RPG Maker MV **Game** crashes instantly when i open it

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CardeMaker

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So, i was seaching about it and all i found is about the RPG Maker program, i'm having this problem when i test the game project, i've never had problems with this project before the last Windows 10 update (that who adds a weather bar) and i think maybe that's related, i don't know, so, the project just crashes instantly before run it, no menu screen, no loading, nothing, it just opens... and close in less than an second, anyone can help me?
 

Andar

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1) is that your own project or a downloaded game? Because in the latter case it might never have worked at all.

2) if it is your own game, please check the folderpath to the project. There are two things that can cause problems there from outside the game itself.
First one is a foldername that does not follow the networking rules, because that can prevent the engine from loading files. The playtest actually prevents this with a modified browser that creates a fictive folderpath to the index.html, but when using a real browser the folderpath must follow networking rules.
Second cause is storing the project inside a cloudsync'ed folder. The editor does not use simple file access but databasing file access to store the data, and that can crash with a couldsync and destroy files.

3) third possibility is that you made some changes on the plugins and simply forgot them, in that case you need to bughunt your plugins until it runs again.

EDIT:
Both of the options under 2 can be changed in a windows update - Microsoft sometimes tries to trick people into moving their document folder into the onedrive cloudsync without telling what that would mean for them...
 
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CardeMaker

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1) is that your own project or a downloaded game? Because in the latter case it might never have worked at all.

2) if it is your own game, please check the folderpath to the project. There are two things that can cause problems there from outside the game itself.
First one is a foldername that does not follow the networking rules, because that can prevent the engine from loading files. The playtest actually prevents this with a modified browser that creates a fictive folderpath to the index.html, but when using a real browser the folderpath must follow networking rules.
Second cause is storing the project inside a cloudsync'ed folder. The editor does not use simple file access but databasing file access to store the data, and that can crash with a couldsync and destroy files.

3) third possibility is that you made some changes on the plugins and simply forgot them, in that case you need to bughunt your plugins until it runs again.

EDIT:
Both of the options under 2 can be changed in a windows update - Microsoft sometimes tries to trick people into moving their document folder into the onedrive cloudsync without telling what that would mean for them...
I've figure out what it is, is just Windows 10, that sometimes closes browsers to optimization, when my browser is open, that happens, but when is not, the game opens normally, i think it's solved, thread can be closed
 

Shaz

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