RPG MAKER MV PREORDER PAGE IS LIVE!

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Chaos Avian

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Ask and you shall receive~ Its funny because yesterday (day before yesterday, times are weird) people were asking about improved AI. Now all we need is a party manager/ changer plug-in then we'll be golden :3
 

Rexxon

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I recommend asking in Yanfy's video! :D
Having read the script page for the plug-in, I can confirm the values are between 0 and 100. Also, later he will release a add on that will allow us to apply these settings to our own party.Horray for Yanfly. :D

Sorry, replied to the wrong poster. The info is still good though.
 
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terrorchan

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Man even when it comes out I won't be able to play until the day after due to plans I made with friends and an ACT test the day after ToT
 

Jeneeus Guruman

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Given how quickly the phone market grows and develops, by the time people are releasing games (assuming they haven't rushed out something low quality just to be first) specs will have moved on, and so our games will be reaching wider segments of the market. Yes, there will still be low spec phones around for a long time, but how realistic is it to expect an engine which people will be using for some years to cater to the lowest current spec?
It will take, IMO, about 3-5 years just to make the phones use the newly-released version to be widely used since most developing/"3rd world" countries use Android phones more than iOS due to its price. It may be selling many on the market for the years to come but only few can buy those if the phones are very expensive (and not even just a little bit expensive).

If "Android 4.4 users" means "wider segments of the market", you don't know how many smartphones there are with Android between 2.0 and 4.3 version. 

I have a Samsung Galaxy S4 Mini with Android 4.4, but this doesn't mean that I cannot be disappointed for all of the other users.
This is what I meant to say. Thanks.

No offense to those with Android versions below what is supported, but do you also expect RPG Maker MV to be able to run on Windows 98? Because that is what this whole complaint is starting to sound like, if I want to play games that only exist for PS4, then I must own a PS4, I can't get away with a PS3... so while it does suck for those that don't meet the requirement, you can't expect those older phones to be able to actually run the games even if they had the software specs to do so, I rather doubt that those phones that aren't Android 4.4 or better, are even able to run the games if MV supported Android... I don't know 3.0 even. So it is a pointle3ss argument. One can not always get what they want, sometimes you have to admit that while not everyone has say Android 4.4 or better, more people will get it as time goes on.

EDIT: Also incase somebody thinks that I am in fact biased, I don't even own a phone capable of playing the games on it either. My phone is not an Apple product nor is it Android 4.4, so I would thank you all if you drop this pointless argument about this as I doubt it will change no matter how much you complain about it.
Actually, that is the only offensive thing I read out of all. In fact, my phone is still 2.3 but I'm fine not being able to play RM games but at least more than 3/4 of the entire users can play those if the version allowed is at least 4.0.

Google provides usage stats for Android that are updated monthly.

http://developer.android.com/about/dashboards/index.html

The majority of users are on KitKat (4.4) and above as of October 5th.
The link actually states the number of devices, not number of users and that include those devices that are yet to be owned or maybe are those devices that are for demonstration in shops.

Checking the release notes, I noticed that Android 4.4 changed the WebView to use the Chromium engine. I suppose that may be the reason as to why it doesn't work on older versions.
This make things worse, but no longer as worse than before. As far as I have read and searched, the WebView itself is very buggy and makes most applications to be forced close. Even now I stumbled upon the comments on the app page as of October 19, 2015 that it will still occurred to some but no longer majority of the users still experiencing that which maybe fixed over a period of time.
 

Carde

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Ask and you shall receive~ Its funny because yesterday (day before yesterday, times are weird) people were asking about improved AI. Now all we need is a party manager/ changer plug-in then we'll be golden :3
Class Manager...!
 

Esrever

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People may be happy to hear that along with the art for the box/package characters, each eight of them have their own character theme music as well!

  • Aldo
  • Dilara
  • Eisele
  • Gustaf
  • Hayatemaru
  • Nina
  • Rob
  • Yaichi
 
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Zanfall

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The link actually states the number of devices, not number of users and that include those devices that are yet to be owned or maybe are those devices that are for demonstration in shops.
It does not include devices that are not yet purchased. It only includes devices that had accessed the Play Store within a 7 day period ending on October 5th. A device sitting in a box, un-powered can not access the Play Store.

On the topic of demonstration devices I don't think store demo units would skew the statistics very much. Most stores around here tend to use non-functioning dummy units unless they are a carrier store. Even then they have maybe 5 demo units.
 
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nio kasgami

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oh my will be only avaible at 2h PM where I live lol or something like that
 

MikeMakes

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I seriously loved the monster shaming in the Battle A.I. video.

Thank you to all the scripters and other people working with them to make the wait more bearable with the videos. It feels like I'm already using the engine myself.  Must not be easy doing all that scripting work and promoting it, too. The coordination in the whole marketing process has been so far excellent.

Hang on everyone. We're almost there!
 

The Stranger

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Both of those new plug-ins look fantastic!

I love the little monster images that kept appearing when the video was explaining what the A.I commands were meant to do; had to re-watch that part because I kept on reading those silly things.

"My ally was low on HP so I used Heal on myself" xD
 

RedAkerston

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Per Pixel movement and party sizes over 4, both i am guessing we won't have to wait long for...

But will either make an appearance in the initial grouping i wonder?
 

Shaz

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I believe the plugins being showcased in the videos ARE those that will come shipped with the engine.
 

Liak

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Yep, they are. The plugin counter in the upper right corner says x/37, and that's exactly the number of plugins you get as a pre-order bonus. :)
 

terwilliker

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Is S3 hard to setup? Counting down the days!

If your game's that popular you should look into node balancing, or consider a higher availability service to host the game. We're using S3 to host the sample game, for example.

As for the game loading slow what's your connection like? 60mpbs down here by comparison.
 

RandomFactor

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Pre-ordered!

I actually just purchased VX Ace with a bunch of resource packs back in May during the big 70-80% off Steam sale. LOL! :D So yes, I am new to RPG Maker - and even with the 10% off pre-order bonus, this does bring MV up to the total investment I made in VX Ace only 5 months ago.

HOWEVER...

I do see the value in upgrading relatively quickly, especially with the pre-order bonuses. The fact that MV does not try to be everything to everyone but rather intends to be more mod'able in every way will pay us back again and again over the years. Opening MV up to OS X is also a welcome step. I am not an Apple fan myself but I welcome our fruity friends into the fold! Expanding the platforms to include mobile and HTML5 is pure brilliance, and I know I will be using the HTML5 option as soon as I can. I was also initially put off by the "upgrade" to 48x48, as I feel that 32x32 is just about perfect, but after seeing what pixi.js is capable of doing with filters... mmmm... yesssss... so lovely...

All in all, I like the changes. I plan to keep my current projects on VX Ace (and not use the converter) but new project ideas are definitely waiting for MV.
 

Kes

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I'm pleased to see Regions and Common Events coming in, but I noticed what seems to be a big difference between this new plug in and Shaz's script for Ace.

The video says that "all 255 regions" are available to be linked to a common event.  In Shaz's version it's all regions per map not all regions in total.  I use regions and common events a lot as it saves a huge amount of time and helps prevent lag - for example having the ability to transfer from a wide area of the map edge instead of just a couple of tiles.  I could see me running out of regions, especially as some of them would be being used for other things besides common events.

Hmm, maybe a hint to Yanfly to mod this plug in?
 

draykorinee

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It does not include devices that are not yet purchased. It only includes devices that had accessed the Play Store within a 7 day period ending on October 5th. A device sitting in a box, un-powered can not access the Play Store.
Yeah, it says it right there, data taken from play store access over a 7 day period, so any unused phones aren't exactly going to be involved. You could argue that it might be worth getting 4.1 and above compatability, but really, whats the point, in a years time those 30% stuck in jellybean will have shrunk even more. Its a non argument.

Also that monster AI is so amazing, I hope people will share their monsters because I am A)Lazy B) stuck for time :p
 
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chalkdust

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I could see me running out of regions, especially as some of them would be being used for other things besides common events.
There's an easy solution to this if all of your maps are the same size. You can create only one common event to handle all map transfers.

(1) Determine which direction to travel by looking at the direction your character is facing

(2) Use the direction and current map ID to determine the Destination Map (suggested method below)

(3) Setup a variable for Destination X and Destination Y

(4) Keep your current X if you're going N/S, or your current Y if you're going E/W

(5) Assign the other variable depending on which direction you are traveling

(6) Transfer using the Dest M, Dest X, and Dest Y.

Viola! You have a single region common event capable of managing all simple transfers between equal-sized maps.

Bonus: Step 2 can be accomplished different ways, but the easiest for me is to set aside a special variable for DestN, DestE, DestS, and DestW. Make a parallel process on every map to assign the ID's of all adjacent maps, then erase itself. Each time you enter a new map, it'll set the destinations for the four cardinal directions. Now you have those map ID's easily accessible for the transfer. Use your character direction to assign the appropriate one to Dest M and you're all set.
 
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Kes

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@chalkdust

All maps the same size?  No chance - that would be 1) indescribably boring both for me and the player and 2) often not appropriate - consider the difference between even the most generic forest and an equally generic cave system; no way would you be transferring from an identical spot to an identical spot.
 
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