Yanfly liked my post! I feel as though I have taken a step up in the world.
If MV is as open as it claims to be this is easily solved by using larger tiles and editing the tile-size presets and using TileD instead of the built in editor.Honestly, I think some people want to go a bit too high with the resolution. I seriously think that no one should be going over 720p with it. Because 1. even with 48x48 pixel tiles, going to 1080p is going to show a huge portion of the map. and 2. anyone who doesn't have a monitor to support that resolution can never play your game.
Seriously, my laptop only has a 1366x768 screen. If you go full 1080p, I'll not be able to play your game (well, technically my tablet could play it).
So it won't work like it does if you zoom the screen on the preorder page?Yes, but using a large tile size still means anyone who can't support 1080p is unable to play your games.
And 2D Pixel art doesn't scale like 3D (or 2D vector). If you have resolution settings changeable in the game you will either need some kind of scaling filters, which are not ideal, or different tile/sprite/animation sizes for different resolutions, which is tons of work. That or people playing in different resolutions are going to have a different experience because the amount of the map they can see is completely different.
The most common resolution is 1080p, steam poll was flawed as a lot were using 21:9 monitors IE 2x 1920x1080 displays or using eyefinity or surround.Yes, but using a large tile size still means anyone who can't support 1080p is unable to play your games.
And 2D Pixel art doesn't scale like 3D (or 2D vector). If you have resolution settings changeable in the game you will either need some kind of scaling filters, which are not ideal, or different tile/sprite/animation sizes for different resolutions, which is tons of work. That or people playing in different resolutions are going to have a different experience because the amount of the map they can see is completely different.
Some good news actually. You still would be able to play games if they surpass your screen resolution.. The below is me using the plugin to change the screen resolution to 3840x2160, which is quite larger than my screen resolution size.Seriously, my laptop only has a 1366x768 screen. If you go full 1080p, I'll not be able to play your game (well, technically my tablet could play it).
Hem... I guess you're talking about window view, because most PS3/4/Xbox/Wii/anything games uses 1080p resolution and if you connect the console to a box-style TV or in a TV with a resolution even lower than 720p (let's say for example, 460p?), all it does is just look the graphics less sharper, with a worser quality (or no, depending in your TV quality or even the game you're playing). Would be really ridiculous if you make a game with a default fullscreen size 2160p (who would play "window view" in an Android device anyways? Unless they installed a program that let you change windows sizes of any app, you understand what I mean) and RPG Maker doesn't let you play it in a 480p device just because "this resolution is not supported by your device", it just doesn't make any sense at all.Yes, but using a large tile size still means anyone who can't support 1080p is unable to play your games.
Yeah, that can't be really helped. But hey, at least my iPotato 3 can still play it!@yanfly, at that point, you still are losing some graphical quality from downscaling stuff.