- Joined
- Sep 16, 2012
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- 5,781
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Thank you so much for the event searcher ;-;
There always will be some hidden stuff. It depends on the implementation and what you want to edit. That's all that can be safely said at the moment.I will also assume that it means no hidden Modules - that Audio, Graphics, etc. will all be open to editing, should the need arise?
Well, the database supports 2000 entries now. Why not do that to showcase that great new feature?Yeah, but they're not likely to have 15 actors in the database.
No. Not unless someone writes a script to do it, and even then it'll only be a partial conversion.is MV going to allow import of VX Ace projects, does anyone know?
You are completely right. Never even considered it.Well, the database supports 2000 entries now. Why not do that to showcase that great new feature?![]()
I think I've read it stands for multi version or sth. like that. But what does VX stand for?seriously what does MV stand for?!?!
Virtual Xylophone.But what does VX stand for?
People don't want to have to start a project over and yet still use a shiny new software whether or not it will actually be better for them in the long run.why are you guys so crazy about porting your vxa games to rmmv
i mean come on we're at least half a year away from it.
by then you should have finished your current project(s) and start something anew, designed with the new engine in mind.
I'm guessing XP stands for experience since well Windows XP and all.I think I've read it stands for multi version or sth. like that. But what does VX stand for?
Absolutely! Here's need for that!I will definitely be looking for a way to transfer my almost-complete project onto MV. And I'm sure there are a few others who will give it a go as well. It's not going to be possible for a complete transition - scripts, for instance, would have to be re-written completely - but if I get 80-90% of the maps and events, I won't mind doing a bit of manual work to tidy things up![]()
It would be nice if you could just take an existing project and throw mobile support at it.why are you guys so crazy about porting your vxa games to rmmv
i mean come on we're at least half a year away from it.
by then you should have finished your current project(s) and start something anew, designed with the new engine in mind.
Nope, it comes winter 2015. That's right around the corner. Soon enough to drain VX Ace game makers from all their motivation to finish their game.why are you guys so crazy about porting your vxa games to rmmv
i mean come on we're at least half a year away from it.
by then you should have finished your current project(s) and start something anew, designed with the new engine in mind.
For English?Nope, it comes winter 2015. That's right around the corner.