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Anisoft

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the basic engine use sprite with BITMAP
So is CPU rendering only
CPU need work with javascript + rendering simultaneously

Slight correction, GPU is still being used for rendering sprites with bitmap. Since MV Sprite is just pixi.sprite wrapped. And Bitmap is just a wrapped baseTexture.

The issue is a few things

1) Bitmap has some very slow canvas stuff in it, and if used can slow things down. Stuff related to hue or canvas text. (if you want tinting btw, that is ran via the gpu and is fast)

2) Sprites don't take advantage of pixi.textures for frames and animation. Instead switching the frame manually. It also has an expensive function used to change the texture if hue is changed.

3) All sprites have updates to there movement for viewport, which isn't needed. Instead all sprites should be added to a container, which offsets things for viewport. (then each sprite within the container can move if they need too)
 

a noble wolf

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I just downloaded the update today. What are you seeing on your end?

little circle spinning indicating loading "Waiting for rpgmakerweb.com" and the page is white. in store.
little circle spinning indicating loading "Waiting for s3-ap-northeast-1. amazonaws.com in forum.
 

a noble wolf

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little circle spinning indicating loading "Waiting for rpgmakerweb.com" and the page is white. in store.
little circle spinning indicating loading "Waiting for s3-ap-northeast-1. amazonaws.com in forum.
For some reason it would not download with explorer or chrome but did work on firefox.
 

Archeia

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MikePjr

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I wonder if that's why it lags more after 1.5.0 more than it used to for me?
Back when MV first came out, things ran flawlessly for me, but then folks complained about lag, and now with the latest version, where there was no lag for me, there now is lag.
 

Aurawhisperer

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I get a cannot define 'x' property whenever I try starting my game up. I tried overwriting this update file with a current game I'm making. I'm guessing it has to be new new?
 

TenTranVN

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I need the RPG Maker MV team to fix this problem on IOS devices
- When using my project on a web browser, I encounter this problem on all IOS devices.
I use IOS and play on different types of browsers and are automatically reloaded when I start playing for a few minutes.
I've been using other devices to access web browsers on my projects like Android, PC ... and everything works fine, it just happens on iOS !, I expect the following update will Fix this problem.
Thank you
 

LazESigma

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Does Export to PC not produce an .exe anymore?
It used to I believe until this update. Now I see a Game.rpgproject file instead of a Game.exe.
How can you share with others who don't own the software now?
 

Susan

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@LazESigma : RMMV does produce a "Game.exe" file if you deploy to Windows. There is no "Game.rpgproject" file generated. Maybe you're looking at the wrong folder?
 
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After so long, my random sprites set is complete! I wonder who could guess them all? :kaothx:
2COlHup.png

And yes, I'm doing more.
I'm thinking of devouring some tutorials for RPG Maker MV. Just all kinds: mapping, spriting, programming, ect. the whole works! :)

Maybe videos, my brother and I can sit down and watch them during one of our weekly business meetings.
Ami
trying to make a Dialogue Script in Indonesian,first. then translate into English.

this is the reason why i'm terrible at this section beside making the enemies :stare:
Made a Mapping Tutorial on Adding Lighting/Shadows using Tileset

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