- Joined
- Nov 19, 2015
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Hi!
For my game (using mouse system ex) I made a bunch of Doctor Who cursors based off of all the sonic screwdrivers.
In my game the screwdriver changes image (lights up and extends) when you click and press space through a parallel event and can open doors.
You can use these a cursors or just for any other Doctor Who stuff.
I do not own the BBC nor Doctor Who, duh, so abide by the usual copyright laws regarding this.
If you use any of these sprites then please credit and link me.
Also all screwdrivers in a zip file here:
I will probably be posting doctors that fit in with the rtp style and doctor who villains.
Can also post any requests \/\/\/\/
{{UPDATE}}
Decided to finally update this thing.
Here's another screwdriver cursor for the 12th doctor's new screwdriver, which is sort of a mix of old style screwdriver, having no accurate/direct pointer, but also having a light.
There's also the CHARACTER sprites for the screwdrivers (with the exception of the wacky BIG FINISH screwdriver) so that they can be placed and therefore picked up on the map:
Or, if you would rather them all separate:
{{UPDATE 2}}
Daleks!
Here is a character tileset including all 5 new paradigm Daleks, gold and black revived series Daleks and the first ever grey/blue Daleks that appeared in Hartnell's reign.
Of course though, when Daleks speak the lights/ear things light up blue. This was originally added so you could see which Dalek is talking and serves just as useful in games as it does in the show. You can just 'set movement route - change image' to the lit up dalek of your choice before the text, and change it back at the end.
Here they are:
So there!
Next update will probably include the rest of the Daleks, including the many missed out classic series Daleks, the Dalek emperors, the Davros' and the Dalek Supreme from series 4's 'Journey's End'. Also the special weapons Daleks and the blue hover light for when a Dalek is flying for all Daleks that are capable of this (including the often forgotten Sylvester Mccoy flying Daleks).
For my game (using mouse system ex) I made a bunch of Doctor Who cursors based off of all the sonic screwdrivers.
In my game the screwdriver changes image (lights up and extends) when you click and press space through a parallel event and can open doors.
You can use these a cursors or just for any other Doctor Who stuff.
I do not own the BBC nor Doctor Who, duh, so abide by the usual copyright laws regarding this.
If you use any of these sprites then please credit and link me.
Also all screwdrivers in a zip file here:
I will probably be posting doctors that fit in with the rtp style and doctor who villains.
Can also post any requests \/\/\/\/
{{UPDATE}}
Decided to finally update this thing.
Here's another screwdriver cursor for the 12th doctor's new screwdriver, which is sort of a mix of old style screwdriver, having no accurate/direct pointer, but also having a light.
There's also the CHARACTER sprites for the screwdrivers (with the exception of the wacky BIG FINISH screwdriver) so that they can be placed and therefore picked up on the map:
Or, if you would rather them all separate:
{{UPDATE 2}}
Daleks!
Here is a character tileset including all 5 new paradigm Daleks, gold and black revived series Daleks and the first ever grey/blue Daleks that appeared in Hartnell's reign.
Of course though, when Daleks speak the lights/ear things light up blue. This was originally added so you could see which Dalek is talking and serves just as useful in games as it does in the show. You can just 'set movement route - change image' to the lit up dalek of your choice before the text, and change it back at the end.
Here they are:
So there!
Next update will probably include the rest of the Daleks, including the many missed out classic series Daleks, the Dalek emperors, the Davros' and the Dalek Supreme from series 4's 'Journey's End'. Also the special weapons Daleks and the blue hover light for when a Dalek is flying for all Daleks that are capable of this (including the often forgotten Sylvester Mccoy flying Daleks).
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