When using the RPG maker MZ graphics, the position of the hair comes out weird. There was a phenomenon in which the image was cut off when adjusting the position. Is this resolved in the current version?
I'm trying to add tall body assets to the generator but there are no tall body icons as far as I know, at least not with the one's I'm trying to use from hiddenone. Is there a way around this so that I can still edit tall body bases using this generator? Also, how would my 48x72 tall body asset work with an icon that says has to be 64x64?
Any chance that for the next release, the Browse button to import a folder could open a file dialog box instead of the file tree? Or at least give the option of picking up where the value entered in the Folder text box so we don't have to drill all the way down to find the folder(s)?
A small update as I managed to find a little bit of time. Now, the 160x160 files from MZ facesets can properly be used, fixing the distorsion previously encountered.
You can also add files bigger than the templates in the database. However, you cannot do it by drag&drop and will receive a warning when you import them by clicking on the picture. This is to make sure you're not adding the wrong files by mistake.
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.