RPG MAKER MV OFFICIAL PAGE

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Seriel

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If their pc actually where different than a regular pc... But they also sell to you the "upgrade packs" from MacOS to the next MacOS...

My games will be pc/android exclusive for sanity > :D
Same here.

If people want an iOS release, they can donate the huge amounts of money. Lol.
 

Andar

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Let's just say that there are valid reasons for apple's policy that have nothing to do with money - those restrictions keep the hardware environment more stable and allow for a better support with less driver problems.


That they also pose a much higher entry barrier to developers is sad but that a side effect and not the direct intention of apple.


However, if someone doesn't want to go that way he doesn't loose anything - none of the older RMs were ever able to produce native MacOS code.
 

Rukiri

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From the Reddit thread:

In order to be a able to upload it you will need a Apple developer license which is 99$. And a Mac, which if you dont have it you could look for a cheap mac mini.

When exporting for iOS in Unity you will end with a xCode project, open the project and if you have a license you are able to test it on a real iOS device. Then you open the organizer, archive it and submit it to the appstore. There are a lot of steps before you are then able to move on, you are to create a profile for your app on various Apple sites.
That's iOS, I've exported to Mac OS with unity no problems.  

I own a MBP, so it's not really an issue...   I do plan on buying a 27" iMac soon, 5K at 27" is freaking stupid so I'll get the normal version.
 
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Pine

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Let's not pretend it isn't about money, because in the end, it totally is. All these excuses don't fool anybody anymore.

If I ever manage to do something and want to publish, I'd probably at least explore the option of also targeting iOS through a developer arrangement with an independent publisher and splitting profit if any on a percentage scale, all that after seeing how it goes on Windows/OSx and Android.

I don't know. It just seems like such a risky investment.

Maybe someone should develop a cost efficient distribution platform/infrastructure for RM games. Oh...
 

PixelHeart

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Umm...so if i made some VX sprites that....just happend...to look alot like the new MV Box art characters....would that be a bad thing?

EDIT- cuz i have very detailed pics of them at my disposal, and the temptation is becoming unbearable!! T_T
 
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Zeriab

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It is rather weird that Apple decidely do not cater to devs on that point.

For some devs there's no difference, for other it's purely additional complexity in the build flow.

It's a negative from a dev perspective, well perhaps except from those who wants less competition.

Release to iOS could still very much be worth it.

My original point was that I doubt Degica can do anything about the restriction.

@Andar: Irrelevant, the restriction is on the build environment, not the target environment.

@Deathswallow: Yeah, go for it :D

*hugs*
 
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BloodletterQ

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I only got a Mac because that was what game designers seemed to be using.
 

Hudell

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I don't know if it because of this requirements, but the number of programmers using Macs on the last few years grew a lot.

The company I work for had to buy two macs just because of that.

I hated using it because of the lack of keyboard shortcuts. Things that are exactly the same in Windows and Linux were way more complicated on Mac OS (things like pressing Home/End/Page Up/Page Down/Ctrl+Up/Ctrl+Down/Ctrl+Left/Ctrl+Right/Shift+Ctrl+Up and so on. I use those keys a lot :X
 
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NeoFantasy

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@deathswallow

I would love to see those sprites.
 

Pine

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Going back to the topic of resources, I'm realizing that smaller breeds of dogs and other animals (foxes, ducks, goose, etc) don't look at all bad next to MV sprites without any resizing. Only larger breeds/animals will need adjustment, it's just a matter of how much exactly.

I see that my German Shepperd will need some medium editing, but I'm glad it'll still be usable.
 

captainproton

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I'm curious who, of the thus far unnamed rtp characters will be premade actors.

Also, any thoughts on the naming theme they'll use?
 

Kaus

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Can I ask if they will be making the characters(in the wallpaper/box art) as the list of new RTP characters? 'cause from what I''ve seen in the screens and trailer. they're using some orange haired dude instead of the people in the wallpaper/box art.

 
 
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PixelHeart

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Can I ask if they will be making the characters(in the wallpaper) as the list of new RTP characters? 'cause from what I''ve seen in the screens and trailer. they're using some orange haired dude instead of the people in the wallpaper.

 
I could by no means say definitively, but they have never included the box art characters before in the past, so i dont see why they would now... :< ....although, the way these characters are stylized...the robot, and the wolf ninja thing, the sorceress elf lady flouting in the back....it makes me wonder if they may. Just cross your fingers!!! 
 

Jesse - PVGames

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I am curious as to the layout of the side-view battlers - like how many animations do they have, how many frames of animation etc.

Is everything still limited to just 3 frames of animation in general?
 

Kaus

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Yeah I'd like to see them in Sprite Versions and also in side-view battle. would be cool to have something new mixed up since the sprites they're using in MV now is too overrated. (reminds me from XP, Arshes has orange hair) they're becoming too common now. I want that thing in a robot! 
 

Pine

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I could by no means say definitively, but they have never included the box art characters before in the past, so i dont see why they would now... :< ....although, the way these characters are stylized...the robot, and the wolf ninja thing, the sorceress elf lady flouting in the back....it makes me wonder if they may. Just cross your fingers!!! 
At least for VX they made charsets later on.
 

9tkitsune

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That's so interesting! I will buy it.. ^^ ... that is, if one can pay via paypal. 

<- does not have a credit card.

also, 48 x 48px tiles? wow... o.o i should start with tiles tweaking... up-scaling pixel by pixel or so...
 
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