RPG MAKER MV PREORDER PAGE IS LIVE!

Discussion in 'Community Announcements and Events' started by Archeia, Oct 1, 2015.

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  1. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    I will reiterate what they said that most of the bugs that is listed in core is something that doesn't happen unless you actually break out of what RM is trying to do. If you want in-depth explanation then skype me :p

    Because this is clogging up the thread.
     
    Last edited by a moderator: Oct 10, 2015
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  2. ScoopJohn

    ScoopJohn The guy who asks too many questions Veteran

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    Archeia, is retro-sized game resolution possible (like the screen limits on the SNES, NES, etc.)?
     
  3. DeusEx

    DeusEx Veteran Veteran

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    I am talking about resolutions like 1024*768 or 1280*1024. It's very "old" resolutions. 

    I just can not understand why the capabilitiys provided by Yanfly's Engine (@NameofYourGod bless him!) not go as part of RPGmaker engine itself by default. 

    It like situation with SideView battle system in VX/Ace. Every week someone (include myself) posted request about SideView battle system (and 10+ messages like "hey, I have a bug!" after this) and and only now, in MV, we have it as part of engine (like in older versions of RPGMaker).

    Again, please dont get me wrong. I am already preorder MV and I am VERY happy about it. 

    But I think better ask question if it exist. (sorry for my poor English),
     
    Last edited by a moderator: Oct 10, 2015
  4. Banquo

    Banquo scoundrel Veteran

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    Technically, sure. With Yanfly Core Engine you should be able to pick your desired resolution.

    But perhaps you'd rather find a way to use SNES-sized graphics with MVs resolution, maybe upscaling them to 48x48? The retro look would be the same.
     
  5. ScoopJohn

    ScoopJohn The guy who asks too many questions Veteran

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    We can scale down to 16x16....

    However i feel that when i move the resolution way back down the windows will look like a mess.
     
  6. Banquo

    Banquo scoundrel Veteran

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    Not sure what you mean.

    You can upscale the 16x16 SNES-graphics to 48x48 and use them in MV, with MVs default window size and the default number of tiles on screen.

    To be clear, you upscale the tiles in a seperate graphic software, not with a plugin.
     
  7. Liak

    Liak Veteran Veteran

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    This is pretty off-topic, but if you consider a retro look, please make sure the system texts are also pixelated. It looks so ugly when everything's pixelated but the text.
     
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  8. ScoopJohn

    ScoopJohn The guy who asks too many questions Veteran

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    I said i don't like big resolutions... :(

    Here's a mockup of what i would like to expect in MV:

    [​IMG]
     
    Last edited by a moderator: Oct 10, 2015
  9. Banquo

    Banquo scoundrel Veteran

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    Clearly Yanflys Core Engine can decrease the window size to the desired resolution, but it doesn't work on the size of the tiles. So 48x48 tiles still be 48x48, even at a NES resolution.

    If I understand correctly, Archeia used TileD a while ago to create a map for MV with the Ace RTP, i.e. with 32x32 tiles. So if you use TileD with your retro 16x16 tiles, you can make the maps and import them (how isn't clear) into MV. The tiles stay at 16x16.

    Now the Core Engine can reduce the screens resolution. But I don't know about events, if they'd still be 48x48...

    Anyway I'm certain this will be possible to do, especially with Javascript and no hidden classes. It'll just take some time before we know how.
     
  10. GrandmaDeb

    GrandmaDeb Modern Exteriors Posted! Veteran

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    Hey, has anyone else notices that this topic is tagged "Awesome" ????


    /me goes and tags all of her topics "awesome"
     
    Last edited by a moderator: Oct 11, 2015
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  11. Seriel

    Seriel Veteran Member

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    Yeah I noticed that when this topic was made. I was like "Lol, I suppose it is awesome!"
     
  12. Seacliff

    Seacliff RPG Maker Mastermind Veteran

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    I'm interested in making a game with a 240x256 NES resolution now...

    Get here faster MV. ;_;
     
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  13. Seriel

    Seriel Veteran Member

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    Stupid question: Can't Ace do that..?
     
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  14. AwesomeCool

    AwesomeCool Bratty and spoiled little sister Veteran

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    @Kirikaz - yep.  

    I don't see any reason to use MV over VX ACE in that case (It probably would be better to use VX Ace for that due to the hundreds upon hundreds of scripts already for it).
     
  15. Hudell

    Hudell Dog Lord Veteran

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    But MV runs faster :)

    Once MV comes out and I release my "(not so) secret" project, there won't be any reason to use any other maker (well, unless you can't afford MV)
     
  16. Seacliff

    Seacliff RPG Maker Mastermind Veteran

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    Oh, I forgot Ace can already go smaller without a dll.

    Note-to-self, don't make a post right after waking up.
     
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  17. ScoopJohn

    ScoopJohn The guy who asks too many questions Veteran

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    There was that Game Boy Retro Pack before which was announced as it is only the one that has a much smaller resolution, however, nobody has been just expecting on this anymore..  ;_;

    Thought 16x16 can't be possible in VX Ace, the reason why i want to pass to MV is that i want to see how really powerful is at everything.
     
    Last edited by a moderator: Oct 11, 2015
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  18. BloodletterQ

    BloodletterQ Chaotic Neutral Assassin Veteran

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    I just hope for a retro game that the menu highlighting flashes like in RM2K/2K3 rather than fading in and out. Also hoping appropriate resources to be provided.
     
  19. Seriel

    Seriel Veteran Member

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    Finally watched those MV videos.

    I want MV. Now. No sooner. :o

    Gimme gimme gimme gimme gimme gimme gimme.

    *stares at calendar*

    ;_;
     
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  20. Rukiri

    Rukiri I like to make Action-RPGs Veteran

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    I just came back from October 23rd, it was raining, cold, but apparently I had a Surface PRO 4 running MV and Rollercoaster Tycoon World beta.
     
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