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- Nov 7, 2012
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Question.
Can you use some sort of means of labeling parts of a script?
In Ace with Ruby, you can use # or some other means of just leaving a detailed comment about the script or portions of the script.
Can you still do that in JS?
OpenGL alone has me psyched!
Even if they don't offically support Linux, OGL still means it is likely to run alright under WINE in Linux.
It's silly and stupid.
But the only reason i still use Windows.. is BECAUSE of RPG Maker >_<
OpenGL could mean many posibilities.
One such thought in my mind was "maybe it will hande more on screen without stuttering?"
Ace for instance.. i have too much going on layer wise.. with fogs or anything.. and it stutters bad.
Also.. easier to do simple 3D effect... i would hope.
I am sure there are others.. but none of them pop in my head.
My current excitment is at about 65%.
Waiting till Sunday to see if that changes.
Can you use some sort of means of labeling parts of a script?
In Ace with Ruby, you can use # or some other means of just leaving a detailed comment about the script or portions of the script.
Can you still do that in JS?
OpenGL alone has me psyched!
Even if they don't offically support Linux, OGL still means it is likely to run alright under WINE in Linux.
It's silly and stupid.
But the only reason i still use Windows.. is BECAUSE of RPG Maker >_<
OpenGL could mean many posibilities.
One such thought in my mind was "maybe it will hande more on screen without stuttering?"
Ace for instance.. i have too much going on layer wise.. with fogs or anything.. and it stutters bad.
Also.. easier to do simple 3D effect... i would hope.
I am sure there are others.. but none of them pop in my head.
My current excitment is at about 65%.
Waiting till Sunday to see if that changes.
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