- Joined
- Mar 17, 2020
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- RMMV
There isn't any posts anywhere (that I know of) that talks about this so thought I'd do my part for the community and point this out. If you are interested in getting the new MacBooks that were released last month and you use RPG Maker MV or MZ then I'd recommend you avoid these Macs.
I currently own an M1 Mac and it's very difficult to use RPG Maker on it. My specs are MacBook Pro M1, CPU and GPU chip: Apple M1, 8gb RAM. RPG Maker itself runs fine through Rosetta 2 but once you playtest/battletest that's when you run into issues. For me it constantly crashes and the screen will go blank (would turn black for MV and white for MZ). I have been able to playtest the game sometimes; I'd say the longest I've been able to test my game for was about 15 maybe 20 minutes before it crashed.
I've contacted support about this issue and they tried their best to help. RPG Maker playtest/battletest runs on OpenGL that's where the issue lies. On the Apple website they mention that "OpenGL is deprecated, but is available on Apple silicon" (quoted from here: Porting Your macOS Apps to Apple Silicon) which may not be that big of a deal but I think it has something to do with why the playtest/battletest always crashes. I've sent this link to support and explained my situation but in the end they said "it really does seem like the new CPU is just not compatible with RPG Maker software".
So, there you go. Avoid the M1 Macs if RPG maker is your main game engine. I wouldn't look forward to any updates for it either. I doubt the creators (or who ever) would plan on ever fixing this. And since OpenGL is deprecated on Apple Silicon I don't think there will be an update for the M1 Macs that will make it more compatible. It feels like RPG Maker is more optimized for Windows anyway lol. If anything, for now, just stick with the Intel based Macs which runs RPG Maker just fine.
Now I gotta consider if I gotta return this or not :/
I currently own an M1 Mac and it's very difficult to use RPG Maker on it. My specs are MacBook Pro M1, CPU and GPU chip: Apple M1, 8gb RAM. RPG Maker itself runs fine through Rosetta 2 but once you playtest/battletest that's when you run into issues. For me it constantly crashes and the screen will go blank (would turn black for MV and white for MZ). I have been able to playtest the game sometimes; I'd say the longest I've been able to test my game for was about 15 maybe 20 minutes before it crashed.
I've contacted support about this issue and they tried their best to help. RPG Maker playtest/battletest runs on OpenGL that's where the issue lies. On the Apple website they mention that "OpenGL is deprecated, but is available on Apple silicon" (quoted from here: Porting Your macOS Apps to Apple Silicon) which may not be that big of a deal but I think it has something to do with why the playtest/battletest always crashes. I've sent this link to support and explained my situation but in the end they said "it really does seem like the new CPU is just not compatible with RPG Maker software".
So, there you go. Avoid the M1 Macs if RPG maker is your main game engine. I wouldn't look forward to any updates for it either. I doubt the creators (or who ever) would plan on ever fixing this. And since OpenGL is deprecated on Apple Silicon I don't think there will be an update for the M1 Macs that will make it more compatible. It feels like RPG Maker is more optimized for Windows anyway lol. If anything, for now, just stick with the Intel based Macs which runs RPG Maker just fine.
Now I gotta consider if I gotta return this or not :/