RPG Maker MV - Conflict between VE_BattlerGraphicSetup and KELYEP_DragonBones

Reizod

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Hello there.

I tried for hours now to modify the VE_BattlerGraphicSetup.js to be able to use DragonBones creatures and animated/charset/static creatures. But I'm too bad in javascript to actually be able to do so. I want the VE_BattlerGraphicSetup.js to skip the actor/enemy if it's a DragonBones (so it doesn't conflicts). Because I noticed VE_BattlerGraphicSetup overwrite the way of creating the sprites (so I think it's where is the problem).

1583575249644.png

1583575267125.png

If somebody could help me I would really appreciate.

Edit : I think I understand where is the problem. Both KELYEP_DragonBones and VE_BattlerGraphicSetup are overwriting the Spriteset_Battle and others things. But KELYEP_DragonBones need to be below VE_BattlerGraphicSetup to work or else VE_BattlerGraphicSetup will have the priority and no DragonBones will work at all.
Meanwhile if we put KELYEP_DragonBones below (only way for it to works) it makes the game crash, because the functions of VE_BattlerGraphicSetup aren't compatibles anymore (vanilla spriteset function modified).

I tried to fuse them one way or another, but I'm so bad with Javascript thanks God I made backups.
So, is anyone able to make both of these plugin compatible ? I tried for 12 hours now and I'm really exhausted.

I attached the two plugins on the thread, as far as I understood, the replicate of the Spriteset functions of both plugins need to be fusionned in one way so it doesn't screw the rest of both plugins (especially the rest of VE_BattlerGraphicSetup who add UpdateActorSprites functions, kinda think this plugin is the most annoying one and probably the one who makes it crash).
Thanks in advance for any help !
 

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ultrahispeed

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I understand this problem but with me none of the yanfly plugins will work with ve battler graphics setup plugin But I have no idea why
 

Reizod

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Okay I found a work around after hours and hours of trying editing these plugins.

So if anyone encounter the exact same issue has me (want to use both DragonBones battlers and VE_BattlerGraphicSetup) here are the modified plugins. Please make backups of your old ones before just in case.

Meanwhile if somebody good at javascript come across this thread I would really appreciate him to verify if my work didn't make any issues. Because I'm still bad with JavaScript.

But I finally did what I want.


If you want to use these 2 plugins I modified, here is something important :
In the database, your enemies who are DragonBones need to have their filename called "NoneDragonBones". I'll attach my default image for this "NoneDragonBones" file.
It will only be the picture displayed in the database (a big red cross). His database's picture need to be it because it will now check its original filename, and if it is "NoneDragonBones" it will consider the enemy as a dragonbones and will skip the VE_BattlerGraphicSetup.

Be aware that if you put "NoneDragonBones" as default filename on a enemy/actor who doesn't have a dragonbone in their notetag, it'll probably makes your game crash.

Meanwhile, for the actors, you need to change their SV Actor file in the Actor Database for a file also named "NoneDragonBones".
Don't worry, these sprites won't show anyway, because ya know they have dragonbones instead of them.


EDIT : It wasn't working for DragonBones actors, I just made a patch of VE_BattlerGraphicSetup.js and reuploaded it. Everything should work fine now. Let me know if you encounter any issue, or if you enhance my modifications ! :)

EDIT 2.0 : I fixed some issues/crashs. I'll fix future issue later if I'm able to and if there are others issues I haven't discovered yet.
 

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ultrahispeed

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ok thanks but my problem is that dragonbones wont's work and I don't know how to use VE_Battler_Graphics_Setup except for the frames changing for battlers so if you can give me a brief summary that would it be a huge help for my project
 

Reizod

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I think if you made setup on VE_BattlerGraphicSetup it needs to be placed below the YEP plugins. I'm using Dragonbones as animated battlers, and default frames for default SV battlers so I can't really help you about it. You should make your own thread, since it's not related at all with the subject of this thread.
 

ultrahispeed

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ok thanks anyways I will online and if I find anything I will send the links to you and yanfly release a plugin similar to ve_battler_graphics setup it was called Yep_X_animatedensvemies
 

Reizod

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I already know about the plugin of AnimatedSVEnemies, because I use both VE_BattlerGraphicSetup and AnimatedSVEnemies. But the plugin of Yanfly is far from being a plugin similar to Victor's one. As it doesn't provide a way for actors to be static/charset, and for enemies to be charset.
 

ultrahispeed

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Ve_BattlerGraphicsetup does not work with sv animated enimies yanfly version
 

Reizod

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It does as I use both of them without any issue.
Check your sources before saying something wrong :LZYsmile:.
And you should still start your own thread for your problem.
 

ultrahispeed

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ok but how do you actually get the dragonbones plugin to work
 

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