@Traverse I can understand your negative attitude and I don't think it's entirely unwarranted looking at previous console makers, but I try to see the announcement though a positive light myself. When I said you're missing the point it's because you made it sound like it being on Nintendo Switch would be the bottleneck, it wont. The only thing I'll give you on that end is that Nintendo is very family friendly and the annoying swear-filter is 100% going to be there. But then again, the chances of it being there anyway, even if it wasn't on a Nintendo console, is pretty high. While the hardware isn't going to be a problem that doesn't mean they can't make a crap maker, however. I'd agree that there's a fairly high chance they will half-ass it and make something just slightly better or on par of what we got on 3DS (which would be a missed opportunity in my opinion). But if they do, then I'll be because of the devs priorities, not because it's a multi-platform release. They most likely go for 2D assets and I'd say it's the right choice. Because sub-par 3D models and barren landscapes (due to data restriction) would look way worse. And I think they'll do a better job at making a 2D engine then they would making a 3D engine. 3D doesn't age well either, and such a game would quicker eat up the data limit, making the game creation even more restricted - even on PS4Pro or whatever. On the top of my head, what would make this new console maker better is: *Higher resolution than FES had (very likely) *Higher threshold for data and database entries than FES had. (very likely) *Zoom in/out function. (very likely) *No swear filter. (very unlikely) *More options to edit and move around already made maps (very doable, but I doubt it). *More available settings and options in the database (very doable, but we'll probably just get a little more... if we're lucky). *More settings and options inside events (again very doable, but I don't think it'll be a priority for them). *Better organized tilesets (I've a feeling it'll be just as disorganized this time around, unfortunally). And while I don't expect any way of importing your own resources (yeah right, that'll never happen on any console), one of the most important things about a console maker is the assets it comes with. FES had plenty of sprites, but too few item icons. Overall FES RTP was pretty decent though. I hope they have new assets (more exciting that way) and that they're just as good (and just as much). But time will tell I guess.