RPG Maker MV/MZ Extended Generator - Version 0.66 - Update on the 8th September 2020

Genie23

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Hello, I'm a French maker, therefore I'm sorry in advance to my bad English.

I get this error when I try to import extra resources :
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
à RPG_Maker_MV_Extended_Generator.Form10.btnImportDirStart_Click(Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4069.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
RPG Maker MV Extended Generator
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///D:/Users/Sphinx/Mes%20projets%20RMMV/RPG_Maker_MV_Extended_Generator.exe
----------------------------------------
Microsoft.VisualBasic
Version de l'assembly : 10.0.0.0
Version Win32 : 14.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4069.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4042.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.
 

Storri

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This looks like an awesome program. How can it best be used with the Medieval Town & Country sprites?
 

Yonah

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Hi everybody :)
I a new french RPG Game creator and I comment today for glad the creator of this awesome software. <3

The official generator is a very limited software but the Schlangan's version is more more easily and completed.
I can make more color of all categories and i want finally character more easily on my game.

Thanks so much Schlangan
 
Last edited:

Marquise*

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Hey hullo French fellow! Yeah Schlangan is a real good working creator. ^^ Nice that he made this for us all ^^ .
 

CrisR82

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I feel a need to just say this: this generator is amazing. At this point, it is by far the most useful external tool I've used in my projects...it just works! The possibility to have multiple body types alone is fantastic, it actually makes the Beast Man Generator DLC useful! Not to mention you can just throw it on a USB stick, import all your default parts, DLCs and other community-made parts to have a portable character factory with you anywhere.

"Thanks" is the least I can say for this Schlangan!
 

LyonBuster

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I dunno if someone had asked it yet
But it is really compulsory to have a mask for each part?
I am importing some resources and i can't do it for some of them as they do not have masks...
 

Anyone

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I dunno if someone had asked it yet
But it is really compulsory to have a mask for each part?
I am importing some resources and i can't do it for some of them as they do not have masks...
You can try importing it by using a blank png as mask file.
But masks allow color changes, so if you want to change the colors, you'll need to make a mask for your sprites, otherwise they'll be fixed in their color.
 

LyonBuster

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I am trying to import default RPG Maker MV generator and there is an error of .NET: Index out of matrix
So...
This is 'coz i've added resources to the generator?
Is there any way to solve?
Also, if this had been already asked/answered, would you may quote it?
 

sparta212

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Can you please update the links, they are dead.
 

Lanta

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Hey dudes and dudettes, hoping someone can help with an issue I keep having. When I try place a face etc when exporting, after the first save it starts doing this, snapping to where it's not supposed to.
ExGen bug.png

I have to exit the program, load the characters default face, change it to the expression I wanted to save, and then place it where I want. Then I'll have to repeat the process again because this happens.

Super appreciate any help, it's costing me heapsa time.
 

BlueVikingr

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Even though it looks like it's snapping where it's not supposed to, if you save it, the face or sprite still shows up in the correct slot that you'd clicked. Or at least, it always has for me. I've never had to exit the program, although I admit it was startling at first and I was nervous. But yeah, I'd suggest just clicking on the spot you want the face in and saying export even if it snaps somewhere weird, then immediately opening up the file and checking it. The face will probably be where you wanted it in the saved version.
 

Lanta

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H
Even though it looks like it's snapping where it's not supposed to, if you save it, the face or sprite still shows up in the correct slot that you'd clicked. Or at least, it always has for me. I've never had to exit the program, although I admit it was startling at first and I was nervous. But yeah, I'd suggest just clicking on the spot you want the face in and saying export even if it snaps somewhere weird, then immediately opening up the file and checking it. The face will probably be where you wanted it in the saved version.
Hey neato, you were right! I gon save so much time now, cheers!
 

GoldiePara

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I got this error when I import default generator parts, please help me on how to solve it! Thanks!rpgmveg error.png
 

10to21

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@GoldiePara I just simply restart the program, and then try importing the item again. You could also redownload it aswell.
 

rjcarless

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Emergency, please help ;_;

I got an updated version of MV with the generator parts, and I decided to update the default resources. I made a backup of the resources MV stuff in case. But after I updated and put the new stuff in, a TON of my old resources went missing. And the old backup doesn't work either. Someone, please please help.
 

Anyone

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Emergency, please help ;_;

I got an updated version of MV with the generator parts, and I decided to update the default resources. I made a backup of the resources MV stuff in case. But after I updated and put the new stuff in, a TON of my old resources went missing. And the old backup doesn't work either. Someone, please please help.
What did you backup?

There are two folders of the generator, "resources" and "resources_mv" and both contain both sprites as well as gradient files & the database. The one that's in use depends on whether you selected MV mode or advanced mode in the generator.

From the way it sounds, you rebuilt the editor database anew by importing all the MV resources, ensuring that everything you manually added was lost.
 

CloudzChow

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I can't change fur colours from Hiddenone's Beastman parts can you fix it?
Also can you please update so the extended generator accepts json file from the MV generator?
 

Htlaets

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I can't change fur colours from Hiddenone's Beastman parts can you fix it?
Also can you please update so the extended generator accepts json file from the MV generator?
For the first one, that's a totally unrelated to the extended generator problem. What determines what you can change colors of is the mask of the file you're importing. If you're having trouble, try deleting the resource, look at the mask colors for the sprite, then manually import the resources in question (the auto-import can be glitchy in certain cases, wish it wasn't, but oh well). While you're manually importing you can hook the face files to the right mask color.

For the second one: this honestly isn't that desirable of a feature. Schlangen's own generator is far better than the RMMV generator (though they don't seem to be updating it any longer, which is a same as if the glitchiness was fixed and you could edit your managed resources without causing them to glitch out 60% of the time this would be a perfect tool). Since there aren't many color options and no offset function in the base generator you shouldn't have trouble recreating them in the extended generator and saving them in that file type.
 

Schlangan

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Hello,
I didn't give any news for a while. I have been quite busy with work and mostly my own game, but the generator isn't forgotten ;)

I'll start thinking of a way to get your generator folder when you encounter a bug so I can get the exact same configuration as you guys; Doing so I should be able to reproduce the glitch and figure out where it comes from.
For example; the snapping issue when exporting doesn't occur on my computer; nor the index of out of bounds. Something specific must be causing the issue.

The JSON import from MV has been considered, however, I need to define strict rules when doing so; you can't really import a picture from MV (and in the future MZ) if you changed all the settings of the generator; The import would only be reasonable if all the base resources are present with regular templates, for example.

I'm also thinking of writing something new in Java instead of VB.net so it could be used for Linux and Mac users too. And of course, I'll have to prepare everything for the arrival of MZ. Perhaps I should also prepare templates for older versions of RPG Maker too.

Ideas are still flowing, the only thing I lack for now is Time, my old enemy :D
 
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