RPG MAKER MV OFFICIAL PAGE

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Probotector 200X

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I know this is a minor thing as you can basically event this easily but.

Having loot tables would be nice by default. Currently we are limited to three random items that monster can drop unless we use scripts etc.
I will be a sad panda if the default enemy item drops isn't 4.

XP = One item

VX = Two items

Ace = Three items

MV = Four items?????????

(but default customization would be better...)
 

Lakaroth

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I'm thinkin about the resolution, default will be 816x624... So what happend in devices who have 16/9 screen?
They expand horizontally to fill the screen, and cut the screen up and down, i hope...
 

-Moon!

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How much will it cost the Mv at launch ? Does anyone know ?
 

GRIMMJOW

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Are we able to transfer rpg maker vx ace projects to mv?
 

nio kasgami

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Are we able to transfer rpg maker vx ace projects to mv?
like it's said NUMEROUS time nope you can't it's not the same pattern it's not Ruby anymore it's Javascript
 

Ramiro

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Like a zillon times already,

Try to transform your scripts into next (E/J)GSS (probably will be JRGSS or JRME, or some BS like that)

And about 99% of the database may be different...

People can't work to hard if you don't paiy them... of course...
 

Enderdude

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MV look's amazing i just can't wait to get my hands on it and make some awesome rpgs with it!  :guffaw:
 

Tsukihime

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I'm thinkin about the resolution, default will be 816x624... So what happend in devices who have 16/9 screen?


They expand horizontally to fill the screen, and cut the screen up and down, i hope...
It'll probably be black rectangles on the sides.
 

Andar

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I'm thinkin about the resolution, default will be 816x624... So what happend in devices who have 16/9 screen?


They expand horizontally to fill the screen, and cut the screen up and down, i hope...
That depends on the graphic card and its settings - some graphic cards fill with a black border, others rescale (and thereby distort) the image.
 

nio kasgami

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Generally Intel Card will add a Black Border around the "non filled" area 

Nividia have tendancy to rescale if I remember c:
 

Engr. Adiktuzmiko

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Not really.. Because the ideas I have can be done in Ace so..
 

The Infamous Bon Bon

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I just started a new project with Ace and I keep thinking it would be better in MV for some reason, even though I don't know enough about MV to really know.

It keeps blocking my mind, damn you MV!
 

Razelle

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...is anyone else trying really hard to NOT start thinking of projects for RPG Maker MV??

I'm trying, but it's not working. The ideas, they flood my mind.
As someone who knows Javascript, this has become a daily occurrence to me. I'll be making one more Ace game before the jump though, so having a game in mind helps soften the idea flood...a little.
 

Lakaroth

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That depends on the graphic card and its settings - some graphic cards fill with a black border, others rescale (and thereby distort) the image.
Yeah depend by the graphic card in your test mode, i think there must be some export option, or better some test iOS, Android, etc etc emulation!! Must be perfect!
 

Ralpf

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...is anyone else trying really hard to NOT start thinking of projects for RPG Maker MV??

I'm trying, but it's not working. The ideas, they flood my mind.
I have something in mind for MV that I plan on prototyping on VXAce.

That's how I am dealing with that.
 
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Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?
Does anyone find this hard to read?

Enjoying my weekend at home to stay Covid free. How is everyone else doing?

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