Opening a database tab just takes a bit longer than you'd expect it to, and database stuff is very slightly delayed. It's nothing really bad, and I'm not actually sure if it's supposed to be a little sluggish, but it would be cool if it could be fixed somehow:
Yep, you definitely got a memory leak. I've had the memory usage jump by 10K just by opening and closing the database in succession. Also I've gotten the memory usage to jump by 10 - 20K just by going down the tabs in order on the database, then closing it.
So in other words, I could have MV taking up 200 K of memory, open the database and it will jump to 220K, then when I close it, it only goes back down to 210K. Next time I open it, it can then jump to 230K, then drop to 220K when closed. Needless to say, that extra 10K that is not being deallocated adds up fast.
By comparison, I have VX Ace open, and it has been using up a nice 78 - 79K for the entire day.
Edit: Can't find the screen to do the same copy/paste the others are, and the one I have shows my windows serial number, so I'll type them in here manually:
I'm experiencing lags when switching between Database tabs and while painting on the map. If I want to do a longer stroke, the first tile is placed, but before the next ones follow, there's a small delay.
I get lag spikes when I try to edit/add any events.
I get some lag when going through the database.
I also get some lag when it comes to the sounds/animations.
OS Name Microsoft Windows 8.1
Version 6.3.9600 Build 9600
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name FERNDIZZLE
System Manufacturer LENOVO
System Model 20349
System Type x64-based PC
System SKU LENOVO_MT_20349_BU_idea_FM_Lenovo Y50-70 Touch
Processor Intel® Core i7-4700HQ CPU @ 2.40GHz, 2401 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date LENOVO 9ECN31WW(V1.14), 8/18/2014
SMBIOS Version 2.7
Embedded Controller Version 1.49
BIOS Mode UEFI
BaseBoard Manufacturer LENOVO
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Mobile
Secure Boot State On
PCR7 Configuration Binding Not Possible
Windows Directory C:\windows
System Directory C:\windows\system32
Boot Device \Device\HarddiskVolume2
Locale United States
Hardware Abstraction Layer Version = "6.3.9600.17196"
User Name Ferndizzle\FERNDIZZLE\ferny_000
Time Zone Pacific Daylight Time
Installed Physical Memory (RAM) 8.00 GB
Total Physical Memory 7.91 GB
Available Physical Memory 4.44 GB
Total Virtual Memory 12.2 GB
Available Virtual Memory 8.01 GB
Page File Space 4.24 GB
Page File C:\pagefile.sys
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware No
Hyper-V - Data Execution Protection Yes
I'm not having any lag issues so far, nor do I have any signs of a memory leak. I haven't tried it on my desktop yet to see if I have any issues there. (Note: I configured the laptop to always use the nVidia chip.)
Edit: Wanted to add that MV's memory usage, while it varies, seems to stay within 250-285 MB. Also, the one place I notice what seems to be lag is in the window menu (i.e. File Edit Mode Draw...).
Edit 2: Someone mentioned a map with a lot of water giving them lag. I do in fact suffer a ton of lag in that instance. For instance, going to the coast and having most f one side of the screen full of ocean, will cause the characters to stutter significantly between each step.
I'm getting lag in both small and large projects, along with some crashes. My largest project has an expanded database at 3000 for skills, and about 1000 for most other things, and will immediately cause a crash if I open the database and then close it. This project also takes about 2-3 minutes to load, and makes the program unresponsive at first. I'm also noticing crashes or extreme lag if I switch between maps too quickly, like by holding down the down arrow. This map swapping has crashed me even in a much smaller project with less than 10 maps and a very small database.
Occasionally getting lag when I click to make a new event as well.
In playtesting, but not in game externally, it lags heavily on projects small and large, most prominently when when opening/closing menus and attacking in battle.