You're right. However, it's not entirely different, the logic is the same. I've got three years worth of experience in 2003 and I have learned to event even really complex stuff without help. This knowledge has helped me understand programming better. But again, the point still stands. If you want to make more complex features, you have to learn either to event or to code. Or of course you may ask, but that goes without saying.
Simply put, one question is whether the program can export to multiple platforms, which you correctly highlighted as a plus. On the other hand there is another question, whether it is actually worth it. For a game to be noticed on Steam there is a greater chance than for it being noticed on Google play store. So for example unless your game is a breakthrough, it's usually not really worth it to submit it on android. Not trying to attack your review, just made a counterargument to your point.
I could live with the fact that some plugins are used a lot... For about two months. However, when you see one image again and again, it needs a change. That was the time where I started dropping plugins one by one until I just threw them all out of the window. The reason? They were everywhere and I was discontent with it. I was also discontent with the performance issues that came with using many plugins and with poor MV optimization. So I went on to change it
Actually, the different experience with community is exactly the reason why I kept it here. And also because the question asked in the poll was whether we agree with the review or not, so I voted No and stated why not. It's not like I tried to be attackish or something, just had different experience.
Also,
is kind of unnecessary. If I can, have time and am in the mood, I help people solve their issues as long as they aren't plugin requests (believe it or not, I don't have 1.4k posts on the forum due to spamming) and as long as it's nothing that requires basic knowledge of MV commands (believe me or not, there are questions like that). And I'm not passing judgement out of being judgemental when I talk about something being above a beginner. I've seen what I'd call "Yesterday I ran my first mile, tomorrow I'll run Marathon" people. Stating they were beginners, but asking about features that were far above their capabilities. And I'm not saying that because I'm mocking them, but because it was what it was. I'm not a negativist, I'm just a realist. And I still haven't solved how do I explain something that's far beyond someone's level so that they could understand. Maybe I'm a bad teacher, but I think that progress should be steady, not jumping into complexities immediately.
You are right with point 5. Unless you're searching for 3d models, which are expensive, it is hard to actually build something out of what can be found. Although I've seen quite a bit of resources for isometric games, so maybe that is where the future lies. But again, that was not meant to attack your review, just a counterargument showing that your extensive review is too shallow to be called extensive.
Not exporting to consoles is not a con. The consoles have a different audience, different core, different standards and different expectations. I'd instead say it as a fact, not as a con. After all, how many JRPG are there for ps4? Is it something they want? Who knows?
It's quite amazing that you decided to point out tetris

Because it's actually one of the games that do not require any engine modifications. I've seen a tetris game made in RM2000. And in RM2k you had no scripts. You just needed to know what you can do with the editor.
Just like with MV. MV itself can create anything, even 3D games, due to the fact that you can enhance it with javascript 3D plugins. You can make a platformer without any need to modify the engine, in our Czech community we had a guy create four platformers, two side scrollers and a 2D JRPG in RM2003. So yes, there are other engines that are more practical for certain genres. But your last point is plain wrong nevertheless.