RPG MAKER MV Discussion Thread II

Discussion in 'Community Announcements and Events' started by Archeia, Sep 11, 2015.

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  1. Zalerinian

    Zalerinian Jack of all Errors Veteran

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    http://i.imgur.com/Nw11fzT.jpg
     
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  2. nio kasgami

    nio kasgami VampCat Veteran

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    dayum I love this new screenshoot and yes...I am with shaz those faceset are awesome haha and I love how the system seem really familiar to ace but with new stuff xD

    and I am the only one who noticed....

    CUSTOM FREAKING EQUIPMENT SLOTS!?
     
    Last edited by a moderator: Sep 19, 2015
  3. MikePjr

    MikePjr Artist Veteran

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    I was linking it to facebook might be why, but i changed it.. it's coming from PhotoBucket now..
     
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  4. nio kasgami

    nio kasgami VampCat Veteran

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    it's fine man I am glad you linked this but dayum those new screenie is just awesome : D if you find some other show us!
     
  5. Carde

    Carde Degibeta Team Veteran

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    Anyone know what "Types" is referring to? I feel like its obvious and I'm just overlooking something.
     
    Last edited by a moderator: Sep 19, 2015
  6. nio kasgami

    nio kasgami VampCat Veteran

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    it's simply the sames as features in Ace
     
  7. DeusEx

    DeusEx Veteran Veteran

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    Does information on this forum about JavaScript in MV is 100% sure and we all can start learn it while we waiting for MV relise date?
     
  8. nio kasgami

    nio kasgami VampCat Veteran

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    ....even EB announced that's will use JS so yes...or they would not doing any sub forum about that
     
  9. DeusEx

    DeusEx Veteran Veteran

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    Look like we can do literally ANYTHING with JS based on RPGmaker engine. (if all classes are open)
     
  10. nio kasgami

    nio kasgami VampCat Veteran

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    well like all language JS is not "superior" to ruby at all Ruby have is better and cons but JS also have horrible default like Inexact maths 

    but they do also have the problem to risk to provoke a BSOD if you are not careful (you can do that with ruby too but this a little more complicate)
     
  11. DeusEx

    DeusEx Veteran Veteran

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    I don't mean JS  "superior" to any language including Ruby, I mean we can make any type of game/game mechanic based on MV if all classes are open. Or am I wrong?
     
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  12. Liak

    Liak Veteran Veteran

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    The screenshots is very cool. Finally something new! Please show us the other tabs, too. :) One per week or something, plus some other things (like the face generator)?

    @Shaz: I know the term "traits" from somewhere. Could it be that VX used it, and then they switched to "features" for VX Ace? Anyway, "traits" and "features" are actually the same thing.
     
    Last edited by a moderator: Sep 19, 2015
  13. Shaz

    Shaz Veteran Veteran

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    Could be. I never used VX, although I have it.
     
  14. Kes

    Kes Global Moderators Global Mod

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    VX doesn't have it (I think), it has the clickable list system like XP has.
     
  15. Carde

    Carde Degibeta Team Veteran

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    But I thought "Traits" was features? I mean on the tabs to the left of the data boxes there's actors, classes, etc. Down towards the bottom there is a new Types tab between system and terms.
     
  16. Shaz

    Shaz Veteran Veteran

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    Yeah, traits = features. Types is something different.
     
  17. Liak

    Liak Veteran Veteran

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    Types is simply weapon types, armor types, elements and that stuff. But I wonder why it has its own tab now. There wasn't that much in VX Ace.
     
    Last edited by a moderator: Sep 19, 2015
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  18. Probotector 200X

    Probotector 200X Probotect and Serve Veteran

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    Thanks for posting that screenshot! So I went and checked the Facebook, and there's some official comments that are interesting...

    But first, the Types tab is not in VXAce, I actually opened it up to check. If I recall correctly, Features in VXAce were originally translated as Traits, so it's interesting they went back to Traits.

    Back to official comments of interest, when asked about the Character Generator:

    When asked if the Character Generator could make SV Battlers:

    If that means what I think it does...MORE HYPE. YAY!

    (I'm still waiting on those cover heroes to have sprites and stuff too, lol)
     
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  19. Ramiro

    Ramiro Now with an army of Mecha-Ralphs! Veteran

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    This screenshot actually tells a bit more than you would think...

    1- Experience growth and stats are in the class.

    2- There are by default custom equipment slots.

    3- We know ther are Harold, T..., M..., Lucius ( I don't remember the names :c)

    4- There arent any traits displayed, so probably there are new ones (regarding the new equipments, etc)

    5- Types are probably now allowed to be declared things like "physical" "magical" and as 2003, the damage they do at some ranges...
     
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  20. Liak

    Liak Veteran Veteran

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    1) That was the case before! :)

    2) Which is very nice.

    3) Yep!

    4) I was wondering about this, too. Some traits were actually mandatory in VX Ace (so to speak). I guess it means that HIT Rate is 100% by default now, so we don't need to put HIT + 100% into every single character.

    5) Could you explain in more detail? I don't remember 2003 very clearly.
     
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