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JtheDuelist

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Video of what I mean about the tileset event crash:


@OmnislashXX Yeah, I'm using the Steam version, but everything but the bug I reported with the video is working fine.

EDIT: I sent in a support ticket about the error.
 
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Nolonar

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I found a problem. RPG Maker MV (1.6.0) only displayed 2 maps, even though I had 6.
My map-hierarchy looked like this:

TESTMAP
Intro
- Start
- - Outside old man's house
- - - Old man's house

Then I moved the maps around and added a new one, like this:

TESTMAP
Intro
- Outside old man's house
- - Start
- - Old man's house
- - MAP006


Here's the MapInfo.js
Code:
[
null,
{"id":1,"expanded":true,"name":"TESTMAP","order":1,"parentId":0,"scrollX":832,"scrollY":640},
{"id":2,"expanded":true,"name":"Old man's house","order":5,"parentId":4,"scrollX":546,"scrollY":312},
{"id":3,"expanded":true,"name":"Start","order":4,"parentId":4,"scrollX":546,"scrollY":312},
{"id":4,"expanded":true,"name":"Outside old man's house","order":3,"parentId":2,"scrollX":546,"scrollY":312},
{"id":5,"expanded":true,"name":"Intro","order":2,"parentId":0,"scrollX":832,"scrollY":640},
{"id":6,"expanded":false,"name":"MAP006","order":6,"parentId":4,"scrollX":546,"scrollY":312}
]

For some weird reason, Map 4 had its parent set to 2, even though it should've been set to 5.
I've fixed it already, but you may want to fix this bug, because it's incredibly difficult to fix in projects with lots of maps.
 
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Windows i7

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1.6 lags so bad that the entire thing is unusable. People on Steam comments are saying the same thing. I suspect the version of QT used has a performance bug in it after a bit of Google searching.
 

Biestmann

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Running into some lag now too, exclusively in battle for certain animations. Everything else still is smoother than it has ever been.
 

Aloe Guvner

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The editor crash upon selecting a Tileset image for an event is very disappointing, because it was reported during the beta test and confirmed by the developers (Source). Why release an unstable version with a known program-crashing bug? Furthermore, why hold an open beta test if the results will be ignored?

Here is what the developers said about the release date:
1.6.0 will be released officially at some point when it is ready. it is currently in beta testing. I cannot give you an exact date on when it will be released.
Source

This means that they thought the version was "ready", even with the known bug. It doesn't make sense to me, was the community clamoring for this update so much (not likely) that they caved to the pressure? Was there a hidden deadline that the community was not made aware of?
 

mardin

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If this is the place to tell the devs what works and what not, can someone please tell them to fix the Conditional Branch "If Button Enter/Cancel is pressed" for android/mobile! I know this is not 1.6.0 but every version...but it's URGENT! (Unless you already found a way to deal with that problem...in that case: school me!)
 

Doktor_Q

I'm not a real doktor, but I am a real Q
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I'm used to using the steam version- do you revert to an older version just by using the full installer and installing it over your current version? Because it auto-updated last night and won't let me playtest anything before 1.6 without updating the javascript version.
 

ChampX

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@Doktor_Q

Right click MV in Steam and select properties. Hit the betas tab. For the version you'd like to opt-into, select 1.5.1 and then steam will revert to that version.

I did this as I generally don't like updating software till I know it doesn't have issues with my project and generally in software development you refrain from updating unless the update has a benefit to you like a new feature or a bug fix, otherwise its a risk. My editor is 1.5.1 but my source is still 1.4 as 1.5+ breaks one of the plugins I'm using and I don't know enough about Pixi to fix it so since I want that feature, I keep the version that works.
 

Lilithdx

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Gene looks like what I need for my next project I hope all the bugs get fixed soon :)
 

Doktor_Q

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@ChampX Ah, there it is. Thank you very much.
 

Hudell

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Soo.. How do I get rid of this popup?

T35zIdX.png



Edit:
I figured it out: MV now requires you to have a file called rpg_core.js with the following script line:

Code:
Utils.RPGMAKER_VERSION = "1.6.0";

For those who don't use the default JS structure, creating this file with that content should make that popup disappear.
 
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Craig

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After testing more and more, there was so much broken with my game I had to switch back to 1.51.

Graphics not loading for a second after launching a map, images in the menu not showing up the first time it is opened, battle backgrounds split down the middle and forced to tile, even though they are full screen, ever animation lagged, and much more!

Glad I know now you can turn auto-updates for steam off, because I LOVE 1.51! Never had issues with it!
 

Jonforum

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I do not know if it's voluntary, but I have a big problem to change the Stage Class.
It took me several hours to understand that the Core overloaded 2 times.
So, if i understand, you can not change it by plugins anymore ?!

So I have to replace the code directly in rpg_core.js
Explanations would be welcome, I scratch my head!

PHP:
function Stage() {
    this.initialize.apply(this, arguments);
}

Stage.prototype = Object.create(PIXI.display.Stage.prototype); //

Stage.prototype.constructor = Stage;
Stage.prototype.initialize = function() {
    PIXI.display.Stage.call(this);
    // The interactive flag causes a memory leak.
    this.interactive = false;
    this.group.enableSort = true;
};
 

OnslaughtSupply

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Wow, I was holding off on the 1.5.1 update and now 1.6. Slow down Degica you're breaking plugins and making plugin writers loose sleep. Every update gets like 5 pages of this is "broken" and this "don't work" before it smoothes out. I feel bad for the steam users who have to battle back down to 1.5.1
 
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This is what I get a standard error:

Failed to decode downloaded font: chrome-extension://odlameecjipmbmbejkplpemijjgpljce/fonts/

No clue why it is searching for a font that isn't in the main pack cause I updated the font files as recommended.

And no clue what this is:

[Violation] 'setTimeout' handler took 1672ms
[Violation] 'requestAnimationFrame' handler took 1323ms

but that happens sometimes. But it gives me the creeps seeing so many of those popping up with such high numbers...
 
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The Stranger

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Will the GENE Scene Builder be available in the RMW shop at some point? Not a fan of buying RM DLC through Steam.
 

OmnislashXX

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Well, I'm just gonna use 1.5.1 until the issues with.1.6 are stabilized. Then I'll try updating it again.
 

Faherya

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Slow down, guys. Users will not mind having to wait a little longer for a stable version. It gives less work to them that they will not need to redo their plugins and for you that do not need to upload immediate fixes. Despite the errors, thank you for fixing the translation.

Ps: f you're going to change the Js "thing" often - I've forgotten the name now :blink: - create a template for plugins that prevents the code from being incompatible with future updates. It is better for programmers to have to redo everything once than to have to do this with each update.
 
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ArielSystem

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Uhh...

Can you Explain this?

I've already updating My RPG Maker MV.

upload_2018-2-22_19-14-55.png
 
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