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GrandmaDeb

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Okay I know the Q and A is over with. But I am curious as to


a ) whether the new resolution you choose has to be a multiple of 48 (or whatever tile size you're using)
if they lock it to 48x48 tiles, then probably yes.
You may be interested in this: It's a bit hard to ga back abd read ALL the pages:

I thought I was obsessively checking and yet so much has been said since I went to sleep last night! Maybe I'm not being obsessive enough.


The number of people on here using the terms Java and Javascript interchangeably is driving me nuts. THEY ARE NOT THE SAME. I can't program and I know that. It really bothers me that even programmers are doing it.
And Sharm, you may now be at ease to know you don't need to convert anything to 48x48. This is why I stuck to 32x32 with my newest pack, knowing there would be a plugin to support 32x32. Heck, 16x16 is supported as well.
Yes, this makes me feel soooooo much better! I was having dreams about it I was so stressed. Now I'm just really excited. I really am getting everything I want in this version. Well, except Iso, but hey, maybe there will be a plugin for that too.
But one way or another I'm super hyped for it!


Can't wait >w< *grabby hands*
It's a disease we all seem to have. =]
 
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DiscoZombie

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So it's 816x624 resolution, really?
It's kinda 2015 year... Why it's not HD resolution?
 

Andar

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I'm somehow distrustful to javascript, because it's often used for malware, so isn't it possible to implement malicious code in a game now?  :unsure: I'm afraid that there will be games who steal my cookies.  ;_;
You're confusing a few things that have nothing to do with each other.
Javascript never was maleware, it was only used by malware designers to include their malware into those websites they had access to, because in early internet, javascript was the only way to do anything non-text.


And that is the only connection to malware up to now. All the security features don't help if the owner and developer of a website wants to include malware into his site.


But that is exactly the difference: if you as the developer and site owner do not want to include malware into the game or website, then it cannot get into it.


So you don't have to be distrustfull of javascript (and never had to in the past), you only have to be distrustful of the adresses and websites you're visiting (which is the same even today).


There might be cases where people try to implement their malware into those future RMMV games the same way - but again, it has to be the game creator who does this.


And the ones who try this will be obvious very fast - it takes months or years of work to create a halfway decent game, and those malware distributers don't want to work for their money (that's why they try to get money from malware).


So you can be reasonable sure that no decent game will contain such malware - you just have to be careful of people trying to spam their 5-min-game around.


Edit: And that was never different with any other game, because even with ruby you could implement malware calls into any game as long as you're the game designer. And look how many malware-games from past RMs exist...


(currently I know of none)
 
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Some Guy In A Waistcoat

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So it's 816x624 resolution, really?

It's kinda 2015 year... Why it's not HD resolution?
We aren't locked to that resolution. It can easily scale up to 1080 - either a full scale or keeping the base resolution the same with a bigger screen size :)
 

Andar

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So it's 816x624 resolution, really?


It's kinda 2015 year... Why it's not HD resolution?
You can choose any resolution you want, 816x624 is only the default.
And that default was choosen for good reasons, because with screensize, bigger is NOT always better, especially in 2D.


With 3D, higher screensize is automatically converted into higher resolution. In 2D, that is NOT the case - higher screensize in 2D will result in smaller tiles and sprites, NOT in a higher resolution...
 

Engr. Adiktuzmiko

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How in the world will they get smaller? The tiles will still be 48x48 or whatever size they are right?

I'm somehow distrustful to javascript, because it's often used for malware, so isn't it possible to implement malicious code in a game now? :unsure: I'm afraid that there will be games who steal my cookies.
You can do that in almost if not all other languages... Even in RGSSx
 
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Lecode

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I'll miss Ruby's blocks.
 

Andar

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How in the world will they get smaller? The tiles will still be 48x48 or whatever size they are right?
In fullscreen at 816x624 on your monitor, that 48 pixels will equal a certain number of millimeters. Go to a screensize of 1632 and the same 48 pixel will only be half as many millimeters on your screen.
Increasing screensize without increasing tilesize will result in any grafical element becoming smaller in fullscreen.


http://forums.rpgmakerweb.com/index.php?/blog/172/entry-752-definition-resolution-etc/
 

Engr. Adiktuzmiko

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Ah full screen. I'm not used in playing RM games in full screen, so I thought we're just talking about the windowed mode.


PS: I actually don't play any games in full screen nowadays in my computer, I prefer having quick access to other things while I'm playing.
 
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Dr.Yami

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I'll miss Ruby's blocks.
I don't miss much, because I still work with Ruby on Rails lol

Anyway, I wonder how the PluginManager works...
 

Engr. Adiktuzmiko

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If you miss it, Ace is still there anyway. It won't be leaving you.
 

Lecode

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If you miss it, Ace is still there anyway. It won't be leaving you.
Haha, it's true, but Ace is slow as hell...I hate this so much.

I'll never use Ace again, just for that.
 
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nio kasgami

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guys did you ever thinks....enterbrain will just code a Built-in Arrays and Built-in Hash...did this ever pass to your mind lol?
 

Engr. Adiktuzmiko

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JS has arrays...
 

Dr.Yami

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guys did you ever thinks....enterbrain will just code a Built-in Arrays and Built-in Hash...did this ever pass to your mind lol?
No way, because there is no point in doing so. JS still has Arrays, also Object can be used as Hash too.
 

nio kasgami

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JS has arrays...
no I means like they did in Ace a built-in Array and Hash 

if this code that wells this would maybe permits multidimensional arrays and hash

Edit to yami : I see that's would make sens Ruby have arrays to so why the built-in?
 
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Some Guy In A Waistcoat

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In fullscreen at 816x624 on your monitor, that 48 pixels will equal a certain number of millimeters. Go to a screensize of 1632 and the same 48 pixel will only be half as many millimeters on your screen.Increasing screensize without increasing tilesize will result in any grafical element becoming smaller in fullscreen
Although, the Facebook staff do assure us that we'll be able to upscale as well as simply increasing the base resolution. Most likely through plugins rather than as a base option, but still good news and extra flexibility for those of us making games :D
 
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Sal-O-Mac

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if they lock it to 48x48 tiles, then probably yes. It would look weird to have cut-off tiles or blank spaces just because you used a resolution that isn't a multiple of the tile sizing

I actually think the blocks make it not understandable for those who doesn't know what the function does. Laying it out step by step is easier to understand, especially for those who are just starting out.
It wouldn't look strange. It would just mean the window screen will only show the amount of the map that the resolution allows. There was actually a script that let you do just this when the High resolution dll was released (I'm using the term "released" generously here). It let you choose resolutions that weren't multiples of 32. You just had to keep that in mind and always make your "one screen" maps an extra tile wide or high depending on the resolution you set.

I guess it's not too big  a deal. Just poking around to see what my limitations are and such.
 

SamJones

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So it's 816x624 resolution, really?

It's kinda 2015 year... Why it's not HD resolution?
Because that makes catering to the mobile phone market considerably easier.  Many smartphones sold in the budget and value segment right now do not have HD screens. Samsung Galaxy A3, released last December? 960x540. Samsung S4 mini, released just this June? Same.

Plus, the target demographic for RPG Maker is not hardcore gamers who upgrade their hardware as soon as possible. In this part of the market you have to expect ten-year-old monitors and ex-office PCs.
 
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