RPG Maker MV/MZ Extended Generator - Version 0.68 - Update on the 10th April 2021

LuluLuvscats

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Okay, so I'm pretty much a COMPLETE noob when it comes to stuff like this, so basically I downloaded some MV assets that I wanted to transfer into the Extended Generator, but I was having trouble understanding how to actually import them in there, so I figured I'd just re-sync the original MV Generator file with the Extended one again. Now not only are several parts missing from just about every category, but most of the ones that remained have duplicates now. So I've essentially ruined everything by making the Extended Generator completely unusable. All of the character files I've made are still saved somewhere else, but they now load with missing or glitched parts. Should I just re-install the whole thing to save myself the trouble???
 
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Okay, so I'm pretty much a COMPLETE noob when it comes to stuff like this, so basically I downloaded some MV assets that I wanted to transfer into the Extended Generator, but I was having trouble understanding how to actually import them in there, so I figured I'd just re-sync the original MV Generator file with the Extended one again. Now not only are several parts missing from just about every category, but most of the ones that remained have duplicates now. So I've essentially ruined everything by making the Extended Generator completely unusable. All of the character files I've made are still saved somewhere else, but they now load with missing or glitched parts. Should I just re-install the whole thing to save myself the trouble???
I don't know if it will help, as I'm a noob too.

I'd just delete the extended generator and reinstall. When you go to upload the standard RPG Maker images, do that as it should, as you did the first time.

I ended up saving all the kid assets that came with the game to a zip drive and replaced the contents from the RTP pack with my downloaded assets. I had to play around a bit to make sure colors showed up right, since you have to name them appropriately. I don't have any "kid" outfits right now, because clicking on "kid" will just give you the adult assets I downloaded. A small price to pay for now, and if/when I need to do children, I'll cross that bridge when I get there.

If you want to try again to clear it and re-import, go to Compatibility on the top row and click Erase All Database and resource. This will allow you to reload all the resources from the RPG Maker generator folder.

Not sure if that will help, but it is worth a shot.

I'm sure there are other ways to do this, but when in doubt, just save important files, delete the program, and start fresh.

Good Luck.
 

CrisR82

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Updated DLC pack compatibility post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1185119

Added:
  • Another World Heroine Generator 3 for MZ (works fine out of the box)

Okay, so I'm pretty much a COMPLETE noob when it comes to stuff like this, so basically I downloaded some MV assets that I wanted to transfer into the Extended Generator, but I was having trouble understanding how to actually import them in there, so I figured I'd just re-sync the original MV Generator file with the Extended one again. Now not only are several parts missing from just about every category, but most of the ones that remained have duplicates now. So I've essentially ruined everything by making the Extended Generator completely unusable. All of the character files I've made are still saved somewhere else, but they now load with missing or glitched parts. Should I just re-install the whole thing to save myself the trouble???

Short answer - delete everything and start over. The application does not do any form of duplicate checkups, so unless you want to go manually one-by-one comparing every part you imported, you're better of with a fresh import of everything.

As for importing - you absolutely NEED to make sure whatever it is you downloaded follows the same folder structure as the built-in generator (in RPG Maker MV/MZ). It is possible to do it manually but it's a real hassle so I highly do not recommend it.
If the folder structure is correctly created, the only time you should see any problems/errors is if whatever is being imported is missing files (or the files' names do not match each-other).

I would recommend reading this post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1206606 - I tried to explain some stuff there about this.
 

Phantasmagoric

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I've been having an issue of "duplicate key" when trying to insert a Generator-like formatted MV folder from MV Trinity DLC, I've even renamed every single item. Is there any way to circumvent this or do I have to import stuff individualy?
 

CrisR82

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Updated DLC pack compatibility post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1185119

Added:
  • RPG Maker MZ - MV Trinity Resource Pack (listed in the MV section since the Generator content is not MZ-formatted)

I've been having an issue of "duplicate key" when trying to insert a Generator-like formatted MV folder from MV Trinity DLC, I've even renamed every single item. Is there any way to circumvent this or do I have to import stuff individualy?

The MV Trinity Resource Pack DLC is as far as I'm concerned a disaster area.
What I mean by that is that while it "works" on a technical level, it is guaranteed to create a ton of duplicates if you own the base generator and/or any of the early MV DLC packs...and on top of that, this is an MV DLC pack labeled as an MZ one, so importing this with your MZ DLCs will result in a metric ton of problems in sprite formatting that cannot be resolved with the generator alone.

My advise - check my post linked above for details on what specifically you need to import for best results.
 

Phantasmagoric

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Updated DLC pack compatibility post - https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1185119

Added:
  • RPG Maker MZ - MV Trinity Resource Pack (listed in the MV section since the Generator content is not MZ-formatted)



The MV Trinity Resource Pack DLC is as far as I'm concerned a disaster area.
What I mean by that is that while it "works" on a technical level, it is guaranteed to create a ton of duplicates if you own the base generator and/or any of the early MV DLC packs...and on top of that, this is an MV DLC pack labeled as an MZ one, so importing this with your MZ DLCs will result in a metric ton of problems in sprite formatting that cannot be resolved with the generator alone.

My advise - check my post linked above for details on what specifically you need to import for best results.
So the stuff you listed is the stuff I need to import one by one?
I also don't seem to have what I think would be the Add-on 4 for kid generator parts, so I'd have to import from Trinity Pack the stuff that Add-on has, since it is on the pack
Will I have to import the 100+ parts one by one?
 

CrisR82

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So the stuff you listed is the stuff I need to import one by one?
I also don't seem to have what I think would be the Add-on 4 for kid generator parts, so I'd have to import from Trinity Pack the stuff that Add-on has, since it is on the pack
Will I have to import the 100+ parts one by one?

Well, one-by-one is a way to do it (it will take a while, but you should be able to copy-paste the names from the list and use the Windows search to locate all files for the corresponding item fairly quickly. The way I did it is by deleting still from the MV Trinity generator folder and then bulk-importing like normal.

If you want to try my way, here's what I would recommend - take your current Extended Character Generator folder and make sure everything inside it is working correctly, any DLCs you bought are imported, no MV Trinity stuff is in it - put it in a new folder. Then take your MV Trinity generator folder and copy it in the same folder with the Extended Generator.
Now grab any duplicate file finding application (a free one I can recommend is https://dupeguru.voltaicideas.net/ ) and scan the folder containing both the Extended Generator AND the Trinity generator stuff. Once it's done, have it delete everything it found in the Trinity folder...and after that, you should be good to go with bulk importing.
 

Yumeko

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How can I import an RXGE file, if the program wants RXGE2 files? :kaocry:
 

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Continuing our countdown with Capsule Monster #14 Plug-Go! Plug-Go was originally meant to be the design of a gameboy game I wanted to make that was inspired by Megaman Battle Network! While that hasn’t worked out I’m happy I was able to recycle his design!
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