RPG Maker MV Extended Generator - Version Alpha 0.10 - Update on the 7th September 2019

Discussion in 'Useful Development Tools' started by Schlangan, Feb 10, 2016.

  1. Zanshoo

    Zanshoo Veteran Veteran

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    Hi there ! I noticed that wings and tails do not have color management .


    so while you are coding for color stuff :p  


    Thank you  so much by the way :D  
     
    #61
  2. CupcakeDreamer

    CupcakeDreamer Veteran Veteran

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    Is this still being worked on? I would like to see the window sizable and scroll bars show up if the templates don't all fit. Please.
     
    #62
  3. Schlangan

    Schlangan A madman with a computer Veteran

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    It should be quite easy to do; I'll work on it once I find a bit of time.
     
    #63
  4. Schlangan

    Schlangan A madman with a computer Veteran

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    UPDATE - version Alpha 0.04


    Here comes a new update, with the following changes:


    - @Archeia : I fixed the coloring of the editor. You should now notice a behavior very close to that of MV.


    - @CupcakeDreamer : The main window is now resizable, and scrollbars have appeared for new templates.


    - @Zanshoo : The wings and tails can now be properly imported from MV's default resources, and can be colored.


    - New import of the colors; you can now add a gradient file working exactly the same way as MV's generator. But you can add as many gradient as you want in this extended editor of course :)


    The way mask colors are dealt with now changed. You should reimport all MV resources (which will include the resources from MV v1.1.). Else I fear that a bug will occur with a missing gradient file.


    - Download LInk (direct executable)
     
    #64
  5. CupcakeDreamer

    CupcakeDreamer Veteran Veteran

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    Thank You!!!
     
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  6. Zanshoo

    Zanshoo Veteran Veteran

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    Hi ! reaaaaally goooood work ! 


    There is something really frustrating :  when you start a face and you realise that there is something wrong with the priorities,


     you manage your asset to correct the problem and BAAAM The face you worked on as vanished ! 


    Is it possible to make the program memorise the éléments put, so when you finished manage assets, you can resume your work on the face you were working on? 


    Thanks a lot !!! 
     
    #66
  7. Schlangan

    Schlangan A madman with a computer Veteran

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    Sure, I'll try to implement this for later. 
     
    #67
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  8. CupcakeDreamer

    CupcakeDreamer Veteran Veteran

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    When adding and positioning templates. It doesn't properly update the preview to the right. And If you have added a new template the preview always calls it "New template" even if you have renamed and reloaded it.
     
    #68
  9. Schlangan

    Schlangan A madman with a computer Veteran

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    UPDATE - version Alpha 0.04a


    Small fix update, a single change:


    - @CupcakeDreamer : The template preview is now properly updated. To change the name of a template, do not forget to click on the "Update template" button. The changes do not apply directly by typing into the tetxbox.


    - Download LInk (direct executable)
     
    #69
  10. CupcakeDreamer

    CupcakeDreamer Veteran Veteran

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    Thank you again.
     
    #70
  11. Nocturnic

    Nocturnic Designer and Story Writer Veteran

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    I can't really thank you enough, although one problem I have is that the eyes in the sprites don't get colored when you change eye color but I'm sure that'll be added later.
     
    #71
  12. Schlangan

    Schlangan A madman with a computer Veteran

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    @Nocturnic : In fact, the eyes color in the sprites other than the facesets are body colors. If you look at the body color, you have two of them; the first color is the skin, the second color is for the eyes. For now you can color the eyes like this. Later, I plan to add an option to link colors of various parts, which will help t reproduce the default behavior.
     
    #72
  13. Nocturnic

    Nocturnic Designer and Story Writer Veteran

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    Alright, thanks.
     
    #73
  14. Purzelkater

    Purzelkater cat as cat can Veteran

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    I have MV from Steam and if I try to import the default assest (clean folder and latest exe) I get a "Index out of Range" excpetion. There are some pictures on the resources folder now, but your program seems not to know that.

    Informationen über das Aufrufen von JIT-Debuggen
    anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.


    ************** Ausnahmetext **************
    System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
       bei RPG_Maker_MV_Extended_Generator.Form2.btnBeginImport_Click(Object sender, EventArgs e)
       bei System.Windows.Forms.Control.OnClick(EventArgs e)
       bei System.Windows.Forms.Button.OnClick(EventArgs e)
       bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       bei System.Windows.Forms.Control.WndProc(Message& m)
       bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
       bei System.Windows.Forms.Button.WndProc(Message& m)
       bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



    ************** Geladene Assemblys **************
    mscorlib
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.96.0 built by: NETFXREL2STAGE.
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.
    ----------------------------------------
    RPG Maker MV Extended Generator
        Assembly-Version: 1.0.0.0.
        Win32-Version: 1.0.0.0.
        CodeBase: file:///D:/Spiele/RPG%20Maker%20MV/RPG%20Maker%20MV%20Extended%20Generator/RPG_Maker_MV_Extended_Generator.exe.
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly-Version: 10.0.0.0.
        Win32-Version: 12.0.20806.33440 built by: FX45W81RTMREL.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
    ----------------------------------------
    System
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.81.0 built by: NETFXREL2.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
    ----------------------------------------
    System.Core
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.81.0 built by: NETFXREL2.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
    ----------------------------------------
    System.Windows.Forms
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.81.0 built by: NETFXREL2.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
    ----------------------------------------
    System.Drawing
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
    ----------------------------------------
    System.Configuration
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.81.0 built by: NETFXREL2.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
    ----------------------------------------
    System.Xml
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.1064.2 built by: NETFXREL3STAGE.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
    ----------------------------------------
    System.Runtime.Remoting
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.6.81.0 built by: NETFXREL2.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
    ----------------------------------------
    System.Windows.Forms.resources
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.0.30319.36213 built by: FX452RTMLDR.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
    ----------------------------------------
    Accessibility
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.0.30319.33440 built by: FX45W81RTMREL.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
    ----------------------------------------
    mscorlib.resources
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
    ----------------------------------------


    ************** JIT-Debuggen **************
    Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
    Konfigurationsdatei der Anwendung oder des Computers
    (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
    Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.


    Zum Beispiel:


    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>


    Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
    Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
     
    #74
  15. Schlangan

    Schlangan A madman with a computer Veteran

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    I tried again to import from Steam as I also use it, and got no problem. When does the exception happen ? After you close the importation window or before ?
     
    Last edited by a moderator: Mar 17, 2016
    #75
  16. Purzelkater

    Purzelkater cat as cat can Veteran

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    Before, right on the import process itself. I have selected the Generator folder and hit the import button. Then the import starts and short time later the exception pops up. The import wasn't finished at this time.
     
    #76
  17. Schlangan

    Schlangan A madman with a computer Veteran

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    Strange. Did you add by yourself custom resources before ? If some are wrongly pasted in the generator folder, it might cause an issue. On the default resources only it works perfectly.
     
    #77
  18. Purzelkater

    Purzelkater cat as cat can Veteran

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    Not as I know. I had a new V1.01 installation from steam, updated to 1.1 with Steam too. I haven't add any new/custom parts to the Generator as I remember.
     
    #78
  19. vico

    vico Veteran Veteran

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    Amazing generator!
    The only thing is the hardness to add manual resource parts (i always got messy trying to add clotinhg parts, Clothing, Clothing2, etc).
    Maybe if @Duce agrees to share some code from your importer tool...





    ...notably the organization/numbers rename thing, you can make something like "Import a entire generator parts folder at once" within the generator, without messing with the standard generator assets and making everyone's life easy.

    And maybe adding a option to easy enable of one sex parts into another would be good, too.

    Keep the awesome work going!
     
    Last edited by a moderator: Mar 17, 2016
    #79
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  20. Schlangan

    Schlangan A madman with a computer Veteran

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    @Purzelkater : Strange, there is definitely something wrong going on, but I don't know what. I would need to have your generator folder to find out what is the problem. Can you upload it somewhere and send me the link using private messages ? 


    @vico : It is quite difficult to add part by yourself indeed. However, due to all possibilities of priorities and so on, I don't see any other way. But keep in mind that the generator has also a function for an easy import/export of resources. If someone create resources and export them with the generator, you get a single file for all resources. Such file is then easy to import.


    Edit : v0.04b released, fixing a bug in the importation if non png files were located in the generator folders.
     
    Last edited by a moderator: Mar 18, 2016
    #80

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