Rpg maker MV - Plugin for First person combat system one click?

Jollyvideos

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Hello everyone.
I need help.
I'm looking for a RPG Maker MV plugin to change the combat system and make it firsthand.
Something simple, with a click / button attacks the enemy.
With the possibility of changing weapons based on that obtained during the adventure.

I searched quite a bit but I couldn't find one.
To give you an example I found this plugin which unfortunately is for the VX version:

Can you recommend a compatible one for the MV version?

In addition, I would like to ask you if there is a plugin that makes bars appear in the game, for example "life" "water" "food" and which over time decrease if you do not eat food or drink water.

Thanks so much
 
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Hyouryuu-Na

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I think the battle system used here is evented. You can check any of these two and see which fits your need:
The sword is just a picture and when the player presses the attack button, you just need to show an animation for that. There are many picture animation plugins lying around.
For visual bars, I think this plugin is the best:
 
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Jollyvideos

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I think the battle system used here is evented. You can check any of these two and see which fits your need:
The sword is just a picture and when the player presses the attack button, you just need to show an animation for that. There are many picture animation plugins lying around.
For visual bars, I think this plugin is the best:
Thank you Hyouryuu-Na,
the first example you gave me is interesting, but the combat system is not in first person nor in the second example (since at least as far as I have seen there doesn't seem to be a plugin for that).

Isn't there anything else similar about the combat system?
 

Hyouryuu-Na

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The example you showed, doesn't use a battle system script (I think). Have an event approach the player, and make it so that it plays an attack SE, flashes the screen and decreases HP when the 'event' collides with the player (use event touch)
Do this in a parallel event- Use a plugin that calculates event vs player proximity... maybe use this: https://galvs-scripts.com/2016/08/01/mv-event-detectors/
If you use this plugin, you can check if the player is near the enemy. And then use a conditional branch that checks for button press and if player is near enemy AND if button is pressed, animation is played and event loses health.

Actually, you can just use an ABS plugin. How about these?
They might be more than you need, but check them out, I guess.
 

Jollyvideos

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The example you showed, doesn't use a battle system script (I think). Have an event approach the player, and make it so that it plays an attack SE, flashes the screen and decreases HP when the 'event' collides with the player (use event touch)
Do this in a parallel event- Use a plugin that calculates event vs player proximity... maybe use this: https://galvs-scripts.com/2016/08/01/mv-event-detectors/
If you use this plugin, you can check if the player is near the enemy. And then use a conditional branch that checks for button press and if player is near enemy AND if button is pressed, animation is played and event loses health.

Actually, you can just use an ABS plugin. How about these?
They might be more than you need, but check them out, I guess.

Thanks again for the advice, I am testing many plugins and I found some really interesting.

I would like to ask you for more information.
I would like to change the font style but it seems complicated due to the restrictions of PNG images as size.
You can see an example in the image I attach.
Do you have any advice or tutorials that I can follow?
 

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Hyouryuu-Na

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I'm a bit confused about what you need. Do you need a custom hud? I could link you to some good hud plugins. But you have to play around with them, mix and match to get the best results.
Sumrndmdde has this hud maker. I never used it but the results seem very nice. http://sumrndm.site/hud-maker/
Here's the tutorial for using that plugin:
(there are more, but they're usually suggested in youtube so I won't link them)
Moghunter has a whole section of plugins dedicated to huds:
But I do think you can design your own hud background and then use the show picture command to show it and use any plugin that shows text on screen for the text.
By the way, you can change the game font, though. http://www.yanfly.moe/wiki/Load_Custom_Fonts_(YEP)
 

Jollyvideos

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I'm a bit confused about what you need. Do you need a custom hud? I could link you to some good hud plugins. But you have to play around with them, mix and match to get the best results.
Sumrndmdde has this hud maker. I never used it but the results seem very nice. http://sumrndm.site/hud-maker/
Here's the tutorial for using that plugin:
(there are more, but they're usually suggested in youtube so I won't link them)
Moghunter has a whole section of plugins dedicated to huds:
But I do think you can design your own hud background and then use the show picture command to show it and use any plugin that shows text on screen for the text.
By the way, you can change the game font, though. http://www.yanfly.moe/wiki/Load_Custom_Fonts_(YEP)

Sorry, maybe I explained wrong.
For the HUD and everything else, I am testing Moghunter's great work.
I meant for the protagonists, as you can see from the previous image they have completely different height and shape and style.
I'm looking for information on how to modify them as sprites if modified with characters of greater height are cut when imported and set in RPG Maker MV.
 

Hyouryuu-Na

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Just make your sprites as usual. They're 3x4 in grid format. Each grid is 48 pixels by default but you can make your characters any size you want. That 3x4 thing is what matters. Say your characters are 48x96 pixels in size. In this case, your spritesheet will be (48*3x96*4)pixels= 144x384 pixels in size. Make sure to put a $ sign in front of them though.
If you search those the MV resources section, you can find a lot of useful and pretty sprite bases and generator parts.
 

Jollyvideos

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Just make your sprites as usual. They're 3x4 in grid format. Each grid is 48 pixels by default but you can make your characters any size you want. That 3x4 thing is what matters. Say your characters are 48x96 pixels in size. In this case, your spritesheet will be (48*3x96*4)pixels= 144x384 pixels in size. Make sure to put a $ sign in front of them though.
If you search those the MV resources section, you can find a lot of useful and pretty sprite bases and generator parts.
thanks, sorry for the thousand questions but I'm exploring and studying everything well.
I'm testing the Moghunter Master and all its functions from today, but one thing that I can't change is the screen resolution.
I would like to set it to 1920x1080, but unfortunately I cannot use the YEP plugin because it causes conflict.
I managed to find some settings among the MOG plugins.
Can you advise me on this?
 

Hyouryuu-Na

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It shouldn't cause any conflicts as far as I know. Does it show an error or the graphics for other things get out of place, don't fit? Because that's what's supposed to happen.
 

Jollyvideos

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It shouldn't cause any conflicts as far as I know. Does it show an error or the graphics for other things get out of place, don't fit? Because that's what's supposed to happen.
That's right, the graphics don't fit.
the screen goes in 1920x1080 but the graphics remain at the standard resolution.
 

Hyouryuu-Na

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You have to manually change them then. MV's default resolution is 816x624 px. Calculate the change and add it with the current coordinates. You might have to scale some graphics to match the resolution. That's why you must never change the screen resolution mid game development.
 

Jollyvideos

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You have to manually change them then. MV's default resolution is 816x624 px. Calculate the change and add it with the current coordinates. You might have to scale some graphics to match the resolution. That's why you must never change the screen resolution mid game development.
I have enabled the YEP Core Engine plugin, but the result is what you see in the photo.
This is because in all the plugins contained in the project by MOG, I have not found one that allows you to change the screen resolution.
So I'm at the point where I don't know how to change it all.

all the HUDs are no longer aligned and also the battle no longer works because the YEP Core engine has different battle parameters which I believe conflict with the MOG battle plugins.
 

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ShadowDragon

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YEP_COreEngine can change resolution, but if you have SRD_GameUpgrade it also has a resolution
which overwrite the one above, so you need to change that one too.

but while you want a 3D game like the video above, you need some nice plugins, and you have
to modify chrono engine a bit as well to work nicely and correctly.

the game Fractalis is made with Mv3D and chrono Engine. its a challenging game, but
you can check it out to see if this is exacly what you want to archive.

it wont be easy, but there are some plugins that also need to modify to get it work correctly.
but getting that done is a different story. Hope you know some JS knowledge or it can be
difficult to achieve the desire effect for your game.

MOG has also actor hud, so hudmaker isn't really need by than, unless you want it unique
and that also require some javascript knowledge for its conditions. (those can be found
easely).
 

Hyouryuu-Na

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Do you need any of the other functions of YEP core engine? If you don't, you can try other screen resolution plugins. The one I use isn't available anymore online for some reason.
But what most screen resolution plugins will do is increase the screen size. So you can see more of what's on the map. It won't scale anything. If you want the window size to increase but not the screen size, then you can try to change the game resolution. This plugin can do that for you: http://sumrndm.site/game-upgrade/
 

HumanNinjaToo

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Judging by the pic you posted, it looks like you would need to change the size of the picture being used, you could do that with a graphic editor program, but it will probably distort the image. As for the moving bits that Mog uses, mostly it's pictures. You will probably need to find where in his plugins that the x and y coordinates are and change them to your needs.

As far as battle goes, mostly Mog and Yanfly don't play nice together without some heavy tinkering.
 

Jollyvideos

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Thank You ShadowDragon, HumanNinjatoo.
Hyouryuu-Na
the recommended plugin was what I was looking for!
But there are still the black side bands on the right on the left.
How can I solve this? (depends on the initial images that need to be resized perhaps with photoshop?)
In addition, I managed to port to iOS to test it on Apple devices also almost fully functional.
I would like to set a Portrait resolution or 1125x2436 so that I can play it in portrait mode in the future.
So I modified the "screen resolution" of the GameUpgrade SDK plugin but there seems to be no difference between 1920x1080 and 1125x2436.

I will test and update you.
You are truly available!
 

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I've moved this thread to Plug-in Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

Hyouryuu-Na

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It does that sometimes. Keep refreshing the game. And I thought I should tell you, the resolutions you are using will cause some jittering as they give fractions when divided by 48.
 

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