RPG Maker MV Extended Generator - Version Alpha 0.09 - Update on the 4th January 2018

Discussion in 'Useful Development Tools' started by Schlangan, Feb 10, 2016.

  1. Vassim74

    Vassim74 It's a Secret!

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    Ah, I didn't realize there's an advance mode. Maybe I'm missing something, but it doesn't appear to let me manage my resources (it's greyed out) nor manage my templates.
     
  2. Schlangan

    Schlangan A madman with a computer

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    Both modes are working separately from each other, as the advanced mode offers more options. Hence, resources are not shared between both modes, I had too many compatibility issues when trying to use a single resource folder for both modes.

    I'm afraid you'll have to reimport everything if you want to switch from MV to advanced mode :x
     
  3. Animator111

    Animator111 Veteran

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    It seems to be a very interesting project! Brings back memories of games like Shining Force and Defenders Of Oasis.... :)
     
  4. George Halstead

    George Halstead Veteran

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    @Schlangan friend by the images on your OP you have some nice generator parts. Would you share the RGXE's with us ?
     
  5. Schlangan

    Schlangan A madman with a computer

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    All the parts in the first picture are from RPG Maker default files, I just changed the colors with my software ;)
     
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  6. Landazar

    Landazar Villager

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    This is really good tool, really. I could suggest you add these features:
    - autosave project (rxgc file)
    - batch export
    - read resources from RPGMV installation without duplicating them
    - a little bigger font (Tahoma: 10 would be fair enough)
     
  7. Schlangan

    Schlangan A madman with a computer

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    Hello @Landazar, here are a few comments about your suggestions :

    - Autosave should be feasible I guess. I don't know what time fore autosaving would be the most adequate though.
    - Concerning batch export, what exactly do you want to batch for the exportation ?
    - I actually have an idea to prevent resource duplication, but I need to check a few things before it is ready.
    - I fear that an increase fo the font will reduce the available space. I'll try to see what I can do with that, perhaps adding some settings where the user can select the font.
     
  8. Landazar

    Landazar Villager

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    Hi :)
    - Autosave - by default I personaly would set to 45 seconds, but also - as a programmer - I'd like to see a TextBox allowing user to set his own AutoSave value but with limitations. To low value will cause HDD for unnecesary work and to high value actually will be like it won't be auto save at all...

    - Batch Export - I mean this. For now user must separatly export face, sv_image, sprite and damage_sprite, why not export them all at once? (maybe right away for their destined folders?)

    - I checked registry for installation path of RPGMV and I didn't found any (yet) - sorry. I'm after night shift (4 left) and I'm little dizzy.
    Therefore I recommend to use a TextBox for define resource path.

    - Before I got RPGMV in my hands I started writing my game from absolute zero in Delphi 7 (YES! We have 2018 year and I'm programming in Delphi 7! From 2002!!) and default font properties are... not good looking. Here is ScreenShot of my Tool, wich creates mobs table I created for my game. (Remember... If you don't have software strictly for game dev, you write your own) and This is Tahoma: 10 font, and you probably used MS Sans Serif: 8, right? Anyway, here is how Tahoma: 10 looks in Apps.
    [​IMG]
     
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