RPG Maker MV 1.5.0 Update!

Discussion in 'RPG Maker MV Software Updates' started by Archeia, Jun 8, 2017.

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  1. Gamefall Team

    Gamefall Team Nebula Games Leader Veteran

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    The new updates is amazing and on my side works like a charm!
    Great work MV team! And the PIXI update is very useful :kaojoy:
     
    #41
  2. autophagy

    autophagy tank nerd Veteran

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    I updated and it works fine for me! Love the new plugin manager. I didn't update my project though, but it doesn't seem to be an issue so far...
     
    #42
  3. Trihan

    Trihan Speedy Scripter Veteran

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    Sorry if I gave anyone a heart attack; my initial scan of the code changes made it look like they'd renamed the ImageManager functions, but they haven't, they've just added new ones, meaning the load functions are still there and plugins using them will still work.
     
    #43
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  4. Chaos17

    Chaos17 Dreamer Veteran

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    You were kinda right though, because it broke Srde plugin HuD Maker. Author said it was the mask function. Fortunaly, SrDe fixed asap his plugin after I reported it.
     
    #44
  5. Tuomo L

    Tuomo L Oldbie Veteran

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    Here's my errors I get at startup.

    /img/animations/function%20(value)%20%7B…%20this.splice(index%2C%201)%3B%0D%0A%20%20%20%20%7D%3B%0D%0A%20%20%7D.png Failed to load resource: net::ERR_FILE_NOT_FOUND
     
    #45
  6. deathsia

    deathsia Pegisister Veteran

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    I'm getting this error as well and I've copied over index.html and all necessary core files.
     
    #46
  7. King Gerar

    King Gerar Sword of the Morning Veteran

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    The files in 'js\libs' folder too?
     
    #47
  8. DK

    DK Veteran Veteran

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    Great work!

    I would like to know more about new types of parameters.
    So far I've found the following tags:
    @ require
    @ dir
    @ type file
    @ type number
    @ type boolean

    And will there be a detailed description of the new system for images?
     
    #48
  9. JGreene

    JGreene Dogs? They're all puppers Veteran

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    For those with any of SRD's plugins, he's working on applying updates for 1.5 and already has a few out. His Preloader Core doesn't seem to work at the moment.

    Some of Yanfly's plugins, specifically those dealing with any image files, seem to be slightly incompatible (but not game breaking). One of the issues I have spotted is that battlebacks seem to now be anchored from the center of the image, which splits them in half on the screen.

    Seems they have changed quite a lot with the image manager. :confused:

    EDIT:
    Posted a plugin to fix this, here, when it gets approved. :blink:
     
    Last edited: Jun 9, 2017
    #49
  10. Kino

    Kino EIS Game Dev Veteran

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    You can set the type of your game parameters now within a plugin for Plugin makers, making it easier on them and you to deal with plugin params.
     
    #50
  11. Jonforum

    Jonforum Veteran Veteran

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    +1
    freeze to this screen
    It will be necessary to change the way to load the fonts
    ?
     

    Attached Files:

    #51
  12. nio kasgami

    nio kasgami VampCat Veteran

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    Guys thats because you are using the old way to load a font , mv now use the new font face api
     
    #52
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  13. Oni Giri

    Oni Giri Villager Member

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    Hi there,
    thanks for the new version and the new plugin manager!

    I have a problem after updating my project and hope to get some advice for this one:
    - wrong game size:
    I've added the community basic plugin. I also use the yanfly core plugin.
    I use: 1152x648 but the game is opend in 1475x637
    What can I do about it, please?
     
    #53
  14. JGreene

    JGreene Dogs? They're all puppers Veteran

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    Until all of Yanfly's stuff is updated, it's probably a good idea to just stick with using one or the other.
     
    #54
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  15. Sleepy Kitten Games

    Sleepy Kitten Games Veteran Veteran

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    Personally, what I did was put the Community_Basic plugin at the top of the plugin list and use that plugin to set the width and height I wanted. Then, in YEP_CoreEngine, I set the width and height to the default values. Seemed to work for me.
     
    #55
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  16. Oni Giri

    Oni Giri Villager Member

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    @JGreene - Thanks for your advice! I deactivated the community_base and have the right size again

    @GameFire - Thank you, too! I tried this way, but in my case the size did not changed.

    Thanks a lot for your kind help <3~
     
    #56
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  17. orzfly

    orzfly Developer Developer

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    Please read this post https://forums.rpgmakerweb.com/inde...w-plugin-manager-in-rpg-maker-mv-1-5-0.79764/ ;)
     
    #57
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  18. Shaz

    Shaz Veteran Veteran

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    I understood spaces in filenames were invalid
     
    #58
  19. Tuomo L

    Tuomo L Oldbie Veteran

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    They never were before?

    Besides, none of my animations have spaces.
     
    #59
  20. Andar

    Andar Veteran Veteran

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    They always were - that's why they get replaced with %20 in error messages, because the network file system can't handle them otherwise.
    It's just that windows has an override to allow such letters that are illegal under networking rules, but that override has problems of its own.
     
    #60
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