TheGentlemanLoser

"And when we fall, we will fall together..."
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Hey question on templates for MV does the A5 tileset have to be 12 tiles wide or can it be any width? I've seen templates that are much larger than 12 tiles wide which makes me wonder if it can be any width (since unlike other A tileset sit doesn't follow an auto-tiling pattern like for instance A1 or A4).
 

Andar

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Hey question on templates for MV does the A5 tileset have to be 12 tiles wide or can it be any width?
all six tilesheet formats are fixed, they can't be changed in size (neither smaller or larger will work, only the exact size)
 

QuexpRPG

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@Starbird_Resources has a handy template for tilesheets:

EDIT:
I posted a grid to help line up sideview battlers so thought I'd add it here.

SideviewGrid_Quexp.png
 
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busbuzz

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Question, in the SV battler spritesheet there is the use Physical Skill animation. I have never seen it, don't know when it's performed
 

Andar

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Question, in the SV battler spritesheet there is the use Physical Skill animation. I have never seen it, don't know when it's performed
If I remember correctly it is overridden by some of yanfly's settings.

by default it should be used when a physical non-magic skull is used and then happens instead of the action sequences installed by yanfly
 

Vanyar

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I was wondering if there is a template for the ButtonSet.png from MZ somewhere? I was looking through the first post, but I couldn't find a template for that (neither for the MV version of the Buttons btw).
 

woliebe

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Thanks for sharing! Is there also a basic diagram of where monsters are attacked in battle?
 

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Continuing our countdown with Capsule Monster #14 Plug-Go! Plug-Go was originally meant to be the design of a gameboy game I wanted to make that was inspired by Megaman Battle Network! While that hasn’t worked out I’m happy I was able to recycle his design!
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Took some time to pretty up the maps too.
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12 hour little challenge for myself to do a big'ish enemy. Released for MV/MZ, working on my streamline one for later as I love the four frames over three. Spins a whole lot better I think.
Okay last one for now, it's time to go treat myself to some Zelda!

UPDATED- I've completely ripped off Sword of Mana right here lol
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