0.65 (2020, September, 3rd)
- Addition: Gradients can be imported/exported to a new file format, RXGG2. That one allows sharing your gradients and gradient categories, including generated gradients.
- Fix: In case of errors in the RXGE2 files, the file can still be imported, skipping the erroneous parts.
0.64 (2020, August, 28th)
- Addition: The generator now tries to guess if the file names have missing/exceeding capitals letters when importing a MV-like folder.
0.62 (2020, August, 20th)
- New: Possibility to import RPG Maker MZ resources, like MV (including the gradient files)
- New: Possibility to import a RPG Maker MZ Character JSON File
- Addition: Categories can be moved up and down in the database window
- Addition: When clicking "New category" or "New part", the textbox becomes automatically selected
0.61 (2020, August, 17th)
- Fix: Generated gradient colors were partially saved; changing only slider positions wasn't considered as a modification of the gradient.
- Fix: The save dialog was appearing twice if you chose Yes for save but clicked Cancel thereafter.
0.60 (2020, August, 14th)
- Fix: Safety to prevent the user from adding two identical gradients to the same color category.
- Addition: Menu to completely erase the database, so you don't have to do it manually.
- Addition: Ability to import the database and resources from the old 0.10 version.
0.59 (2020, August, 12th)
- Fix: Correction for MV default resources importations to be able to deal with DLCs with bad filenames too.
- Change: Attempt at signing the executable files so the antiviruses will have fewer complaints against the generator.
0.58 (2020, August, 11th)
- Fix: Index out of range error when importing a MV-like folder with mismatched names
- Fix: Better analysis of the filenames of the MV-like folders if additional underscores are in the names.
0.57 (2020, August, 3rd)
- Addition: Comeback of the importation of MV-like folders
- Fix: Index out of bounds when removing a resource
- Fix: Browse button not working in the import MV resources window.
0.55 (2020, August, 2nd)
- Change: Rework of the main UI
- Change: Rework of the database windows
- Change: Rework of the way the database works
- Addition: Resources now have tags for filters on the main window
- Addition: A resource can have several categories/authors
- Addition: Categories for colors
- Addition: Undo/Redo
- Addition: Character sets
- Addition: Randomization rules
- Addition: Recent files
- Addition: Gradient parameterization
- Addition: RPG Maker MV JSON character importation
- Fix: Export window snap points
- Fix: Index out of bounds
- Fix: Dead files remaining in folders
- Fix: Many other crashes
Alpha 0.10 - 7th September 2019
- Fix : Changing icons for resource was crashing the editor instead of properly saving the change
- Fix : Removing pictures for templates was crashing the editor and corrupting the data file if one of the mask color was to be removed due to the suppression
- Addition : Filters are now remembered in the managing resource section (advanced mode) as long as the window is kept opened
- Addition : Select All and Select None buttons for categories / parts / authors in the managing resource section (advanced mode)
Alpha 0.09 - 4th January 2018
- Addition : Once a character has been saved/open, the Save character menu (shortcut CTRL+S) will overwrite the file. The Save character as menu still exists.
- Addition : If a character is not saved, a confirmation is asked before opening another character, creating a new character and closing the software.
- Fix : While using randomize, the same series of random characters won't appear anymore after a restart of the software.
Alpha 0.08a - 24th August 2017
- Fix : The generator won't try to summon an obsolete form window when importing default MV resources, the error will disappear.
- Fix : The generator will try to skip picture files that do not belong to the normal MV naming convention in the generator folder.
Alpha 0.08 - 7th August 2017
- Addition : Modes for the generator, MV and advanced. Advanced corresponds to all what available before, while MV only possesses the default MV templates and far less options for an easier use.
- Addition : The resource list panel can be resized vertically to display more resources if necessary.
- Addition : The generator window will now remember its size and position, as well as the size of the left and top panels.
- Fix : RPG Maker MV default ears resources are now properly imported, but will require a complete reimportation of the resources.
Alpha 0.07a - 28th December 2016
- Fix : If the importation failed, the generator will only display as mission icon the erroneous files. The crash is avoided until a better solution is found.
Alpha 0.07 - 26th November 2016
- Addition : Resources can now be edited : changing/adding/removing pictures/mask colors. It can be used to add pictures to existing resources for new templates.
- Addition : Kid resources can now be imported from the default MV generator folder.
- Addition : When importing a MV-like resource folder, you can also import new template resources if their folder name is the key of your template.
- Addition : When importing a MV-like resource folder, new template resources will merge with existing resources. (It also works with RPG maker default resources provided that the importation name is "Generator" or "Kadokawa".
- Addition : New option for managing templates : you can now rename them, change their parts and drawing orders. You can also move them, while being protected from overlap.
- Change : The default RPG resources will now have the prefix "Kadokawa" when being imported.
- Fix : The switch from one textbox to another with the Tab key during resource addition is now properly fixed.
- Fix : The generator won't crash anymore if there are no resources in for a Part.
- Fix : The Replace button will not be enabled anymore if the character is empty.
- Fix : When deleting resources, the files in the Resource folder are now properly deleted.
- Fix : The About window won't crash anymore if it is opened several times in a row.
- Fix : Position errors while exporting pictures with a small windows size have been removed.
- Fix : Added safety checks to prevent crashing while importing MV's folder, if somthing has been altered. Wrongly named files/folders will now be skipped.
Alpha 0.06b / Alpha 0.06c - 31st August 2016
- Fix : When adding resources for only template with Mask color IDs, the software won't crash anymore when trying to use those resources on a new character.
- Fix : Selecting a blank mask id won't make the software crash anymore either.
Alpha 0.06a - 30th August 2016
- Fix : The default MV resource import window made the software crash if RPG Maker MV was not installed on the computer.
Alpha 0.06 - 29th August 2016
- Change : Modification of the main window interface. Now, the left panel displays character details while the right panel is used to select parts and preview the window
- Addition : The main window contents can be resized in two panels. One panel for character details, one panel for picture view.
- Change : You now add elements by double-clicking or pressing the "Add" button. You can replace them by right-clicking or pressing the "Replace" button.
- Change : To remove an element, select it in thre TreeView, then right click on it.
- Addition : A zoom function has been added, allowing the following scaling : 25%, 50%, 75%, 100%, 200%, 400%, 800%
- Addition : The main window has now a "See credits" button to list the credits for the current character, from the used parts.
- Addition : One character can now possess many elements of the same part (ex: several Accessories A) and elements from other categories (ex: Male and Female elements)
- Addition : You can now shift all elements by a few pixels in order to make changes to the initial positions.
- Addition : Random generation of characters. Body, Face, Eyes, Nose, Mouth and Ears always appear, while other elements have 50% of chance to be blank.
- Change : Removal of the "Manage assets" window as it was known before. It has been replaced by a new window : Manage Assets wizard.
- Change : The many "Update" buttons have been removed, you won't have to bother with them anymore.
- Addition : The assets management window can now be resized.
- Addition : Templates have a new property : "Elements per sheet". This will allow to export many elements of the same file, for example like MV's charsets (4x2 charsets on a single picture)
- Change : You won't hear about "Priorities" anymore but simply "Drawing Order" for a better understanding.
- Addition : Mask colors now have names, which makes importation of resources easier
- Addition : Mask colors have now the new option "Apply everywhere". If yes, changing the color will affect all other elements with the same mask. For example, the skin or eyes color.
- Addition : You can now reorder the gradients color as you wish, as well as deleting several of them at once.
- Addition : You can now create new gradients color directly from the Manage Assets wizard.
- Change : When importing a new gradient file, duplicate gradients are not added anymore.
- Change : When importing a folder, you can directly type the folder path
- Addition : When opening the default MV generator importer, the software automatically looks for RPG Maker MV's generator folder from the registry
- Addition : Resources now have a "Credits" value. You'll be able to keep track of whose parts you have used in your character.
- Addition : You can now delete/reorder many resources at the same time, and filters have been added to the resource window