RPG Maker MV/MZ Extended Generator - Version 0.66 - Update on the 8th September 2020

sagebrushfire

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@sagebrushfire : I'm using Windows Foms. I never tried WPF or Silverlight. As for how far we can take the generator, it is only a program to superimpose pictures. The way the generator is made, it is able to import RPG Maker's resources, but by default there is no resources included; doing so, it is not something that replace a functionality of RPG Maker, it is an additional program to create resources. 


If you like making Windows Forms apps then WPF is worth giving a shot. Visual Studio Community 2013 and 2015 are free for personal use so there's no excuse not to upgrade and try some of the newer stuff. Silverlight doesn't have a bright future, which is sad because it's actually incredibly powerful but browser plugins are going the way of the Dodo.  


Yeah I can see where  a generator for the images can't really cause any issue because it's technically not specific to RPG maker. I was thinking something along the lines of a Switch/Variable/Event manager for those who aren't a fan of how those must be edited in RMMV and also maybe an alternate map editor that emulates the layering aspect that people liked about previous versions and seem to dislike about MV. But that's kind of the core functionality of the program itself so it's almost like making a whole new version of it. 


Assuming you purchased the program legally I doubt they would care but I don't know how they'd feel about someone distributing an entirely alternate version of the program, whether or not it was free. All the same it seems like such a fun project. 
 

Schlangan

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I'll try WPF someday maybe. But for now, I'd rather stick with what I'm used to. I already own Visual Studio 2015 so it's not a problem on that regard.


For what you said about alternate functionalities such as event manager, or even worse map editor, I will not do it, this isn't the scope of a character generator. Moreover, doing so would be indeed a breach of the rules. Creating pictures is one thing, but editing json files created from RPG Maker MV is another matter.
 

padr81

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Getting a constant error message about not having gradients.png
 

Niten Ichi Ryu

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Have you checked the resources folder? is gradient.png in?
 

padr81

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Nope Niten.  It never creates one.  I'll try again today now I have a bit more time.
 

Niten Ichi Ryu

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what do you mean create? What the Gen does is import RM resources so it gets it from the Kadokawa Gen folder and doesn't create it ex nihilo.


try to copy the gradients.png file from the generator folders to the schlangan generator "resources " folder (normally same location than the Schlangan Generator.exe)
 

padr81

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Im using PV games graphics dude and this is the error message in full.


EDIT - taking the one from rpg maker folder fixed the problem.  Thanks a million Niten
 
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Niten Ichi Ryu

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No problem buddy. Always happy to assist a fellow PVer.


You can also check my topic.
 

dhofari9

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Hello there .. I have problem when downloading ver. 0.05 everything is ok accept the body it seems not appearing !?


Please help


Untitled.jpg


Untitled2.jpg


Untitled3.jpg


EDIT: Sorry people my fault .. just clicking on missing icon solve the problem.
 
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Build

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Redirected from hiddenone's MV Resource Warehouse thread:


Having trouble getting the masks to work on the Faceset in the Extended Generator, they aren't present at all in the .rxge file and can't change color if imported though the folder.


Any ideas on what to do? I can give an example if needed.
 

Schlangan

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I took a look. I don't know exactly what was wrong in the files Hiddenone created. With the generator you can still import the folders. To have colorable elements, you need to go into Manage Assets -> Resources. Then, you need to select the proper Mask Color for the elements. It is quite tricky, hence I said a new RXGE file to hiddenone, which should fix the problem.


N.B : There is no way to incorporate his new bodies in the generator as there is no SideView, Chrset and DamageSet body pictures, only the face accessories to change the bodies.
 

EmperorZelos

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If so I have a suggestion, in the resource folder it should be divided into folders, as it is now it's a mess in there and makes it difficult to navigate.


And is it just me or does it disallow custom sized sprite sheets? If so you should allow it being changed so sprite sizes can cahnge
 

EmperorZelos

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I can add to it that it doesn't allow editing the masks which is troublesome, if I import from MV they can be edited, until I add another at which they all seem to lock
 

Kes

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EmperorZelos, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


In fact, this is a triple post - even worse.


If you want to add something, simply edit your post and include the additional comments.
 

Schlangan

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I'm still working on the software, but only when I have a bit of time, which is not easy. Here are replies to your inquiries:


- Dividing the resource folder into subfolders should not matter much, as you're not supposed to go through that folder by yourself; the program deals with what is inside. However, I'll think of a way to make the resource tab less confusing.


- You can use any custom sized sprite sheet. To do so, simply create a new template according to your needs.


- Concerning the masks, I don't understand what you mean. You should be able to change the mask files as you wish. 


However, keep in mind that the next version of the generator will bring many major changes in the interface. It will take a while before being released, though.
 

EmperorZelos

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EmperorZelos, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


In fact, this is a triple post - even worse.


If you want to add something, simply edit your post and include the additional comments.
Honestly, I tried, I really did! I tried editting but it wouldn't save any edits! Feel free to merge them because quite frankly, I hate double posting as well.

I'm still working on the software, but only when I have a bit of time, which is not easy. Here are replies to your inquiries:


- Dividing the resource folder into subfolders should not matter much, as you're not supposed to go through that folder by yourself; the program deals with what is inside. However, I'll think of a way to make the resource tab less confusing.


- You can use any custom sized sprite sheet. To do so, simply create a new template according to your needs.


- Concerning the masks, I don't understand what you mean. You should be able to change the mask files as you wish. 


However, keep in mind that the next version of the generator will bring many major changes in the interface. It will take a while before being released, though.
  1. While you're not supposed to (which is good from my tinkering as I love how it imports and names stuff), if it's shared in the community with setups and all it can be good, I love going back and always tinkering with things
  2. Yes I worked it out thank you :)
  3. I am still working out what the mask part of the page does but I am fairly certain I got it down now. However when I add a mask in the tab I cannot add it. I have to quit the menu (at bare minimum) then return and then I can change it.
 

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