RPG Maker MV / MZ Script Call List

jjraymonds

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I'm using the load command from this table:

Code:
"if (DataManager.loadGame(index)) {
    $gamePlayer.reserveTransfer($gameMap.mapId(), $gamePlayer.x, $gamePlayer.y);
    $gamePlayer.requestMapReload();
    SceneManager.goto(Scene_Map);
}"

Which does load the save file's map, player position, variables... but the audio isn't loaded. Is there something I can add to also load what audio was playing when the game was saved?

EDIT: If anyone else has this problem, I found a solution over here.

EDIT 2: If your problem isn't about looping, it turns out the above script is missing an important line, an updated version is below.

Code:
if (DataManager.loadGame(6)) {
    $gamePlayer.reserveTransfer($gameMap.mapId(), $gamePlayer.x, $gamePlayer.y);
    $gamePlayer.requestMapReload();
    SceneManager.goto(Scene_Map);
    $gameSystem.onAfterLoad();
}
 
Last edited:

Kalombi

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I want to hide the status window in the battler. I could not find the script to manage the scent to hide the status window in the battler. Anyone have a script for that?
 

Solar_Flare

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I don't use MZ, but I suspect this may be something that's substantially different in MV and MZ. Please indicate which one you need it for.
 

Andar

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I want to hide the status window in the battler. I could not find the script to
that is because it can't be done with a script command, you'll need a plugin to rewrite the battlescreen for that.
 

AeroPergold

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I was about to ask for a list, but lo and behold its here!

Definitely setting a bookmark in my browser for this.
 

caethyril

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A couple of new sheets were just added:
  1. Commands
    • Script calls for event commands, e.g. Show Text;
    • Organised by event page, as seen in the editor.
  2. Related Scripting
    • Script calls for any other stuff that might be helpful;
    • Organised by effect/purpose.
I'm considering hiding the individual event page sheets (Message, Party, Actor, etc) at some point for neatness, since these two new sheets should contain all their content. I wanted to give people a chance to object before doing so, though. :kaohi:
 

ThreeSixNine

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A couple of new sheets were just added:
  1. Commands
    • Script calls for event commands, e.g. Show Text;
    • Organised by event page, as seen in the editor.
  2. Related Scripting
    • Script calls for any other stuff that might be helpful;
    • Organised by effect/purpose.
I'm considering hiding the individual event page sheets (Message, Party, Actor, etc) at some point for neatness, since these two new sheets should contain all their content. I wanted to give people a chance to object before doing so, though. :kaohi:
I like having the separate sections, even if it is repeat info.

If I'm looking for something specific, I can use the individual sheets. If I'm just browsing, say for ideas maybe, I can use the main pages.

I think they both have distinct uses that warrant their continued existence. I think there would just need to be a clear note that tells the user that all the info in the individual sheets is contained in the two main sheets.
 

Archeia

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I believe I added on the sheet that it's outdated but left it so it's easy for people to ctrl+f and look for a very specific thing and if it's lacking can find the separate category.

I'll also have to think of another way to reorganize it with caethyril.
 

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