RPG Maker MV/MZ Extended Generator - Version 0.68 - Update on the 10th April 2021

LuluLuvscats

Warper
Member
Joined
Nov 16, 2022
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMZ
Okay, so I'm pretty much a COMPLETE noob when it comes to stuff like this, so basically I downloaded some MV assets that I wanted to transfer into the Extended Generator, but I was having trouble understanding how to actually import them in there, so I figured I'd just re-sync the original MV Generator file with the Extended one again. Now not only are several parts missing from just about every category, but most of the ones that remained have duplicates now. So I've essentially ruined everything by making the Extended Generator completely unusable. All of the character files I've made are still saved somewhere else, but they now load with missing or glitched parts. Should I just re-install the whole thing to save myself the trouble???
 
Joined
Feb 9, 2022
Messages
2
Reaction score
0
First Language
American Englis
Primarily Uses
RMMV
Okay, so I'm pretty much a COMPLETE noob when it comes to stuff like this, so basically I downloaded some MV assets that I wanted to transfer into the Extended Generator, but I was having trouble understanding how to actually import them in there, so I figured I'd just re-sync the original MV Generator file with the Extended one again. Now not only are several parts missing from just about every category, but most of the ones that remained have duplicates now. So I've essentially ruined everything by making the Extended Generator completely unusable. All of the character files I've made are still saved somewhere else, but they now load with missing or glitched parts. Should I just re-install the whole thing to save myself the trouble???
I don't know if it will help, as I'm a noob too.

I'd just delete the extended generator and reinstall. When you go to upload the standard RPG Maker images, do that as it should, as you did the first time.

I ended up saving all the kid assets that came with the game to a zip drive and replaced the contents from the RTP pack with my downloaded assets. I had to play around a bit to make sure colors showed up right, since you have to name them appropriately. I don't have any "kid" outfits right now, because clicking on "kid" will just give you the adult assets I downloaded. A small price to pay for now, and if/when I need to do children, I'll cross that bridge when I get there.

If you want to try again to clear it and re-import, go to Compatibility on the top row and click Erase All Database and resource. This will allow you to reload all the resources from the RPG Maker generator folder.

Not sure if that will help, but it is worth a shot.

I'm sure there are other ways to do this, but when in doubt, just save important files, delete the program, and start fresh.

Good Luck.
 

CrisR82

Lord of the Pandas
Regular
Joined
Oct 15, 2012
Messages
46
Reaction score
25
First Language
English
Primarily Uses
RMMZ
Updated DLC pack compatibility post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1185119

Added:
  • Another World Heroine Generator 3 for MZ (works fine out of the box)

Okay, so I'm pretty much a COMPLETE noob when it comes to stuff like this, so basically I downloaded some MV assets that I wanted to transfer into the Extended Generator, but I was having trouble understanding how to actually import them in there, so I figured I'd just re-sync the original MV Generator file with the Extended one again. Now not only are several parts missing from just about every category, but most of the ones that remained have duplicates now. So I've essentially ruined everything by making the Extended Generator completely unusable. All of the character files I've made are still saved somewhere else, but they now load with missing or glitched parts. Should I just re-install the whole thing to save myself the trouble???

Short answer - delete everything and start over. The application does not do any form of duplicate checkups, so unless you want to go manually one-by-one comparing every part you imported, you're better of with a fresh import of everything.

As for importing - you absolutely NEED to make sure whatever it is you downloaded follows the same folder structure as the built-in generator (in RPG Maker MV/MZ). It is possible to do it manually but it's a real hassle so I highly do not recommend it.
If the folder structure is correctly created, the only time you should see any problems/errors is if whatever is being imported is missing files (or the files' names do not match each-other).

I would recommend reading this post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1206606 - I tried to explain some stuff there about this.
 

Phantasmagoric

Villager
Member
Joined
Nov 2, 2020
Messages
24
Reaction score
4
First Language
Portuguese BR
Primarily Uses
RMMV
I've been having an issue of "duplicate key" when trying to insert a Generator-like formatted MV folder from MV Trinity DLC, I've even renamed every single item. Is there any way to circumvent this or do I have to import stuff individualy?
 

CrisR82

Lord of the Pandas
Regular
Joined
Oct 15, 2012
Messages
46
Reaction score
25
First Language
English
Primarily Uses
RMMZ
Updated DLC pack compatibility post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1185119

Added:
  • RPG Maker MZ - MV Trinity Resource Pack (listed in the MV section since the Generator content is not MZ-formatted)

I've been having an issue of "duplicate key" when trying to insert a Generator-like formatted MV folder from MV Trinity DLC, I've even renamed every single item. Is there any way to circumvent this or do I have to import stuff individualy?

The MV Trinity Resource Pack DLC is as far as I'm concerned a disaster area.
What I mean by that is that while it "works" on a technical level, it is guaranteed to create a ton of duplicates if you own the base generator and/or any of the early MV DLC packs...and on top of that, this is an MV DLC pack labeled as an MZ one, so importing this with your MZ DLCs will result in a metric ton of problems in sprite formatting that cannot be resolved with the generator alone.

My advise - check my post linked above for details on what specifically you need to import for best results.
 

Phantasmagoric

Villager
Member
Joined
Nov 2, 2020
Messages
24
Reaction score
4
First Language
Portuguese BR
Primarily Uses
RMMV
Updated DLC pack compatibility post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1185119

Added:
  • RPG Maker MZ - MV Trinity Resource Pack (listed in the MV section since the Generator content is not MZ-formatted)



The MV Trinity Resource Pack DLC is as far as I'm concerned a disaster area.
What I mean by that is that while it "works" on a technical level, it is guaranteed to create a ton of duplicates if you own the base generator and/or any of the early MV DLC packs...and on top of that, this is an MV DLC pack labeled as an MZ one, so importing this with your MZ DLCs will result in a metric ton of problems in sprite formatting that cannot be resolved with the generator alone.

My advise - check my post linked above for details on what specifically you need to import for best results.
So the stuff you listed is the stuff I need to import one by one?
I also don't seem to have what I think would be the Add-on 4 for kid generator parts, so I'd have to import from Trinity Pack the stuff that Add-on has, since it is on the pack
Will I have to import the 100+ parts one by one?
 

CrisR82

Lord of the Pandas
Regular
Joined
Oct 15, 2012
Messages
46
Reaction score
25
First Language
English
Primarily Uses
RMMZ
So the stuff you listed is the stuff I need to import one by one?
I also don't seem to have what I think would be the Add-on 4 for kid generator parts, so I'd have to import from Trinity Pack the stuff that Add-on has, since it is on the pack
Will I have to import the 100+ parts one by one?

Well, one-by-one is a way to do it (it will take a while, but you should be able to copy-paste the names from the list and use the Windows search to locate all files for the corresponding item fairly quickly. The way I did it is by deleting still from the MV Trinity generator folder and then bulk-importing like normal.

If you want to try my way, here's what I would recommend - take your current Extended Character Generator folder and make sure everything inside it is working correctly, any DLCs you bought are imported, no MV Trinity stuff is in it - put it in a new folder. Then take your MV Trinity generator folder and copy it in the same folder with the Extended Generator.
Now grab any duplicate file finding application (a free one I can recommend is https://dupeguru.voltaicideas.net/ ) and scan the folder containing both the Extended Generator AND the Trinity generator stuff. Once it's done, have it delete everything it found in the Trinity folder...and after that, you should be good to go with bulk importing.
 

Yumeko

Villager
Member
Joined
May 24, 2022
Messages
9
Reaction score
1
First Language
Polish
Primarily Uses
RMMV
How can I import an RXGE file, if the program wants RXGE2 files? :kaocry:
 

gkakgkak

Warper
Member
Joined
Jan 15, 2023
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMV
The link does not work. How can I download it?
 

Schlangan

A madman with a computer
Regular
Joined
May 20, 2015
Messages
1,459
Reaction score
1,760
First Language
French
Primarily Uses
RMMV
The link works, but your antivirus or browser might be in the way; try to right click save as, then force your browser to keep the file instead of deleting it.
 

Schlangan

A madman with a computer
Regular
Joined
May 20, 2015
Messages
1,459
Reaction score
1,760
First Language
French
Primarily Uses
RMMV
@CrisR82
I'll add the link to your post to the first post to make things easier for newcomers.
 

Latest Threads

Latest Profile Posts

Woke up in the middle of the night with some game mechanic ideas. Unfortunately, they're for a new game, not the one I'm currently working on. Must... not... get... distracted!
I'm wondering about making a new pack of monsters or just divide them and add to my current packs. I'll end up having like 10+ packs If I just have 27 per pack xD
cesariohelp wrote on Ms Littlefish's profile.
Hi ! I see that you're a mod, right ? Can I ask you a question here ? If not, where ? So sorry
I just whipped up the blueprints for the final level in my game. (I say final, when really there is a final boss stage after this, but it's only like two maps long)
The good thing about making a scarecrow is, I can just use a T-pose on it and call it an animation. :kaojoy:
SA145K_idle.gif

Wait... it is starting to move on its own?:kaoswt2:

Forum statistics

Threads
134,936
Messages
1,252,021
Members
177,777
Latest member
bobg
Top