Greetings. 
I have recently bought a Mac so that I could export for Macintosh computers and iPhone. I went through the instructions in the programs documentation carefully as instructed and I successfully built the game for my iPhone 8 plus. This phone is more than capable to play an rpg maker game.
If anyone would have any insight for me or can help me to bring that closer to 60fps because it is just far too slow for the type of game I am making with MV. With an updated device that supports WebGL, I can't really find the reason why this is happening with a bare bones project.
I have tried all plugins that are generally suggested for this kind of issue and they usually make the game slower on the device. There is not much ram being used and about half the cpu is needed to run the game. Thanks for reading my thread.
Rpg Maker MV Version: 1.6.1
Plugins: none
Device: iOS - iPhone 8 Plus
Resolution: Tried both native and the same resolution as iPhone 8 Plus. Same Results.
Method of mobile export: help file.
I have recently bought a Mac so that I could export for Macintosh computers and iPhone. I went through the instructions in the programs documentation carefully as instructed and I successfully built the game for my iPhone 8 plus. This phone is more than capable to play an rpg maker game.
If anyone would have any insight for me or can help me to bring that closer to 60fps because it is just far too slow for the type of game I am making with MV. With an updated device that supports WebGL, I can't really find the reason why this is happening with a bare bones project.
I have tried all plugins that are generally suggested for this kind of issue and they usually make the game slower on the device. There is not much ram being used and about half the cpu is needed to run the game. Thanks for reading my thread.
Rpg Maker MV Version: 1.6.1
Plugins: none
Device: iOS - iPhone 8 Plus
Resolution: Tried both native and the same resolution as iPhone 8 Plus. Same Results.
Method of mobile export: help file.
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