RPG Maker MV 3D Labyrinth Tool Idea

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Oscar92player

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EDIT: @Oscar92player - if preloaders fix your problem, it sounds like your hard drive seek times are terrible. Might be that it'll crash soon, you may want to start making backups of your important files.
No, my hard drive is OK, no need to mention that my computer is from 4-5 years ago. I can copy and paste data at 25-50Mb/s without problems, too. In fact, I opened this computer a lot of times to clean the components and see if everything is all right (and it is).
 

Archeia

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Indeed, there are fixes for problems related with memory leak, updated versions of PIXI, yeah, translations fixes... I'm not saying you are doing nothing, but there are more bugs than the ones I mentioned and those are not fixed yet:

-Music delay is not solved, not in the editor, not in the game. I have problems with this since the release of the maker, and I have to use external plugins (like TDDP_PreloadManager or SRDude Preloader Core) to try to fix it, but considering other problems like an overloaded RAM, incompatibilities with other plugins, load times...

-Bad performance and frame drops are in this list too. Every time I open or close a menu, for items, options, status or through plugin call, the frames drop from 60 to 15-10 for a few seconds, causing screen tearing and lag until the game returns to 60FPS. And not only the menus, no... when transporting my player to another map too, or using a picture, opening the message box... Those things are not supposing to work like that, right? There are no fixes or plugins that can solve this, and it's a real problem when you try to do an smooth transition between maps, cutscenes, or showing a picture, and things like those didn't happen with previous Makers.
  • You cannot fix a bug that you can't reproduce. Music Delay is one of them and there are many factors that goes into it. For example, certain people change an audio setting, (I forgot what it's called, it's been a while) that is not common among normal PC users. And it causes issues on playback. Some people like @Jonforum had to change their audio setting to play music properly because of their sound card which IIRC is a Dolby soundcard. So there's a 50% chance that it's a soundcard setting. Did you use the reformatted MV music found in Base Resources or the very first version of the RTP music? They had been adjusted to fix some audio playback issues.
  • Your bad performance and FPS drops is also not happening on test machines. Also in the talk of previous makers, the older RPG Makers doesn't use the GPU, instead your CPU. Which means it has its slew of other performance issues. RPG Maker MV is heavily dependent on the graphics card which is a whole can of worms and is an ongoing battle right now. And I'm not saying this as being condescending or whatever, but many engines encounter this issue (Construct 2 also uses HTML5 and had the same issues as we had last I checked. I'm not sure how far they have gone). And there wouldn't be constant engine updates for all game engines if it's easy to fix all these problems. HTML5 is an ever evolving technology and it doesn't mean there's no pipeline of improvements. Let's not even talk about the base code and how we have to work with it while keeping public plugins in mind.
  • There is no recorded Memory Leak that we are aware of and as far as every programmer I know, it's been fixed. Maybe it has something to do with your resource preloading now?
And if we're going to talk about older engines that doesn't get fixed, RPG Maker 95, 2000 and 2003 had a slew of issues that were fixed in Value+ new engines or decades later when Cherry and I took over the helm. RPG Maker MV doesn't follow the usual RM format of releasing an engine in legacy mode and we just have to live with all the issues an engine has.

Anyway this has become off-topic. The RPG Maker MV Improvement boards exist for this reason. If you think your issue hasn't been fixed then it has to be bumped up in there.
 

bgillisp

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@Oscar92player : Right. If they can't duplicate it, they can't fix it. No dev or other person has been able to duplicate it anymore with 1.5. Maybe make a new thread posting details on the files in question (as well as full details on how to duplicate it, or maybe provide a sample project for others to test), but before you do, check that your project (not your MV version, but the project itself) is version 1.5. If not, update it before doing anything else, as that is the source of your error.

Edit: I should add: Adobe flash has a memory leak, and has since about version 18.0. Make sure you aren't using Adobe in any form to make your files or via other methods in the program (like say play a movie made with it). In fact, that is why adobe flash is being discontinued now (that was announced last week by Adobe).
 

Poryg

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@Oscar92player The memory leaks have apparently been fixed. I've got a low-end computer and could notice that some rpg maker games that used to crash on me from overflowing RAM won't crash anymore.
I don't have any sound lag or desync, either in the engine or in the game (except for performance lags), cannot see it mentioned even in steam reviews and cannot see it mentioned here... Maybe it is an incompatibility with sound card or drivers instead of a bug in a program.
As for the performance, I can't but agree with you. The performance is horrific and to save as much of it as possible I decided to drop as much of the default as I could. You can create your own menu through events in the worst case. Not the most efficient solution, but still much better than default menu. And eventing doesn't necessarily require javascript, although it is much better with it.
 

Tea's Jams

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Yes! This would be amazing! would it be something you could switch in and out of? like dark mysterious scenes, puzzles, mazes, ext... in 3d, but the rest of the game in 2d?
 

Oscar92player

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Anyway this has become off-topic. The RPG Maker MV Improvement boards exist for this reason. If you think your issue hasn't been fixed then it has to be bumped up in there.
@Oscar92player : Right. If they can't duplicate it, they can't fix it. No dev or other person has been able to duplicate it anymore with 1.5. Maybe make a new thread posting details on the files in question (as well as full details on how to duplicate it, or maybe provide a sample project for others to test), but before you do, check that your project (not your MV version, but the project itself) is version 1.5. If not, update it before doing anything else, as that is the source of your error.

Edit: I should add: Adobe flash has a memory leak, and has since about version 18.0. Make sure you aren't using Adobe in any form to make your files or via other methods in the program (like say play a movie made with it). In fact, that is why adobe flash is being discontinued now (that was announced last week by Adobe).
Alright, no more off-topic today. I opened those threats in the corresponding forum, with updated sample projects (one for the music delay problem with two sample projects, and another one with the frame drop sample project). Hope you can find them interesting, and we can find a solution for those problems once and for all.

P:S.: Nope, I'm not using Adobe Flash for movies or sounds, I use Media Player Classic with K-Lite Codecs.
 

Chaos17

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I'm mixed, who here really did played any recent rpg with this feature ?It's so rare to see Etryan Odyssey or SMT on general gaming website so I doubt a lot of users will like it. It's cool feature but average gamer never touched games that I mentionned above and don't like first view person.
 

Gamefall Team

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I can't throw money, because I can lose them in the labyrinth :kaocry:

However, It sounds interesting. This is a new point of view to deal with.
 

Doktor_Q

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"Interested" is to mild of a word. I've worked on plugins to do this, and an official release would make my life that much incredibly nicer.

It might not be much different from a mechanical perspective, but it gives another really nice graphical option, and a better platform for future plugins to build from.
 

JacobM

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I think it's a cool idea! I would love to know how it's done and if this would leave the door open to further 3D implementations (Models\Objects). I love MV, but since switching to 3D graphics design, I regrettably have not spent much time in it as of late. And, even if it's not perfect in MV, maybe this could lead to a new engine with full 3D support, if anything the experience for the developers could be a good step in that direction!
 

CleanWater

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Aye... But I gave up using MV because of the engine instability.

The frame rate of MV games is absurdly low on my computer (and my notebook is like a basic standard of my country, the majority of PC users will have something with almost the same hardware settings or even lower). If I decided to develop games with MV to sell here, I would lose a lot of sales.

I hope to see the engine being optimized for lower performance devices before implementing anything new. Otherwise, I will stick to RPG Maker 2003 and if I decide to buy a new RPG Maker for commercial development in the future, it will be RMXP.

Windows 10
Intel Dual Core N2808
RAM 2GB
 

The Stranger

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@CleanWater Wow! 2GB of RAM is pretty bad, in this day and age, for anything more complex than web browsing and other basic tasks. Man, I remember when computers only really used MB for RAM; I think Win95 needed a couple of MB. :D
 

CleanWater

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@The Stranger Agreed, but almost everyone here that owns a PC will have 2GB of RAM and only a few will have 4GB.
Only very few rich gamers will have PCs with 8GB of RAM with GeForce GPUs installed, the majority here only use basic Integrated Graphic Boards.
 

bgillisp

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@CleanWater : Yeah, with those specs there's a lot of AAA games you can't play, due to the 2 GB of ram. Almost every game I've seen released nowadays requires 4 GB or 8 GB. For example, XCOM 2 requires 4 GB to run, per the steam page for that game.

In fact, I'm honestly surprised you can run MV at all. 2 GB is the bare minimum to run it.

And if that is the average in your area, then does the AAA market not cater to your country or something?
 

jaypee

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I would love to see the 3D Labyrinth Tool add-on feature implemented on the MV, it would add more creative ideas and unique experience in my opinion. I like the concept of a 3D maze maps in real time where I can have a choice for my character to roam around in either 2d (overhead) or 3d! (First person). I am looking for this kind of features for quite a while but none of them can be found although some was able to customize their rpgmakers and implement it admirably on their game projects.

The idea of a 3D labyrinth maps has been used many times already from the classic games to the recent ones and would be relevant to the game development if such features could be enabled. The default MV battle game system was in first person view so it seems natural that there should also be a 3d labyrinth maps on the rpgmakermv.

I have a suggestion for the propose rpgmaker mv 3d labyrinth tool and would be delighted to see it implemented. I would like to see a 3d labyrinth tool based off from the existing 2d objects or terrain maps of rpgmakerMV. Every 2d terrain maps and objects should also corresponds to the 3d labyrinth tool. I have no idea how simple or hard to construct those features but it would be a very wonderful add-on if achieved. So… I am in favor of the idea and I will try this to express in my pirate speak as much as possible…“Aye mate sounds a good profit... here loot me gold!!!”.
 

CleanWater

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And if that is the average in your area, then does the AAA market not cater to your country or something?
Only riches can play AAA games here (including from high end consoles such as Xbox One and Playstation 4).
The majority of gamers here still stick to Playstation 2, AAA PC games from past decade and Indie Retro styled games (that don't require absurd system specs to play 8-bit like graphics).

We also have a black market here that sells NES clones called Polystation (the majority of consumers doesn't know it is an illegal clone).


Sega Genesis clone consoles also sell well here (these are officially licensed to a company called Tectoy).
 
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The Stranger

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@CleanWater Wow! A black market for games. I can imagine people needing to follow strange symbols on walls to find a black market games dealer. Perhaps utter a secret phrase which will let the dealer know if it's safe to bring out his illegal goods. xD Sorry. I know it's not like that at all.
 

Richard John S

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I'd love to play around with this engine\tool, but have no ideas for a game in such a format. However, I do know a few people who'd love to get their hands on this - I think @Richard John S (or am I confusing him with someone else?) is making a game using this style, and might be interested in an engine\tool dedicated to it.
Hey @The Stranger that is correct. I have already completed about around 70% of my Might and Magic inspired project which uses a 3d script for Rpg Maker VX which I edited to make everything work the way it does, and it runs stable with no FPS drops. I personally would love to see an official first person dungeon crawler tool by Rpg Maker for MV. I think it's a really great idea and will allow others to create a different type of game other than the traditional FF/DQ style game. The more options the better. Although I have everything I need for a complex 3d dungeon crawler with VX, I still voted yes, and I would pay the max amount on the above poll of $20 for such a tool for MV. VX doesn't offer some of the other features that MV has. Below are some screenshots from my own project being created with Rpg Maker VX. The project follows a structure between a mix of Might and Magic VII and World of Xeen (MMIV and MMV) including the class system, class promotions, skills such as swords, fire magic, armsmaster, etc, and other similar features that make up the Might and Magic experience.

*The project uses resources from the earlier Might and Magic games. I was granted permission to use them by Ubisoft and the Might and Magic team.





 
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Caitlin

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My sis doesn't have MV, but I showed her the topic and even she agrees that it would be awesome. There has been a really big demand for this aspect of old 2D engines. I would love it, likely pay $15.00 to $20.00 depending on how easy it was to work with, how easy it was to deal with the creation of graphics.
 
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