- Joined
- Mar 22, 2018
- Messages
- 3
- Reaction score
- 1
- First Language
- Swedish
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- Other
As you may have guessed, I'm aiming to make my player character have different models depending on the area.
By default I want my character to be 2 tiles tall, 1 tiles wide, which I've achieved. What I now want is the program's default "chibi" model (1x1 tiles) of my character to appear and be used in the Overworld, a.k.a the World Map, since everything is smaller there to make the world seem bigger. So my character should appear to be smaller too, but ONLY in the Overworld. I enter a village from the Overworld? I am my 2 tiles tall self again. Exit village to Overworld, I'm chibi, tiny.
How do I achieve this?
By default I want my character to be 2 tiles tall, 1 tiles wide, which I've achieved. What I now want is the program's default "chibi" model (1x1 tiles) of my character to appear and be used in the Overworld, a.k.a the World Map, since everything is smaller there to make the world seem bigger. So my character should appear to be smaller too, but ONLY in the Overworld. I enter a village from the Overworld? I am my 2 tiles tall self again. Exit village to Overworld, I'm chibi, tiny.
How do I achieve this?


