RPG MAKER MV OFFICIAL PAGE

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Kaus

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I'm pretty sure there will be a paypal purchase someday... hopefully. I'm hoping to pay in paypal as well.
 

Nathanial

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That's so interesting! I will buy it.. ^^ ... that is, if one can pay via paypal. 

<- does not have a credit card.

also, 48 x 48px tiles? wow... o.o i should start with tiles tweaking... up-scaling pixel by pixel or so...
You'll be able to purchase with PayPal ;)
 

Bastrophian

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Well...this one frame took me longer than i hoped... :p

But yeah, i really hope they include the box art characters as sprites in the RTP too. 
 

Liak

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Faces will be difficult, won't they? :/
 

BloodletterQ

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I'm starting to think these Etrian Odyssey-looking guys might be bonus content or part of a sample game. Their artwork doesn't match the faces seen so far either.
 

Kaimen

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Finally an RPG Maker that runs on the Apples. No need for that cumbersome switching of machines or operating systems for me anymore! Yay~! :D
 

Matombo

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Hate that restriction regarding compiling for macs requires a mac,

that's even worse than windows -.-
 

JosephSeraph

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Well, I recommend you emailing Apple about that xD
 

taarna23

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Hate that restriction regarding compiling for macs requires a mac,

that's even worse than windows -.-
Me too, but unfortunately that's the way the Apple stuff goes, and has for as long as multiplatform game development has been a possibility for me (which granted, has not been that long).
 

AwesomeCool

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I am curious as to the layout of the side-view battlers - like how many animations do they have, how many frames of animation etc.

Is everything still limited to just 3 frames of animation in general?
This is seriously really important to me.  Hope it is more like battle symphony and not 2003 style.
 

Rukiri

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But it doesn't. Only compiling for iOS requires a Mac, due to you having to compile it in Xcode.
That depends, sometime developers make it if iOS is in the mix as well as mac they're compiled the same to an extent of their specified target.

So iOS and OS X might need to be compiled on a Mac.

This is NOT the case with Unity at least that wasn't the case awhile ago dunno if it's change with 5 and unreal engine 4 does require packaging or deployment on a mac.

I have a Macbook Pro and I'm sure someone might offer assistance in mac exporting.

A Mac Mini is a cheap way of solving the issue though, $500 does get you a good PC but NOT great for HD video editing, 3d works, etc.  A Mini might be good for 2D development and pixel art, I had a Mini once it was slow but this was back in 2009 or 2008 when leopard was released. 

The new mini's I hear are pretty quick and I might literally just buy a mini for a specific use like pixel art and mv "for deployment", I really do like the pixel art programs that are available for OS X and wish pixelmator was available for Windows 10... and I really like windows 10 compared to yosemite or even Gentoo Linux with Openbox or KDE.  Gnome 3 killed any interest I've had with gnome... Gnome 2 with glass transparencies was perfect<.<... 
 
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BloodletterQ

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This is seriously really important to me.  Hope it is more like battle symphony and not 2003 style.
Scripts. 

I also like the hint that there will still be PV Games resources for MV. Not that I don't like anime, but not all RPGs need to be anime style.
 

Esrever

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For everyone in the thread interested in developing for iOS and OS X devices but don't have access to an Apple computer, there are ways of running OS X on a PC. I suggest you perform some web searches into the OSx86 project, but only for educational purposes of course. Actually running the OS on a computer not made by Apple is a violation of the OS X EULA.
 

Rukiri

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The only thing I could think of when I read this.

I know where this is from, keep "those" comics in the closet lol. 
 

BloodletterQ

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I'm on. Just PM me.
 

Engr. Adiktuzmiko

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Well, Apple is very protective of its properties and like juicing out as much as they can so... I was actually looking into iOS development a while back, then I stumbled upon that need to have a Mac so that you can get and use XCode...
 
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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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