RPG Maker MV 3D Labyrinth Tool Idea

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Sauteed_Onion

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If the tool was extremely comprehensive I wouldn't mind paying more than $20, but as it stands I put that I'd be willing to pay $20. The old Might and Magic series, Revelations Persona, Wizardry.. etc... these games were entertaining, and actually enhanced I think by a first person perspective, and they all handled combat differently. So while they were all kind of 'wading in each other's territory', they were all fun in their own ways.

I need to get my RPGmaker chops.. choppin.
 

aethon

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I would not consider this a valuable feature.

A 3D labyrinth mode is really niche. Even pseudo-3D is probably too technically complex to implement at the price point most people are willing to pay. Isometric support, on the other hand? Absolutely. I'd wager there are many more people interested in making an isometric RPG than a Wizardry clone. I'd pay at least $20 for proper isometric support.
 

peq42_

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did anyone already post this video? :D
Doom tecnology to simulate 3D seems pretty useful for a "3D" labyrinth tool. Faking 3D, while processing in 2D, would make things look great and at the same time not be that heavy.

EDIT: Never mind, seems that this video is completely wrong.
 
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Sauteed_Onion

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I would not consider this a valuable feature.

A 3D labyrinth mode is really niche. Even pseudo-3D is probably too technically complex to implement at the price point most people are willing to pay. Isometric support, on the other hand? Absolutely. I'd wager there are many more people interested in making an isometric RPG than a Wizardry clone. I'd pay at least $20 for proper isometric support.
Oh, I like isometric. I played Ultima Online for a while. That game is not 'true isometric'. I've heard them call it 2.5d. I guess the INFINITY engine games were more "Isometric" in that regard. Yeah, that would be pretty neat.
 

Kes

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@Freank While that may be an interesting topic for e.g. 'Games Mechanics Design', it is off topic here, where the purpose is to gauge support for what extra features MV might have.
[mod]Please post on topic.[/mod]
 

Ogedei

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I was kind of skeptical of the idea of first, but then was reminded of "Betrayal at Krondor." Seems a little odd for a JRPG engine, but the RPGMaker engine is versatile enough that it can do stuff not originally envisioned anyway.
 

thephoenix112

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It's a great idea but would definitely need a lot of options to make it look even better. Possibly pillars and end caps, changing wall thickness, etc. If it's able to be fully changed by plugins and scripts, then others may get that going, but still a fun way to bring an old style dungeon crawler to RPG Maker. Roguelike and the like.
 

Aloe Guvner

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I'm a bit late to the party (just noticed this thread), but I agree with some of the earlier commenters that 3D labyrinth is very much a niche, even if it seems like a very cool feature. In my opinion, one of the strengths of RPG Maker is that it can appeal to a wide range of developers, and I don't see a 3D labyrinth feature furthering that goal.

Think that RPG Maker games look really similar? The 3D labyrinth games would probably be even more so.

So my vote is No - Cool feature, but would prefer to see development efforts elsewhere (like isometric).
 

Piyan Glupak

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Late to the party but....

Might and Magic III, IV & V (World of Xeen when IV and V are combined) are the games that I prefer to any other RPG type. I prefer the "turn 90 degrees advance one square" to full 3D. That might be easier to achieve than full 3D. If there was an easy way to do them, whether as an addition to MV or a separate engine, that would be what I really want. Oh, and at least some basic graphical assets please, (I am not much good at drawing).
 

FoxBinary

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Even though this is not something I need or would want to use in my current project however I would love to be able to use this function and create a new project to suit.

Many many thanks,

Fox
 

Aulette

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Please I need to finish my work.. FPLE do not work anymore... I would love to have it.. I would like to test...

(EDIT)

Should be Great if some plugins from RPG MAKER MV work inside the DLC, Should be great if work with default tilesets and custom DLC stuff...

At masked plugin, used to work... diferent tileset from ground, walls and ceil.
MORINGA, user from this fórum used to implement some tools.. like layers on walls..
and other stuff like sprite size ...

i could work at that plugin with more 76 others, from GALV, YANFLY, SRD, and others.. and was great...

(EDIT)
Oh God, why 3D. I personally think it's not worth the time. If someone wants to make a 3D game there are other engines for that.

I believe MV devs should focus on 2D enhancements especially Isometric views and better physics. I mean I'd rather see better performance (ie:, use Pixi everywhere) than to see a 3D tool. 3D is for 3D engines, when someone purchases MV they are buying it because it's a 2D product. So let's focus on 2D improvements before 3D is even thought about. That's my 2 cents.
Because on past days, used to have very amazing games done in "3D" like.. ultima underworld, and tons of them... Eye of the beholder...

To have one brutal framework like RPG MAKER MV acting like OLD SCHOOL Labirnth Explorer... (making open world games with cooperative at RPG MAKER MV and 1 person...)

Sounds very great!!! I`m having TONS OF FUN making FPLE useful to my project.. is a Phantasy Star Like Action rpg...

For me is great using RPG MAKER MV.. i dont want to learn other engine now.. if i would go to 3d engine.. i would be using, unreal engine 4 with maya... im using this program cause I LOVE RPG MAKER and how it works (Workflow) beside im studying javascript...

;)

Cheers!
 

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LTN Games

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Oh God, why 3D. I personally think it's not worth the time. If someone wants to make a 3D game there are other engines for that.

I believe MV devs should focus on 2D enhancements especially Isometric views and better physics. I mean I'd rather see better performance (ie:, use Pixi everywhere) than to see a 3D tool. 3D is for 3D engines, when someone purchases MV they are buying it because it's a 2D product. So let's focus on 2D improvements before 3D is even thought about. That's my 2 cents.
 

WiegrafDX

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I'm also interested in seeing this happen. Having more creative options for creating projects is always welcome dungeon delving support might be quite fun to work with if it's designed as a core element through DLC.
 

Jhale M.

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Someone was saying there were tons of better options for this kind of game, but I don't see any obvious options for making a first person dungeon crawler. The only thing I encountered coming close is interactive fiction engines, which never have a first person 3D view. This is definitely something that would be good to see, especially since multiple RPG Maker engines (the earliest I found was 2003) have videos showing off that this is possible. I find the idea of it becoming an MV addition weird though.
 
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I like the idea of mixing 2D top down overworld/town exploration with 3D (or mode7) style dungeon crawling. I think there's a lot of potential there for creative people to do some pretty interesting things. More options means more opportunities for interesting games. Its not a genre I am particularly familiar with but its something I can definitely see myself experimenting with.
 
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