Rpg maker MV fresh project plays at 30 fps on iOS

Dungeonmind

Lvl 4000 Humanoid
Veteran
Joined
Sep 2, 2013
Messages
490
Reaction score
292
First Language
English
Primarily Uses
RMMV
Greetings. :)

I have recently bought a Mac so that I could export for Macintosh computers and iPhone. I went through the instructions in the programs documentation carefully as instructed and I successfully built the game for my iPhone 8 plus. This phone is more than capable to play an rpg maker game.

If anyone would have any insight for me or can help me to bring that closer to 60fps because it is just far too slow for the type of game I am making with MV. With an updated device that supports WebGL, I can't really find the reason why this is happening with a bare bones project.

I have tried all plugins that are generally suggested for this kind of issue and they usually make the game slower on the device. There is not much ram being used and about half the cpu is needed to run the game. Thanks for reading my thread.

Rpg Maker MV Version: 1.6.1
Plugins: none
Device: iOS - iPhone 8 Plus
Resolution: Tried both native and the same resolution as iPhone 8 Plus. Same Results.
Method of mobile export: help file.
 
Last edited:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
But if you deploy it on PC, it runs at 60 FPS?
 

peq42_

Yeet
Veteran
Joined
Feb 5, 2016
Messages
484
Reaction score
288
First Language
Portuguese(BR)
Primarily Uses
RMMV
Well, we need more information to find out the problem:

-What method are you using/tutorial are you following?
-Did you try a new fresh project, or the one you're working on? In case it's the second, check for us if you're doing stuff such as:
Having a map too big
Having too many events with parallel trigger
 

Dungeonmind

Lvl 4000 Humanoid
Veteran
Joined
Sep 2, 2013
Messages
490
Reaction score
292
First Language
English
Primarily Uses
RMMV
@elpeleq42 Yes no I tested a brand new game untouched and experienced the same fps.

@Engr. Adiktuzmiko it runs fine at or close to 60 FPS on both my computers.
 

Dungeonmind

Lvl 4000 Humanoid
Veteran
Joined
Sep 2, 2013
Messages
490
Reaction score
292
First Language
English
Primarily Uses
RMMV
I don’t know how but one morning I woke up and I recompiled and the game ran at 60fps! It was awesome to see my game come to fruition on the iPhone and play properly but sadly I can’t get it back to that high performance it stays stuck at 30-34fps. I’m open to any suggestions! :)
 

Dungeonmind

Lvl 4000 Humanoid
Veteran
Joined
Sep 2, 2013
Messages
490
Reaction score
292
First Language
English
Primarily Uses
RMMV
Still have this problem. I am using a fresh rpg maker mv project and I am getting 30-33fps webgl mode on iOS. I have an iphone8 plus so I doubt it should be having this much trouble.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,018
Members
137,563
Latest member
MinyakaAeon
Top