hopefully people will actually read through the help files too before asking others when the help file says exactly what they're after ><"
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,124
Reaction score
10,634
First Language
Czech
Primarily Uses
RMMV
How do I update the screen resolution though? The community core doesn't do a thing. Editing rpg_core doesn't do a thing either. And since the RM 1.5.0 came out, Yanfly's core engine has no influence on the screen resolution as well.
 

Usaku-chan

Villager
Member
Joined
Jun 13, 2015
Messages
11
Reaction score
4
First Language
English
Primarily Uses
N/A
Just a heads-up: all of the loading functions in ImageManager have had their names changed, so this is going to break a fair number of plugins until they're updated.
@Poryg as Trihan said, a fair amount of plugins will break until their owners update them. Yanfly is no exception to this rule.
As for the Community-core, try it in a new blank project or make a backup for plugins.js file and then turn all the plugins off and check that it is working, it may be because of the other plugins that aren't compatible with the new changes yet.
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,124
Reaction score
10,634
First Language
Czech
Primarily Uses
RMMV
@Usaku-chan It doesn't do a thing even in the blank project I used for updating my current project. It only creates a nice black area around my game window, but the actual screen resolution is still 816x624.
In my current project it is even better, because the whole window has 816x624 pixels, even though it is supposed to have 1024x768 and the game window has even less than that...

edit: OK, nevermind. The game actually resizes after I start a new game, but the title menu is still shrinked.
 
Last edited:

Kyuukon

主人公
Veteran
Joined
Aug 22, 2013
Messages
2,215
Reaction score
1,077
First Language
Spanish
Primarily Uses
RMMV
Just a heads-up: all of the loading functions in ImageManager have had their names changed, so this is going to break a fair number of plugins until they're updated.
I'm feeling uncomfortable after reading your comment. Everything seems to be working fine for me >.> I know something must be wrong!!
 

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
15,100
Reaction score
15,407
First Language
Filipino
Primarily Uses
RMMZ
@Usaku-chan It doesn't do a thing even in the blank project I used for updating my current project. It only creates a nice black area around my game window, but the actual screen resolution is still 816x624.
In my current project it is even better, because the whole window has 816x624 pixels, even though it is supposed to have 1024x768 and the game window has even less than that...

edit: OK, nevermind. The game actually resizes after I start a new game, but the title menu is still shrinked.
You need to update your graphics and maps to a new resolution. Otherwise I'm not sure what else is your problem.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
30,955
Reaction score
7,465
First Language
German
Primarily Uses
RMMV
I did that at the start, when I updated my project.
Edit: Okay, that's very strange. I closed MV, copied over the index.html file a second time... and now it's working.
I'm confused as to why it worked the second time and not the first, but it's working, so I guess that's a good thing?
Windows cannot overwrite a file that is in use - so you need to close your project before you update its files, or some files will be write-protected due to being open
 
Joined
Feb 18, 2015
Messages
554
Reaction score
285
First Language
English
Primarily Uses
RMMV
I did close my project before updating it, though. I always do that when I'm updating it.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Profile Posts

And we're live now!
Yosh! :LZScheeze: Made a video with some cool tips and tricks for MV & MZ.
As you watch, I'm curious to know how many tips you already knew. :LZSyum:


Lol. Just got an Apple support scam... is that a thing now? Well, I trolled them good. I played "H.O.L.I.D.A.Y." by The Wiggles and then told them that the supposed victim wasn't at the call center anymore. He was confused so I let it slip that I knew the scam. He hung up on me.
Tired of scammers? Just troll them. They'll run for the hills.
I'm going to schedule my shuttle to the train station today... after I vote. It's not a pleasant thing to do, since I hate politics. So much negative talk. I can see why it's not allowed here. But about the shuttle. My county has a service called PalmTran, and it's really convenient. They pick you up at your home and drop you off where you need to be. Just give them a date and time.
Titlescreen idle movie player, play some videos if the player sits on the titlescreen too long! [free plugin]

Forum statistics

Threads
104,514
Messages
1,006,857
Members
136,012
Latest member
felipemills
Top