RPG Maker MV 1.5.0 Update!

Status
Not open for further replies.

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,545
Reaction score
3,716
First Language
Java's Crypt
Primarily Uses
RMMZ
I cleared cache, delelted and reinstalled and still get those missing files even though I have them.
Is this your error?

/img/animations/function%20(value)%20%7B…%20this.splice(index%2C%201)%3B%0D%0A%20%20%20%20%7D%3B%0D%0A%20%20%7D.png Failed to load resource: net::ERR_FILE_NOT_FOUND
Because that error means that some piece of Javascript was interpreted as a filename instead of code.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,100
Reaction score
13,705
First Language
English
Primarily Uses
RMMV
If you don't have any animation files with spaces, then I'm guessing it's a plugin gone awry.
 

Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,326
Reaction score
1,286
First Language
Finnish
Primarily Uses
RMMV
I also have the missing pixi files thing that others have reported and I verified that I have the pixi files in the lib folder.

It's weird, the game runs fine if running from the game's folder in the index but in the editor it justs hangs forever.
 
Last edited:
Joined
Jul 24, 2016
Messages
458
Reaction score
303
First Language
Dutch
Primarily Uses
What does this mean?

Deprecation Warning: PIXI.GC_MODES.DEFAULT has been deprecated, please use PIXI.settings.GC_MODE

it's the only error it shows but I got no clue what it is about. It also shows in a fresh project.
 

LTN Games

Indie Studio
Veteran
Joined
Jun 25, 2015
Messages
704
Reaction score
631
First Language
English
Primarily Uses
RMMV
@Dutch Power Creations It's nothing serious, it's just a warning for the developers. so they are aware that PIXI has changed a public method which will most likely be removed in future releases of Pixi.js. The developers will have to change the core file to reflect the latest public method suggested in the warning.
 

Oscar92player

Veteran
Veteran
Joined
Jul 26, 2012
Messages
513
Reaction score
229
First Language
Spanish
Primarily Uses
RMMV
Great update, guys!

Something I would like to ask something about this point of the update:
Core Script Upgrade for better memory management.
Does it mean the BGM/BGS/ME/SE delay is already fixed? Or perhaps is near to be fixed? I didn't try it in a new project because I'm working in my game (that uses the 1.4.1 update until I can update the plugins too).

P:S.: @Archeia Glad to see the latest fixes I made in the Spanish translation. I'm still checking if there are more things to fix, but apparently, everything is fine at the moment. I'll wait until we can translate the Tutorial strings, and the new ones added with the new update.
 
Last edited:

Kane Hart

Elmlor.com
Veteran
Joined
Jun 27, 2014
Messages
656
Reaction score
166
First Language
English
This is great I hope RPG Maker MV keeps evolving overtime. Starting to turn out to be a great Little Engine that could :)
 

Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,326
Reaction score
1,286
First Language
Finnish
Primarily Uses
RMMV
Can anyone help me please? Do I have to make a new topic about the update issue?
 

JGreene

Veteran
Veteran
Joined
Oct 24, 2015
Messages
395
Reaction score
297
First Language
English
Primarily Uses
RMMV
@Tuomo L So you're saying that everything runs fine when running from index? But when you playtest in the editor it has issues? If that's right, then you should probably start looking at the root of the problem, which would be Steam or MV itself. I know you said you've uninstalled and reinstalled, but there has to be some other underlying issue that's causing this.

I've tried to comb through your posts the best I can and pick out anything that doesn't seem to have been responded to. Well, one thing I can say is that it never hurts to make sure all your programs, drivers, and operating system is up to date. And to be safe, making sure nothing else is running while you're editing in MV and running it as admin (if you can).
 

EseQueL

Veteran
Veteran
Joined
Oct 10, 2016
Messages
71
Reaction score
28
First Language
English
Primarily Uses
meh~ great update but my project uses a lot of Yanfly and SRD plugins and it won't work on mobile if I use 1.5.0.
sadly, my project is still using 1.3.4 as it is the most stable version for mobile deployment (android).
 

Jiffy

Veteran
Veteran
Joined
Jan 30, 2017
Messages
110
Reaction score
129
First Language
English
Primarily Uses
N/A
Just finished checking out the new update. Congrats to the dev team for their awesome work. The img manager change is a tad annoying but its nothing game destroying. Good job!
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
@EseQueL : Don't feel bad, I'm still on version 1.1 as I have all the plug-ins and such working for my project on that. I always say, there's no reason to upgrade just to upgrade.
 

Saneterre

Veteran
Veteran
Joined
Jul 5, 2015
Messages
223
Reaction score
68
First Language
French
Primarily Uses
Will there be, one day, something that helps you export your game on mobile devices easily ?
It's really hard to do right now. If it could be as simple as exporting to windows, that would be so much better.

Is the day coming or is it impossible ?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,370
Reaction score
7,678
First Language
German
Primarily Uses
RMMV
Will there be, one day, something that helps you export your game on mobile devices easily ?
Technically impossible (unless the way of the mobile OS really changes).

You'll always need a step in between , because the second part needs to make the packages work on too many different devices with big differences between them. And that conversion (no matter if done by crosswalk or the intel method or something else) needs such a specific knowledge that the people programming that simply don't have the time to learn how to program something else.

Having a direct export (without the steps between) would require the MV-programmers to learn all the specifics of all the mobile devices, which would require them to spend another year learning that as well as probably tripling the programming cost for whatever RM that would do this - when there is absolutely no need for that because others put in the work for those conversion programs.

And that doesn't even consider the problem that you can't get all the info due to licencing restrictions Apple places on the iOS-conversion: you have to use the Apple-Program for conversion to iOS and application to the applestore, because those details on what is done there are not puiblished.

It might be that the conversion steps will be more automated by time, but that is something outside of RM and cannot be changed or handled by the RM programmers in any way.
 

Saneterre

Veteran
Veteran
Joined
Jul 5, 2015
Messages
223
Reaction score
68
First Language
French
Primarily Uses
Technically impossible (unless the way of the mobile OS really changes).

You'll always need a step in between , because the second part needs to make the packages work on too many different devices with big differences between them. And that conversion (no matter if done by crosswalk or the intel method or something else) needs such a specific knowledge that the people programming that simply don't have the time to learn how to program something else.

Having a direct export (without the steps between) would require the MV-programmers to learn all the specifics of all the mobile devices, which would require them to spend another year learning that as well as probably tripling the programming cost for whatever RM that would do this - when there is absolutely no need for that because others put in the work for those conversion programs.

And that doesn't even consider the problem that you can't get all the info due to licencing restrictions Apple places on the iOS-conversion: you have to use the Apple-Program for conversion to iOS and application to the applestore, because those details on what is done there are not puiblished.

It might be that the conversion steps will be more automated by time, but that is something outside of RM and cannot be changed or handled by the RM programmers in any way.
Does automated programs exist currently ?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,370
Reaction score
7,678
First Language
German
Primarily Uses
RMMV
@Saneterre I don't know - the best way to check for that would be to go to the crosswalk forums (or whatever conversion method you plan to use), because that is what has to be automated, it has nothing to do with the RPG-Maker.
That said, someone here on the forum claimed to have written a program for that, but several people had problems using that as well - search for its topic.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:
attack on titan final season is airing tomorrow, I'm excited and scared at the same time!

Forum statistics

Threads
105,882
Messages
1,017,231
Members
137,607
Latest member
Maddo
Top